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mii: Implement IDatabaseService SetInterfaceVersion
Appears to set a member variable used to affect the API that games access, and the method used to store data.
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@ -48,7 +48,7 @@ public:
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{19, nullptr, "Export"},
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{19, nullptr, "Export"},
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{20, nullptr, "IsBrokenDatabaseWithClearFlag"},
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{20, nullptr, "IsBrokenDatabaseWithClearFlag"},
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{21, &IDatabaseService::GetIndex, "GetIndex"},
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{21, &IDatabaseService::GetIndex, "GetIndex"},
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{22, nullptr, "SetInterfaceVersion"},
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{22, &IDatabaseService::SetInterfaceVersion, "SetInterfaceVersion"},
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{23, nullptr, "Convert"},
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{23, nullptr, "Convert"},
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};
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};
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// clang-format on
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// clang-format on
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@ -350,8 +350,22 @@ private:
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rb.Push(index);
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rb.Push(index);
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}
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}
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void SetInterfaceVersion(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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current_interface_version = rp.PopRaw<u32>();
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LOG_DEBUG(Service_Mii, "called, interface_version={:08X}", current_interface_version);
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UNIMPLEMENTED_IF(current_interface_version != 1);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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MiiManager db;
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MiiManager db;
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u32 current_interface_version = 0;
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// Last read offsets of Get functions
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// Last read offsets of Get functions
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std::array<u32, 4> offsets{};
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std::array<u32, 4> offsets{};
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};
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};
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