gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.

- This does not really have anything to do with OpenGL.
This commit is contained in:
bunnei 2018-10-12 23:44:18 -04:00
parent cf7b46c101
commit 58be4dff79
2 changed files with 18 additions and 17 deletions

View File

@ -346,8 +346,7 @@ static bool IsFormatBCn(PixelFormat format) {
template <bool morton_to_gl, PixelFormat format> template <bool morton_to_gl, PixelFormat format>
void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer, void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
std::size_t gl_buffer_size, VAddr addr) { std::size_t gl_buffer_size, VAddr addr) {
constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT; constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format);
constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values. // pixel values.
@ -785,7 +784,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
S8Z24 s8z24_pixel{}; S8Z24 s8z24_pixel{};
Z24S8 z24s8_pixel{}; Z24S8 z24s8_pixel{};
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::S8Z24)}; constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)};
for (std::size_t y = 0; y < height; ++y) { for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) { for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)}; const std::size_t offset{bpp * (y * width + x)};
@ -805,7 +804,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
} }
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) { static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
constexpr auto bpp{CachedSurface::GetGLBytesPerPixel(PixelFormat::G8R8U)}; constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)};
for (std::size_t y = 0; y < height; ++y) { for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) { for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)}; const std::size_t offset{bpp * (y * width + x)};
@ -880,7 +879,7 @@ void CachedSurface::LoadGLBuffer() {
ASSERT(texture_src_data); ASSERT(texture_src_data);
const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format); const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
const u32 copy_size = params.width * params.height * bytes_per_pixel; const u32 copy_size = params.width * params.height * bytes_per_pixel;
const std::size_t total_size = copy_size * params.depth; const std::size_t total_size = copy_size * params.depth;
@ -920,12 +919,12 @@ void CachedSurface::FlushGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceFlush); MICROPROFILE_SCOPE(OpenGL_SurfaceFlush);
// Load data from memory to the surface // Load data from memory to the surface
const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format); const u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(params.pixel_format);
const u32 copy_size = params.width * params.height * bytes_per_pixel; const u32 copy_size = params.width * params.height * bytes_per_pixel;
gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size); gl_buffer.resize(static_cast<size_t>(params.depth) * copy_size);
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width)); glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
ASSERT(!tuple.compressed); ASSERT(!tuple.compressed);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
@ -965,7 +964,8 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
MICROPROFILE_SCOPE(OpenGL_TextureUL); MICROPROFILE_SCOPE(OpenGL_TextureUL);
ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height * ASSERT(gl_buffer.size() == static_cast<std::size_t>(params.width) * params.height *
GetGLBytesPerPixel(params.pixel_format) * params.depth); SurfaceParams::GetBytesPerPixel(params.pixel_format) *
params.depth);
const auto& rect{params.GetRect()}; const auto& rect{params.GetRect()};
@ -975,7 +975,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
std::size_t buffer_offset = std::size_t buffer_offset =
static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width + static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
static_cast<std::size_t>(x0)) * static_cast<std::size_t>(x0)) *
GetGLBytesPerPixel(params.pixel_format); SurfaceParams::GetBytesPerPixel(params.pixel_format);
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type); const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
const GLuint target_tex = texture.handle; const GLuint target_tex = texture.handle;
@ -991,7 +991,7 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
cur_state.Apply(); cur_state.Apply();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT // Ensure no bad interactions with GL_UNPACK_ALIGNMENT
ASSERT(params.width * GetGLBytesPerPixel(params.pixel_format) % 4 == 0); ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width)); glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);

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@ -701,6 +701,14 @@ struct SurfaceParams {
return SurfaceType::Invalid; return SurfaceType::Invalid;
} }
/// Returns the sizer in bytes of the specified pixel format
static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
if (pixel_format == SurfaceParams::PixelFormat::Invalid) {
return 0;
}
return GetFormatBpp(pixel_format) / CHAR_BIT;
}
/// Returns the rectangle corresponding to this surface /// Returns the rectangle corresponding to this surface
MathUtil::Rectangle<u32> GetRect() const; MathUtil::Rectangle<u32> GetRect() const;
@ -827,13 +835,6 @@ public:
return gl_target; return gl_target;
} }
static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) {
if (format == SurfaceParams::PixelFormat::Invalid)
return 0;
return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
}
const SurfaceParams& GetSurfaceParams() const { const SurfaceParams& GetSurfaceParams() const {
return params; return params;
} }