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12 lines
308 B
C++
12 lines
308 B
C++
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#ifndef _GAME_RENDER_CREATUREANIMATION_H
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#define _GAME_RENDER_CREATUREANIMATION_H
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#include "animation.hpp"
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#include <components/nif/node.hpp>
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namespace MWRender{
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class CreatureAnimation: Animation{
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std::vector<Nif::NiTriShapeCopy> shapes; //All the NiTriShapeData for this creature
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};
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}
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#endif
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