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general: Enforce C4800 everywhere except in video_core
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@ -76,6 +76,7 @@ if (MSVC)
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/we4549 # 'operator1': operator before comma has no effect; did you intend 'operator2'?
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/we4555 # Expression has no effect; expected expression with side-effect
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/we4715 # 'function': not all control paths return a value
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/we4826 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
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/we4834 # Discarding return value of function with 'nodiscard' attribute
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/we5038 # data member 'member1' will be initialized after data member 'member2'
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/we5245 # 'function': unreferenced function with internal linkage has been removed
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@ -206,6 +206,7 @@ if (MSVC)
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
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else()
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target_compile_options(audio_core PRIVATE
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@ -157,6 +157,12 @@ if (MSVC)
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target_compile_options(common PRIVATE
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/W4
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/WX
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/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
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else()
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target_compile_options(common PRIVATE
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@ -141,10 +141,6 @@ public:
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constexpr BitField(BitField&&) noexcept = default;
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constexpr BitField& operator=(BitField&&) noexcept = default;
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[[nodiscard]] constexpr operator T() const {
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return Value();
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}
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constexpr void Assign(const T& value) {
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#ifdef _MSC_VER
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storage = static_cast<StorageType>((storage & ~mask) | FormatValue(value));
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@ -162,6 +158,17 @@ public:
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return ExtractValue(storage);
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}
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template <typename ConvertedToType>
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[[nodiscard]] constexpr ConvertedToType As() const {
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static_assert(!std::is_same_v<T, ConvertedToType>,
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"Unnecessary cast. Use Value() instead.");
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return static_cast<ConvertedToType>(Value());
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}
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[[nodiscard]] constexpr operator T() const {
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return Value();
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}
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[[nodiscard]] constexpr explicit operator bool() const {
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return Value() != 0;
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}
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@ -774,6 +774,7 @@ if (MSVC)
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
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else()
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target_compile_options(core PRIVATE
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@ -127,7 +127,7 @@ void ProgramMetadata::LoadManual(bool is_64_bit, ProgramAddressSpaceType address
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}
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bool ProgramMetadata::Is64BitProgram() const {
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return npdm_header.has_64_bit_instructions;
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return npdm_header.has_64_bit_instructions.As<bool>();
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}
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ProgramAddressSpaceType ProgramMetadata::GetAddressSpaceType() const {
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@ -1158,27 +1158,27 @@ bool EmulatedController::IsControllerSupported(bool use_temporary_value) const {
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const auto type = is_configuring && use_temporary_value ? tmp_npad_type : npad_type;
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switch (type) {
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case NpadStyleIndex::ProController:
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return supported_style_tag.fullkey;
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return supported_style_tag.fullkey.As<bool>();
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case NpadStyleIndex::Handheld:
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return supported_style_tag.handheld;
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return supported_style_tag.handheld.As<bool>();
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case NpadStyleIndex::JoyconDual:
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return supported_style_tag.joycon_dual;
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return supported_style_tag.joycon_dual.As<bool>();
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case NpadStyleIndex::JoyconLeft:
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return supported_style_tag.joycon_left;
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return supported_style_tag.joycon_left.As<bool>();
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case NpadStyleIndex::JoyconRight:
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return supported_style_tag.joycon_right;
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return supported_style_tag.joycon_right.As<bool>();
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case NpadStyleIndex::GameCube:
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return supported_style_tag.gamecube;
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return supported_style_tag.gamecube.As<bool>();
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case NpadStyleIndex::Pokeball:
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return supported_style_tag.palma;
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return supported_style_tag.palma.As<bool>();
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case NpadStyleIndex::NES:
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return supported_style_tag.lark;
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return supported_style_tag.lark.As<bool>();
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case NpadStyleIndex::SNES:
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return supported_style_tag.lucia;
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return supported_style_tag.lucia.As<bool>();
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case NpadStyleIndex::N64:
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return supported_style_tag.lagoon;
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return supported_style_tag.lagoon.As<bool>();
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case NpadStyleIndex::SegaGenesis:
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return supported_style_tag.lager;
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return supported_style_tag.lager.As<bool>();
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default:
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return false;
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}
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@ -751,8 +751,8 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
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}
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system.GetReporter().SaveSvcBreakReport(
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static_cast<u32>(break_reason.break_type.Value()), break_reason.signal_debugger, info1,
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info2, has_dumped_buffer ? std::make_optional(debug_buffer) : std::nullopt);
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static_cast<u32>(break_reason.break_type.Value()), break_reason.signal_debugger.As<bool>(),
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info1, info2, has_dumped_buffer ? std::make_optional(debug_buffer) : std::nullopt);
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if (!break_reason.signal_debugger) {
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LOG_CRITICAL(
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@ -164,7 +164,7 @@ protected:
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u32_le size;
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u32_le library_version;
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u32_le theme_color;
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u8 play_startup_sound;
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bool play_startup_sound;
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u64_le system_tick;
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};
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static_assert(sizeof(CommonArguments) == 0x20, "CommonArguments has incorrect size.");
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@ -1502,25 +1502,25 @@ bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller
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Core::HID::NpadStyleTag style = GetSupportedStyleSet();
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switch (controller) {
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case Core::HID::NpadStyleIndex::ProController:
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return style.fullkey;
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return style.fullkey.As<bool>();
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case Core::HID::NpadStyleIndex::JoyconDual:
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return style.joycon_dual;
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return style.joycon_dual.As<bool>();
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case Core::HID::NpadStyleIndex::JoyconLeft:
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return style.joycon_left;
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return style.joycon_left.As<bool>();
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case Core::HID::NpadStyleIndex::JoyconRight:
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return style.joycon_right;
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return style.joycon_right.As<bool>();
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case Core::HID::NpadStyleIndex::GameCube:
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return style.gamecube;
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return style.gamecube.As<bool>();
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case Core::HID::NpadStyleIndex::Pokeball:
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return style.palma;
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return style.palma.As<bool>();
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case Core::HID::NpadStyleIndex::NES:
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return style.lark;
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return style.lark.As<bool>();
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case Core::HID::NpadStyleIndex::SNES:
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return style.lucia;
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return style.lucia.As<bool>();
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case Core::HID::NpadStyleIndex::N64:
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return style.lagoon;
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return style.lagoon.As<bool>();
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case Core::HID::NpadStyleIndex::SegaGenesis:
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return style.lager;
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return style.lager.As<bool>();
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default:
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return false;
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}
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@ -45,6 +45,7 @@ if (MSVC)
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/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
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/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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)
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else()
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target_compile_options(input_common PRIVATE
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@ -40,8 +40,8 @@ public:
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void EnableMotion() {
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if (sdl_controller) {
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SDL_GameController* controller = sdl_controller.get();
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL);
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO);
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has_accel = SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) == SDL_TRUE;
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has_gyro = SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) == SDL_TRUE;
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if (has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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@ -797,8 +797,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
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const auto button_id = params.Get("button", 0);
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const auto keyboard_key = params.Get("code", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetButton(identifier, button_id);
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input_engine->PreSetButton(identifier, keyboard_key);
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@ -820,8 +820,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
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const auto button_id = params.Get("hat", 0);
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const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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input_engine->PreSetController(identifier);
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input_engine->PreSetHatButton(identifier, button_id);
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@ -879,7 +879,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
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.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
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.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
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.inverted = params.Get("invert", "+") == "-",
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.toggle = static_cast<bool>(params.Get("toggle", false)),
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.toggle = params.Get("toggle", false) != 0,
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};
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input_engine->PreSetController(identifier);
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input_engine->PreSetAxis(identifier, axis);
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@ -895,8 +895,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
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};
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto axis = params.Get("axis", 0);
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const Common::Input::AnalogProperties properties = {
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@ -926,8 +926,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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};
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto toggle = params.Get("toggle", false) != 0;
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const auto inverted = params.Get("inverted", false) != 0;
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const auto axis_x = params.Get("axis_x", 0);
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const Common::Input::AnalogProperties properties_x = {
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@ -248,7 +248,6 @@ if (MSVC)
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/we4245 # 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
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/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
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/we4800 # Implicit conversion from 'type' to bool. Possible information loss
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/we4826 # Conversion from 'type1' to 'type2' is sign-extended. This may cause unexpected runtime behavior.
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)
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else()
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target_compile_options(shader_recompiler PRIVATE
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