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#ifndef _GAME_RENDER_CREATUREANIMATION_H
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#define _GAME_RENDER_CREATUREANIMATION_H
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#include "animation.hpp"
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namespace MWWorld
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{
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class Ptr;
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}
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2011-11-24 01:48:54 -05:00
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namespace MWRender
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{
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class CreatureAnimation : public Animation
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{
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public:
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CreatureAnimation(const MWWorld::Ptr& ptr);
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virtual ~CreatureAnimation();
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};
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2011-11-24 01:48:54 -05:00
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}
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2012-04-23 15:27:03 +02:00
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#endif
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