added emu_window.h to define interface to drawing to a window

This commit is contained in:
ShizZy 2013-09-04 21:00:29 -04:00
parent d953d3d017
commit 4ca6d6452e
3 changed files with 108 additions and 0 deletions

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@ -154,6 +154,7 @@
<ClInclude Include="src\console_listener.h" /> <ClInclude Include="src\console_listener.h" />
<ClInclude Include="src\cpu_detect.h" /> <ClInclude Include="src\cpu_detect.h" />
<ClInclude Include="src\debug_interface.h" /> <ClInclude Include="src\debug_interface.h" />
<ClInclude Include="src\emu_window.h" />
<ClInclude Include="src\extended_trace.h" /> <ClInclude Include="src\extended_trace.h" />
<ClInclude Include="src\fifo_queue.h" /> <ClInclude Include="src\fifo_queue.h" />
<ClInclude Include="src\file_search.h" /> <ClInclude Include="src\file_search.h" />

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@ -52,6 +52,7 @@
<ClInclude Include="src\timer.h" /> <ClInclude Include="src\timer.h" />
<ClInclude Include="src\atomic_gcc.h" /> <ClInclude Include="src\atomic_gcc.h" />
<ClInclude Include="src\atomic_win32.h" /> <ClInclude Include="src\atomic_win32.h" />
<ClInclude Include="src\emu_window.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="CMakeLists.txt" /> <None Include="CMakeLists.txt" />

106
src/common/src/emu_window.h Normal file
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@ -0,0 +1,106 @@
/**
* Copyright (C) 2005-2012 Gekko Emulator
*
* @file emuwindow.h
* @author Neobrain
* @date 2012-06-01
* @brief Interface for implementing an emulator window manager
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#ifndef CORE_EMUWINDOW_H_
#define CORE_EMUWINDOW_H_
#include "common.h"
#include "config.h"
namespace input_common
{
class KeyboardInput;
}
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
class EmuWindow
{
public:
/// Data structure to store an emuwindow configuration
struct Config{
bool fullscreen;
int res_width;
int res_height;
};
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
/// Polls window events
virtual void PollEvents() = 0;
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() = 0;
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
/**
* @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
* @param controller_interface Pointer to a running KeyboardInput interface
*/
void set_controller_interface(input_common::KeyboardInput* controller_interface) {
controller_interface_ = controller_interface;
}
input_common::KeyboardInput* controller_interface() { return controller_interface_; }
Config config() { return config_; }
void set_config(Config val) { config_ = val; }
int client_area_width() { return client_area_width_; }
void set_client_area_width(int val) { client_area_width_ = val; }
int client_area_height() { return client_area_height_; }
void set_client_area_height(int val) { client_area_height_ = val; }
std::string window_title() { return window_title_; }
void set_window_title(std::string val) { window_title_ = val; }
protected:
EmuWindow() : controller_interface_(NULL), client_area_width_(640), client_area_height_(480) {
char window_title[255];
sprintf(window_title, "gekko [%s|%s] - %s",
common::g_config->CPUCoreTypeToString(common::g_config->powerpc_core()).c_str(),
common::g_config->RenderTypeToString(common::g_config->current_renderer()).c_str(),
__DATE__);
window_title_ = window_title;
}
virtual ~EmuWindow() {}
std::string window_title_; ///< Current window title, should be used by window impl.
int client_area_width_; ///< Current client width, should be set by window impl.
int client_area_height_; ///< Current client height, should be set by window impl.
private:
Config config_; ///< Internal configuration
input_common::KeyboardInput* controller_interface_;
DISALLOW_COPY_AND_ASSIGN(EmuWindow);
};
#endif // CORE_EMUWINDOW_H_