#ifndef GAME_MWWORLD_FAILEDACTION_H #define GAME_MWWORLD_FAILEDACTION_H #include "action.hpp" #include "ptr.hpp" namespace MWWorld { class FailedAction : public Action { std::string_view mMessage; void executeImp(const Ptr& actor) override; public: FailedAction(std::string_view message = {}, const Ptr& target = Ptr()); }; } #endif