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OpenMW/apps/openmw/mwworld/failedaction.cpp

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#include "failedaction.hpp"
#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
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namespace MWWorld
{
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FailedAction::FailedAction (const std::string& msg) : Action (false), message(msg)
{ }
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void FailedAction::executeImp (const Ptr& actor)
{
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if ( actor.getRefData().getHandle()=="player" && !(message.empty()))
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{
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MWBase::Environment::get().getWindowManager() ->messageBox(message, std::vector<std::string>());
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}
}
}