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OpenMW/components/misc/rng.hpp

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#ifndef OPENMW_COMPONENTS_MISC_RNG_H
#define OPENMW_COMPONENTS_MISC_RNG_H
#include <cassert>
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#include <random>
/*
Provides central implementation of the RNG logic
*/
namespace Misc::Rng
{
class Generator
{
uint32_t mState{};
public:
using result_type = uint32_t;
constexpr Generator() = default;
constexpr Generator(result_type seed) : mState{ seed } {}
constexpr result_type operator()() noexcept
{
mState = (214013 * mState + 2531011);
return (mState >> 16) & max();
}
static constexpr result_type min() noexcept
{
return 0u;
}
static constexpr result_type max() noexcept
{
return 0x7FFFu;
}
void seed(result_type val) noexcept
{
mState = val;
}
uint32_t getSeed() const noexcept
{
return mState;
}
};
Generator& getGenerator();
/// returns default seed for RNG
unsigned int generateDefaultSeed();
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/// seed the RNG
void init(unsigned int seed = generateDefaultSeed());
/// return value in range [0.0f, 1.0f) <- note open upper range.
float rollProbability();
float rollProbability(Generator& prng);
/// return value in range [0.0f, 1.0f] <- note closed upper range.
float rollClosedProbability();
float rollClosedProbability(Generator& prng);
/// return value in range [0, max) <- note open upper range.
int rollDice(int max);
int rollDice(int max, Generator& prng);
/// return value in range [0, 99]
inline int roll0to99(Generator& prng) { return rollDice(100, prng); }
inline int roll0to99() { return rollDice(100); }
float deviate(float mean, float deviation);
float deviate(float mean, float deviation, Generator& prng);
}
#endif