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OpenMW/files/shaders/CMakeLists.txt

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CMake
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# Copy resource files into the build directory
set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DDIR ${OpenMW_BINARY_DIR}/resources/shaders)
set(SHADER_FILES
water_vertex.glsl
water_fragment.glsl
water_nm.png
objects_vertex.glsl
objects_fragment.glsl
)
copy_all_files(${CMAKE_CURRENT_SOURCE_DIR} ${DDIR} "${SHADER_FILES}")