#ifndef _GAME_RENDER_ACTORS_H #define _GAME_RENDER_ACTORS_H #include "components/esm_store/cell_store.hpp" #include "../mwworld/refdata.hpp" #include "../mwworld/ptr.hpp" #include namespace MWRender{ class Actors{ OEngine::Render::OgreRenderer &mRend; std::map mCellSceneNodes; std::map mSG; Ogre::SceneNode* mMwRoot; bool isStatic; static int uniqueID; public: Actors(OEngine::Render::OgreRenderer& _rend): mRend(_rend){} ~Actors(){} }; } #endif