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23 lines
668 B
C++
23 lines
668 B
C++
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#ifndef _GAME_RENDER_ACTORS_H
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#define _GAME_RENDER_ACTORS_H
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#include "components/esm_store/cell_store.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include <openengine/ogre/renderer.hpp>
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namespace MWRender{
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class Actors{
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OEngine::Render::OgreRenderer &mRend;
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mSG;
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Ogre::SceneNode* mMwRoot;
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bool isStatic;
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static int uniqueID;
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public:
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Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend){}
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~Actors(){}
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};
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}
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#endif
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