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OpenMW/apps/openmw/mwrender/creatureanimation.hpp

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#ifndef _GAME_RENDER_CREATUREANIMATION_H
#define _GAME_RENDER_CREATUREANIMATION_H
#include "animation.hpp"
#include <components/nif/node.hpp>
namespace MWRender{
class CreatureAnimation: Animation{
std::vector<Nif::NiTriShapeCopy> shapes; //All the NiTriShapeData for this creature
};
}
#endif