game_list: Use RegisteredCacheUnion for installed

Reduces code
This commit is contained in:
Zach Hilman 2018-08-25 18:59:19 -04:00
parent 99fbcb3bf2
commit d2caf4af7d
3 changed files with 3 additions and 5 deletions

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@ -21,7 +21,7 @@ size_t CTREncryptionLayer::Read(u8* data, size_t length, size_t offset) const {
UpdateIV(base_offset + offset); UpdateIV(base_offset + offset);
std::vector<u8> raw = base->ReadBytes(length, offset); std::vector<u8> raw = base->ReadBytes(length, offset);
cipher.Transcode(raw.data(), raw.size(), data, Op::Decrypt); cipher.Transcode(raw.data(), raw.size(), data, Op::Decrypt);
return raw.size(); return length;
} }
// offset does not fall on block boundary (0x10) // offset does not fall on block boundary (0x10)

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@ -621,9 +621,7 @@ void GameListWorker::run() {
stop_processing = false; stop_processing = false;
watch_list.append(dir_path); watch_list.append(dir_path);
FillControlMap(dir_path.toStdString()); FillControlMap(dir_path.toStdString());
AddInstalledTitlesToGameList(Service::FileSystem::GetUserNANDContents()); AddInstalledTitlesToGameList();
AddInstalledTitlesToGameList(Service::FileSystem::GetSystemNANDContents());
AddInstalledTitlesToGameList(Service::FileSystem::GetSDMCContents());
AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0); AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
nca_control_map.clear(); nca_control_map.clear();
emit Finished(watch_list); emit Finished(watch_list);

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@ -239,7 +239,7 @@ private:
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list; const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list;
std::atomic_bool stop_processing; std::atomic_bool stop_processing;
void AddInstalledTitlesToGameList(std::shared_ptr<FileSys::RegisteredCache> cache); void AddInstalledTitlesToGameList();
void FillControlMap(const std::string& dir_path); void FillControlMap(const std::string& dir_path);
void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0); void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
}; };