MultiMC5/launcher/minecraft/services/SkinUpload.cpp

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#include "SkinUpload.h"
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#include <QNetworkRequest>
#include <QHttpMultiPart>
#include "Application.h"
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QByteArray getVariant(SkinUpload::Model model) {
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switch (model) {
default:
qDebug() << "Unknown skin type!";
case SkinUpload::STEVE:
return "CLASSIC";
case SkinUpload::ALEX:
return "SLIM";
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}
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}
SkinUpload::SkinUpload(QObject *parent, QString token, QByteArray skin, SkinUpload::Model model)
: Task(parent), m_model(model), m_skin(skin), m_token(token)
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{
}
void SkinUpload::executeTask()
{
QNetworkRequest request(QUrl("https://api.minecraftservices.com/minecraft/profile/skins"));
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_token).toLocal8Bit());
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QHttpMultiPart *multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
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QHttpPart skin;
skin.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/png"));
skin.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"file\"; filename=\"skin.png\""));
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skin.setBody(m_skin);
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QHttpPart model;
model.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"variant\""));
model.setBody(getVariant(m_model));
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multiPart->append(skin);
multiPart->append(model);
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QNetworkReply *rep = APPLICATION->network()->post(request, multiPart);
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m_reply = shared_qobject_ptr<QNetworkReply>(rep);
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setStatus(tr("Uploading skin"));
connect(rep, &QNetworkReply::uploadProgress, this, &Task::setProgress);
connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
connect(rep, SIGNAL(finished()), this, SLOT(downloadFinished()));
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}
void SkinUpload::downloadError(QNetworkReply::NetworkError error)
{
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// error happened during download.
qCritical() << "Network error: " << error;
emitFailed(m_reply->errorString());
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}
void SkinUpload::downloadFinished()
{
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// if the download failed
if (m_reply->error() != QNetworkReply::NetworkError::NoError)
{
emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
m_reply.reset();
return;
}
emitSucceeded();
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}