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OpenMW/apps/openmw/mwrender/vismask.hpp

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#ifndef OPENMW_MWRENDER_VISMASK_H
#define OPENMW_MWRENDER_VISMASK_H
namespace MWRender
{
/// Node masks used for controlling visibility of game objects.
enum VisMask
{
Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
// child of Scene
Mask_Effect = (1<<1),
Mask_Debug = (1<<2),
Mask_Actor = (1<<3),
Mask_Player = (1<<4),
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Mask_Sky = (1<<5),
Mask_Sun = (1<<6),
Mask_Water = (1<<7),
Mask_SimpleWater = (1<<8),
Mask_Terrain = (1<<9),
Mask_FirstPerson = (1<<10),
// top level masks
Mask_Scene = (1<<11),
Mask_GUI = (1<<12),
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// Set on a Geode
Mask_ParticleSystem = (1<<13),
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// Set on cameras within the main scene graph
Mask_RenderToTexture = (1<<14)
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// reserved: (1<<16) for SceneUtil::Mask_Lit
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};
}
#endif