mirror of
https://github.com/MultiMC/MultiMC5.git
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3c46d8a412
This makes the account system much more modular and makes it treat errors as something recoverable, unless they come directly from the MSA refresh token becoming invalid.
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#include "SkinUpload.h"
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#include <QNetworkRequest>
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#include <QHttpMultiPart>
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#include "Application.h"
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QByteArray getVariant(SkinUpload::Model model) {
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switch (model) {
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default:
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qDebug() << "Unknown skin type!";
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case SkinUpload::STEVE:
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return "CLASSIC";
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case SkinUpload::ALEX:
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return "SLIM";
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}
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}
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SkinUpload::SkinUpload(QObject *parent, QString token, QByteArray skin, SkinUpload::Model model)
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: Task(parent), m_model(model), m_skin(skin), m_token(token)
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{
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}
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void SkinUpload::executeTask()
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{
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QNetworkRequest request(QUrl("https://api.minecraftservices.com/minecraft/profile/skins"));
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request.setRawHeader("Authorization", QString("Bearer %1").arg(m_token).toLocal8Bit());
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QHttpMultiPart *multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
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QHttpPart skin;
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skin.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/png"));
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skin.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"file\"; filename=\"skin.png\""));
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skin.setBody(m_skin);
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QHttpPart model;
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model.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"variant\""));
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model.setBody(getVariant(m_model));
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multiPart->append(skin);
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multiPart->append(model);
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QNetworkReply *rep = APPLICATION->network()->post(request, multiPart);
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m_reply = shared_qobject_ptr<QNetworkReply>(rep);
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setStatus(tr("Uploading skin"));
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connect(rep, &QNetworkReply::uploadProgress, this, &Task::setProgress);
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connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
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connect(rep, SIGNAL(finished()), this, SLOT(downloadFinished()));
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}
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void SkinUpload::downloadError(QNetworkReply::NetworkError error)
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{
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// error happened during download.
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qCritical() << "Network error: " << error;
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emitFailed(m_reply->errorString());
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}
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void SkinUpload::downloadFinished()
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{
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// if the download failed
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if (m_reply->error() != QNetworkReply::NetworkError::NoError)
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{
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emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
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m_reply.reset();
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return;
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}
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emitSucceeded();
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}
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