2011-11-24 01:48:54 -05:00
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#ifndef _GAME_RENDER_CREATUREANIMATION_H
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#define _GAME_RENDER_CREATUREANIMATION_H
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#include "animation.hpp"
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2011-12-11 22:40:00 -05:00
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#include "components/nifogre/ogre_nif_loader.hpp"
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2011-11-24 01:48:54 -05:00
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namespace MWRender{
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2012-09-15 00:57:29 +02:00
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class CreatureAnimation: public Animation
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{
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2011-12-11 22:40:00 -05:00
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public:
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2012-09-15 00:57:29 +02:00
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virtual ~CreatureAnimation();
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CreatureAnimation(const MWWorld::Ptr& ptr);
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virtual void runAnimation(float timepassed);
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2011-12-25 22:37:26 -05:00
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2012-09-15 00:57:29 +02:00
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};
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2011-11-24 01:48:54 -05:00
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}
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2012-04-23 15:27:03 +02:00
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#endif
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