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OpenMW/apps/openmw/mwrender/creatureanimation.hpp

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#ifndef _GAME_RENDER_CREATUREANIMATION_H
#define _GAME_RENDER_CREATUREANIMATION_H
#include "animation.hpp"
#include <components/nif/node.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
namespace MWRender{
class CreatureAnimation: public Animation{
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public:
virtual ~CreatureAnimation();
CreatureAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
virtual void runAnimation(float timepassed);
};
}
#endif