1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-10 06:39:49 +00:00
OpenMW/apps/openmw/mwrender/actors.hpp

52 lines
1.7 KiB
C++
Raw Normal View History

#ifndef _GAME_RENDER_ACTORS_H
#define _GAME_RENDER_ACTORS_H
#include "npcanimation.hpp"
#include "creatureanimation.hpp"
2011-12-09 08:02:09 +00:00
namespace MWWorld
{
class Ptr;
class CellStore;
}
namespace MWRender{
class Actors{
OEngine::Render::OgreRenderer &mRend;
std::map<MWWorld::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
Ogre::SceneNode* mMwRoot;
2011-12-25 02:53:12 +00:00
std::map<MWWorld::Ptr, Animation*> mAllActors;
2011-11-25 04:13:34 +00:00
public:
Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend) {}
~Actors();
2011-11-25 04:13:34 +00:00
void setMwRoot(Ogre::SceneNode* root);
void insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_);
void insertCreature (const MWWorld::Ptr& ptr);
2012-04-08 02:02:20 +00:00
void insertNPC(const MWWorld::Ptr& ptr, MWWorld::InventoryStore& inv);
2011-11-25 04:13:34 +00:00
bool deleteObject (const MWWorld::Ptr& ptr);
///< \return found?
void removeCell(MWWorld::CellStore* store);
2011-12-27 00:23:46 +00:00
void playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode,
int number = 1);
///< Run animation for a MW-reference. Calls to this function for references that are currently not
/// in the rendered scene should be ignored.
///
/// \param mode: 0 normal, 1 immediate start, 2 immediate loop
/// \param number How offen the animation should be run
void skipAnimation (const MWWorld::Ptr& ptr);
///< Skip the animation for the given MW-reference for one frame. Calls to this function for
/// references that are currently not in the rendered scene should be ignored.
void update (float duration);
2012-07-30 19:28:14 +00:00
void updateObjectCell(const MWWorld::Ptr &ptr);
};
}
#endif