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OpenMW/apps/openmw/mwworld/actionread.hpp

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#ifndef GAME_MWWORLD_ACTIONREAD_H
#define GAME_MWWORLD_ACTIONREAD_H
#include "action.hpp"
namespace MWWorld
{
class ActionRead : public Action
{
void executeImp(const MWWorld::Ptr& actor) override;
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public:
/// @param book or scroll to read
ActionRead(const Ptr& object);
};
}
#endif // ACTIONREAD_H