configure_motion_touch: Use functor versions of invokeMethod

Same behavior, but ensures that the functions we're calling exist, since
they can be checked at compile-time.
This commit is contained in:
Lioncash 2022-02-01 13:12:05 -05:00
parent f56226e17f
commit 5c4ed30c21

View File

@ -42,6 +42,7 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
job = std::make_unique<CalibrationConfigurationJob>(
host, port,
[this](CalibrationConfigurationJob::Status status) {
QMetaObject::invokeMethod(this, [status, this] {
QString text;
switch (status) {
case CalibrationConfigurationJob::Status::Ready:
@ -56,9 +57,10 @@ CalibrationConfigurationDialog::CalibrationConfigurationDialog(QWidget* parent,
default:
break;
}
QMetaObject::invokeMethod(this, "UpdateLabelText", Q_ARG(QString, text));
UpdateLabelText(text);
});
if (status == CalibrationConfigurationJob::Status::Completed) {
QMetaObject::invokeMethod(this, "UpdateButtonText", Q_ARG(QString, tr("OK")));
QMetaObject::invokeMethod(this, [this] { UpdateButtonText(tr("OK")); });
}
},
[this](u16 min_x_, u16 min_y_, u16 max_x_, u16 max_y_) {
@ -215,11 +217,11 @@ void ConfigureMotionTouch::OnCemuhookUDPTest() {
ui->udp_server->text().toStdString(), static_cast<u16>(ui->udp_port->text().toInt()),
[this] {
LOG_INFO(Frontend, "UDP input test success");
QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, true));
QMetaObject::invokeMethod(this, [this] { ShowUDPTestResult(true); });
},
[this] {
LOG_ERROR(Frontend, "UDP input test failed");
QMetaObject::invokeMethod(this, "ShowUDPTestResult", Q_ARG(bool, false));
QMetaObject::invokeMethod(this, [this] { ShowUDPTestResult(false); });
});
}