2020-06-28 13:12:42 +02:00
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#ifndef GAME_SOUND_REGIONSOUNDSELECTOR_H
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#define GAME_SOUND_REGIONSOUNDSELECTOR_H
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2022-10-18 09:26:55 +02:00
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#include <components/esm/refid.hpp>
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2020-06-28 13:12:42 +02:00
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namespace MWSound
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{
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class RegionSoundSelector
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{
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public:
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2024-03-09 17:14:43 +01:00
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ESM::RefId getNextRandom(float duration, const ESM::RefId& regionName);
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2020-06-28 13:12:42 +02:00
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2020-10-24 18:54:46 +02:00
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RegionSoundSelector();
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2020-06-28 13:12:42 +02:00
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private:
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float mTimeToNextEnvSound = 0.0f;
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float mTimePassed = 0.0;
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2020-10-24 18:54:46 +02:00
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float mMinTimeBetweenSounds;
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float mMaxTimeBetweenSounds;
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2020-06-28 13:12:42 +02:00
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};
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}
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#endif
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