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GPU/Textures: Fixed ETC texture decoding.
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@ -505,7 +505,7 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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}
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// Add modifier
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unsigned table_index = (x < 2) ? table_index_2.Value() : table_index_1.Value();
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unsigned table_index = (x < 2) ? table_index_1.Value() : table_index_2.Value();
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static const auto etc1_modifier_table = std::array<std::array<u8, 2>, 8>{{
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{ 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
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