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OpenGL: Don't copy const_color (Reverts #1745)
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@ -49,7 +49,9 @@ struct PicaShaderConfig {
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res.alpha_test_func = regs.output_merger.alpha_test.enable ?
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regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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// Copy tev stages
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// Copy relevant tev stages fields.
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// We don't sync const_color here because of the high variance, it is a
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// shader uniform instead.
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const auto& tev_stages = regs.GetTevStages();
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DEBUG_ASSERT(res.tev_stages.size() == tev_stages.size());
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for (size_t i = 0; i < tev_stages.size(); i++) {
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@ -57,7 +59,6 @@ struct PicaShaderConfig {
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res.tev_stages[i].sources_raw = tev_stage.sources_raw;
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res.tev_stages[i].modifiers_raw = tev_stage.modifiers_raw;
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res.tev_stages[i].ops_raw = tev_stage.ops_raw;
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res.tev_stages[i].const_color = tev_stage.const_color;
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res.tev_stages[i].scales_raw = tev_stage.scales_raw;
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}
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