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OpenMW/apps/openmw/mwworld/spellcaststate.hpp

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#ifndef GAME_MWWORLD_SPELLCASTSTATE_H
#define GAME_MWWORLD_SPELLCASTSTATE_H
namespace MWWorld
{
enum class SpellCastState
{
Success = 0,
InsufficientMagicka = 1,
PowerAlreadyUsed = 2
};
}
#endif