#include "aiescort.hpp" #include MWMechanics::AiEscort::AiEscort(const std::string &actorID,int duration, float x, float y, float z): mActorID(actorID), mDuration(duration), mX(x), mY(y), mZ(z) { } MWMechanics::AiEscort *MWMechanics::AiEscort::clone() const { return new AiEscort(*this); } bool MWMechanics::AiEscort::execute (const MWWorld::Ptr& actor) { std::cout << "AiEscort completed. \n"; return true; } int MWMechanics::AiEscort::getTypeId() const { return 2; } float MWMechanics::AiEscort::getX() { return mX; } float MWMechanics::AiEscort::getY() { return mY; } float MWMechanics::AiEscort::getZ() { return mZ; } std::string MWMechanics::AiEscort::getActorID() { return mActorID; } int MWMechanics::AiEscort::getDuration() { return mDuration; }