Commit Graph

9 Commits

Author SHA1 Message Date
bunnei
f1cb3903ac audio_core: Port codec code from Citra for ADPCM decoding. 2018-08-04 18:22:58 -04:00
James Rowe
ebf9a784a9 Massive removal of unused modules 2018-01-12 19:11:03 -07:00
Subv
d7459354f5 Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.

Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.

Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25 18:31:37 -05:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
fincs
0bbda3bab4 codec: Fix ADPCM distortion caused by incorrect nibble order
Closes #2049.

Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-09-03 14:06:25 +01:00
MerryMage
efd1c3f8c3 DSP: Implement audio codecs (PCM8, PCM16, ADPCM) 2016-03-24 03:46:59 +00:00