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Merge pull request #2222 from linkmauve/die-frameskip-die
Remove the broken frame_skip option
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commit
e279a6955e
@ -59,7 +59,6 @@ void Config::ReadValues() {
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// Core
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Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
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Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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@ -42,10 +42,6 @@ pad_circle_modifier_scale =
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_cpu_jit =
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# The applied frameskip amount. Must be a power of two.
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# 0 (default): No frameskip, 1: x2 frameskip, 2: x4 frameskip, 3: x8 frameskip, etc.
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frame_skip =
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[Renderer]
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# Whether to use software or hardware rendering.
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# 0: Software, 1 (default): Hardware
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@ -39,7 +39,6 @@ void Config::ReadValues() {
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qt_config->beginGroup("Core");
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Settings::values.use_cpu_jit = qt_config->value("use_cpu_jit", true).toBool();
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Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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@ -146,7 +145,6 @@ void Config::SaveValues() {
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qt_config->beginGroup("Core");
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qt_config->setValue("use_cpu_jit", Settings::values.use_cpu_jit);
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qt_config->setValue("frame_skip", Settings::values.frame_skip);
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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@ -29,16 +29,12 @@ namespace GPU {
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Regs g_regs;
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/// True if the current frame was skipped
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bool g_skip_frame;
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/// 268MHz CPU clocks / 60Hz frames per second
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const u64 frame_ticks = 268123480ull / 60;
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/// Event id for CoreTiming
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static int vblank_event;
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/// Total number of frames drawn
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static u64 frame_count;
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/// True if the last frame was skipped
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static bool last_skip_frame;
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template <typename T>
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inline void Read(T& var, const u32 raw_addr) {
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@ -519,20 +515,7 @@ template void Write<u8>(u32 addr, const u8 data);
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/// Update hardware
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static void VBlankCallback(u64 userdata, int cycles_late) {
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frame_count++;
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last_skip_frame = g_skip_frame;
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g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
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// Swap buffers based on the frameskip mode, which is a little bit tricky. When
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// a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
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// So, we should only swap frames if the last frame was rendered. The rules are:
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// - If frameskip == 0 (disabled), always swap buffers
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// - If frameskip == 1, swap buffers every other frame (starting from the first frame)
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// - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
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if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) &&
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last_skip_frame != g_skip_frame) ||
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Settings::values.frame_skip == 0) {
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VideoCore::g_renderer->SwapBuffers();
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}
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VideoCore::g_renderer->SwapBuffers();
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// Signal to GSP that GPU interrupt has occurred
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// TODO(yuriks): hwtest to determine if PDC0 is for the Top screen and PDC1 for the Sub
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@ -579,8 +562,6 @@ void Init() {
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framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
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framebuffer_sub.active_fb = 0;
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last_skip_frame = false;
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g_skip_frame = false;
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frame_count = 0;
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vblank_event = CoreTiming::RegisterEvent("GPU::VBlankCallback", VBlankCallback);
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@ -316,7 +316,6 @@ ASSERT_REG_POSITION(command_processor_config, 0x00638);
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static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
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extern Regs g_regs;
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extern bool g_skip_frame;
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template <typename T>
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void Read(T& var, const u32 addr);
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@ -78,7 +78,6 @@ struct Values {
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// Core
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bool use_cpu_jit;
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int frame_skip;
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// Data Storage
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bool use_virtual_sd;
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@ -52,10 +52,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (id >= regs.NumIds())
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return;
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// If we're skipping this frame, only allow trigger IRQ
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if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
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return;
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// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
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u32 old_value = regs[id];
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