From ddec200290a4e6a4e4613ccf306a2d68e6e29707 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Wed, 8 Aug 2018 02:35:00 -0400
Subject: [PATCH] gl_rasterizer: Do not render when no render target is
 configured.

- Used by Super Mario Odyssey.
---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b87b87e03e..039e9e0ca5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -324,6 +324,11 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
                                                                     bool using_depth_fb) {
     const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
 
+    if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
+        LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured");
+        using_color_fb = false;
+    }
+
     // TODO(bunnei): Implement this
     const bool has_stencil = false;