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Debugger: Always use interpreter for shader debugging
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@ -18,7 +18,9 @@
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#include "citra_qt/util/util.h"
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#include "citra_qt/util/util.h"
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include "video_core/pica_state.h"
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#include "video_core/shader/debug_data.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader.h"
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#include "video_core/shader/shader_interpreter.h"
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using nihstro::OpCode;
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using nihstro::OpCode;
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using nihstro::Instruction;
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using nihstro::Instruction;
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@ -518,9 +520,9 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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info.labels.insert({entry_point, "main"});
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info.labels.insert({entry_point, "main"});
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// Generate debug information
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// Generate debug information
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auto* shader_engine = Pica::Shader::GetEngine();
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Pica::Shader::InterpreterEngine shader_engine;
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shader_engine->SetupBatch(&shader_setup);
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shader_engine.SetupBatch(&shader_setup);
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debug_data = shader_engine->ProduceDebugInfo(input_vertex, num_attributes, entry_point);
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debug_data = shader_engine.ProduceDebugInfo(input_vertex, num_attributes, entry_point);
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// Reload widget state
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// Reload widget state
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for (int attr = 0; attr < num_attributes; ++attr) {
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for (int attr = 0; attr < num_attributes; ++attr) {
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