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OpenMW/apps/openmw/mwworld/failedaction.hpp

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#ifndef GAME_MWWORLD_FAILEDACTION_H
#define GAME_MWWORLD_FAILEDACTION_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class FailedAction : public Action
{
std::string_view mMessage;
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void executeImp(const Ptr& actor) override;
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public:
FailedAction(std::string_view message = {}, const Ptr& target = Ptr());
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};
}
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#endif