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CMake: Use improved optimization flags on MSVC
While not having a noticeable effect on CPU-bound applications, this change gives an about 30-50% increase in performance for games using the GPU.
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@ -11,6 +11,25 @@ else()
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add_definitions(/D_CRT_SECURE_NO_WARNINGS)
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# set up output paths for executable binaries (.exe-files, and .dll-files on DLL-capable platforms)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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# Tweak optimization settings
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# As far as I can tell, there's no way to override the CMake defaults while leaving user
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# changes intact, so we'll just clobber everything and say sorry.
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message(STATUS "Cache compiler flags ignored, please edit CMakeFiles.txt to change the flags.")
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# /MD - Multi-threaded runtime
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# /Ox - Full optimization
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# /Oi - Use intrinsic functions
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# /Oy- - Don't omit frame pointer
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# /GR- - Disable RTTI
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# /GS- - No stack buffer overflow checks
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# /EHsc - C++-only exception handling semantics
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set(optimization_flags "/MD /Ox /Oi /Oy- /DNDEBUG /GR- /GS- /EHsc")
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# /Zi - Output debugging information
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# /Zo - enahnced debug info for optimized builds
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set(CMAKE_C_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
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set(CMAKE_CXX_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
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set(CMAKE_C_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
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set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
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endif()
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add_definitions(-DSINGLETHREADED)
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