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Correctly track RT indexes for image aspect lookup during clears
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@ -1864,6 +1864,7 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
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num_layers = std::max(num_layers, color_buffer->range.extent.layers);
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images[num_images] = color_buffer->ImageHandle();
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image_ranges[num_images] = MakeSubresourceRange(color_buffer);
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rt_map[index] = num_images;
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samples = color_buffer->Samples();
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++num_images;
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}
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@ -334,7 +334,7 @@ public:
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}
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[[nodiscard]] bool HasAspectColorBit(size_t index) const noexcept {
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return (image_ranges.at(index).aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
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return (image_ranges.at(rt_map[index]).aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
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}
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[[nodiscard]] bool HasAspectDepthBit() const noexcept {
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@ -354,6 +354,7 @@ private:
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u32 num_images = 0;
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std::array<VkImage, 9> images{};
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std::array<VkImageSubresourceRange, 9> image_ranges{};
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std::array<size_t, NUM_RT> rt_map{};
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bool has_depth{};
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bool has_stencil{};
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};
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