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OpenMW/apps/openmw/mwworld/actionsoulgem.cpp

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#include "actionsoulgem.hpp"
#include <components/debug/debuglog.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
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#include "../mwmechanics/actorutil.hpp"
#include "../mwworld/esmstore.hpp"
namespace MWWorld
{
ActionSoulgem::ActionSoulgem(const Ptr &object)
: Action(false, object)
{
}
void ActionSoulgem::executeImp(const Ptr &actor)
{
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if (actor != MWMechanics::getPlayer())
return;
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if(MWMechanics::isPlayerInCombat()) { //Ensure we're not in combat
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage5}");
return;
}
const auto& target = getTarget();
const auto& targetSoul = target.getCellRef().getSoul();
if (targetSoul.empty())
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage32}");
return;
}
if (!MWBase::Environment::get().getWorld()->getStore().get<ESM::Creature>().search(targetSoul))
{
const auto& message = "Unknown soul creature id \"" + targetSoul + "\".";
Log(Debug::Warning) << message;
MWBase::Environment::get().getWindowManager()->messageBox(message);
return;
}
MWBase::Environment::get().getWindowManager()->showSoulgemDialog(target);
}
}