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OpenMW/apps/openmw/mwrender/vismask.hpp

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#ifndef OPENMW_MWRENDER_VISMASK_H
#define OPENMW_MWRENDER_VISMASK_H
namespace MWRender
{
/// Node masks used for controlling visibility of game objects.
enum VisMask
{
Mask_UpdateVisitor = 0x1, // reserved for separating UpdateVisitors from CullVisitors
// child of Scene
Mask_Effect = 0x2,
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Mask_Debug = 0x4,
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Mask_Actor = 0x8,
// top level masks
Mask_Scene = 0x10,
Mask_GUI = 0x20
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};
}
#endif