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OpenMW/components/resource/bgsmfilemanager.hpp

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#ifndef OPENMW_COMPONENTS_RESOURCE_BGSMFILEMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_BGSMFILEMANAGER_H
#include <components/bgsm/file.hpp>
#include "resourcemanager.hpp"
namespace Resource
{
/// @brief Handles caching of material files.
/// @note May be used from any thread.
class BgsmFileManager : public ResourceManager
{
public:
BgsmFileManager(const VFS::Manager* vfs, double expiryDelay);
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~BgsmFileManager() = default;
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/// Retrieve a material file from the cache or load it from the VFS if not cached yet.
Bgsm::MaterialFilePtr get(VFS::Path::NormalizedView name);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
};
}
#endif