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Services/UDS: Handle the connection sequence packets.
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
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@ -91,12 +91,95 @@ void HandleBeaconFrame(const Network::WifiPacket& packet) {
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received_beacons.pop_front();
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}
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/*
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* Returns an available index in the nodes array for the
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* currently-hosted UDS network.
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*/
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static u16 GetNextAvailableNodeId() {
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ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
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"Can not accept clients if we're not hosting a network");
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for (u16 index = 0; index < connection_status.max_nodes; ++index) {
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if ((connection_status.node_bitmask & (1 << index)) == 0)
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return index;
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}
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// Any connection attempts to an already full network should have been refused.
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ASSERT_MSG(false, "No available connection slots in the network");
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}
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/*
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* Start a connection sequence with an UDS server. The sequence starts by sending an 802.11
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* authentication frame with SEQ1.
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*/
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void StartConnectionSequence(const MacAddress& server) {
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ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected));
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// TODO(Subv): Handle timeout.
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// Send an authentication frame with SEQ1
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using Network::WifiPacket;
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WifiPacket auth_request;
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auth_request.channel = network_channel;
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auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ1);
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auth_request.destination_address = server;
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auth_request.type = WifiPacket::PacketType::Authentication;
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SendPacket(auth_request);
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}
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/// Sends an Association Response frame to the specified mac address
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void SendAssociationResponseFrame(const MacAddress& address) {
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ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost));
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using Network::WifiPacket;
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WifiPacket assoc_response;
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assoc_response.channel = network_channel;
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// TODO(Subv): This will cause multiple clients to end up with the same association id, but
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// we're not using that for anything.
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u16 association_id = 1;
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assoc_response.data = GenerateAssocResponseFrame(AssocStatus::Successful, association_id,
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network_info.network_id);
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assoc_response.destination_address = address;
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assoc_response.type = WifiPacket::PacketType::AssociationResponse;
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SendPacket(assoc_response);
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}
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/*
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* Handles the authentication request frame and sends the authentication response and association
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* response frames. Once an Authentication frame with SEQ1 is received by the server, it responds
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* with an Authentication frame containing SEQ2, and immediately sends an Association response frame
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* containing the details of the access point and the assigned association id for the new client.
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*/
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void HandleAuthenticationFrame(const Network::WifiPacket& packet) {
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// Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
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if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) {
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ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost));
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// Respond with an authentication response frame with SEQ2
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using Network::WifiPacket;
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WifiPacket auth_request;
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auth_request.channel = network_channel;
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auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
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auth_request.destination_address = packet.transmitter_address;
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auth_request.type = WifiPacket::PacketType::Authentication;
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SendPacket(auth_request);
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SendAssociationResponseFrame(packet.transmitter_address);
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}
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}
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/// Callback to parse and handle a received wifi packet.
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void OnWifiPacketReceived(const Network::WifiPacket& packet) {
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switch (packet.type) {
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case Network::WifiPacket::PacketType::Beacon:
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HandleBeaconFrame(packet);
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break;
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case Network::WifiPacket::PacketType::Authentication:
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HandleAuthenticationFrame(packet);
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break;
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}
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}
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@ -677,23 +760,6 @@ static void BeaconBroadcastCallback(u64 userdata, int cycles_late) {
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beacon_broadcast_event, 0);
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}
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/*
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* Returns an available index in the nodes array for the
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* currently-hosted UDS network.
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*/
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static u32 GetNextAvailableNodeId() {
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ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
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"Can not accept clients if we're not hosting a network");
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for (unsigned index = 0; index < connection_status.max_nodes; ++index) {
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if ((connection_status.node_bitmask & (1 << index)) == 0)
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return index;
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}
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// Any connection attempts to an already full network should have been refused.
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ASSERT_MSG(false, "No available connection slots in the network");
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}
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/*
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* Called when a client connects to an UDS network we're hosting,
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* updates the connection status and signals the update event.
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