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OpenMW/apps/openmw/mwrender/creatureanimation.hpp

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#ifndef _GAME_RENDER_CREATUREANIMATION_H
#define _GAME_RENDER_CREATUREANIMATION_H
#include "animation.hpp"
namespace MWWorld
{
class Ptr;
}
namespace MWRender
{
class CreatureAnimation : public Animation
{
public:
CreatureAnimation(const MWWorld::Ptr& ptr);
virtual ~CreatureAnimation();
};
}
#endif