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rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
This is an OpenGL renderer-specific data type. Given that, this type shouldn't be used within the base interface for the rasterizer. Instead, we can pass this information to the rasterizer via reference.
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@ -8,8 +8,6 @@
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#include "video_core/gpu.h"
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#include "video_core/memory_manager.h"
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struct ScreenInfo;
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namespace VideoCore {
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class RasterizerInterface {
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@ -55,7 +53,7 @@ public:
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/// Attempt to use a faster method to display the framebuffer to screen
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virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride, ScreenInfo& screen_info) {
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u32 pixel_stride) {
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return false;
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}
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@ -36,8 +36,8 @@ MICROPROFILE_DEFINE(OpenGL_Drawing, "OpenGL", "Drawing", MP_RGB(128, 128, 192));
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MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(100, 100, 255));
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MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window)
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: emu_window{window}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
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RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
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: emu_window{window}, screen_info{info}, stream_buffer(GL_ARRAY_BUFFER, STREAM_BUFFER_SIZE) {
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// Create sampler objects
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for (size_t i = 0; i < texture_samplers.size(); ++i) {
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texture_samplers[i].Create();
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@ -574,8 +574,7 @@ bool RasterizerOpenGL::AccelerateFill(const void* config) {
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}
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bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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VAddr framebuffer_addr, u32 pixel_stride,
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ScreenInfo& screen_info) {
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VAddr framebuffer_addr, u32 pixel_stride) {
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if (!framebuffer_addr) {
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return {};
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}
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@ -30,7 +30,7 @@ class EmuWindow;
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class RasterizerOpenGL : public VideoCore::RasterizerInterface {
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public:
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer);
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explicit RasterizerOpenGL(Core::Frontend::EmuWindow& renderer, ScreenInfo& info);
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~RasterizerOpenGL() override;
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void DrawArrays() override;
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@ -43,8 +43,8 @@ public:
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bool AccelerateDisplayTransfer(const void* config) override;
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bool AccelerateTextureCopy(const void* config) override;
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bool AccelerateFill(const void* config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer, VAddr framebuffer_addr,
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u32 pixel_stride, ScreenInfo& screen_info) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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bool AccelerateDrawBatch(bool is_indexed) override;
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/// OpenGL shader generated for a given Maxwell register state
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@ -151,6 +151,8 @@ private:
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Core::Frontend::EmuWindow& emu_window;
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ScreenInfo& screen_info;
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std::unique_ptr<GLShader::ProgramManager> shader_program_manager;
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OGLVertexArray sw_vao;
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OGLVertexArray hw_vao;
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@ -131,7 +131,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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}
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// Load the framebuffer from memory, draw it to the screen, and swap buffers
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LoadFBToScreenInfo(*framebuffer, screen_info);
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LoadFBToScreenInfo(*framebuffer);
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DrawScreen();
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render_window.SwapBuffers();
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}
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@ -148,8 +148,7 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
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/**
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* Loads framebuffer from emulated memory into the active OpenGL texture.
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*/
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer,
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ScreenInfo& screen_info) {
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void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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const u32 bytes_per_pixel{Tegra::FramebufferConfig::BytesPerPixel(framebuffer.pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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@ -162,8 +161,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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// only allows rows to have a memory alignement of 4.
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ASSERT(framebuffer.stride % 4 == 0);
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if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride,
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screen_info)) {
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if (!rasterizer->AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride)) {
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// Reset the screen info's display texture to its own permanent texture
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screen_info.display_texture = screen_info.texture.resource.handle;
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@ -281,7 +279,7 @@ void RendererOpenGL::CreateRasterizer() {
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return;
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}
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window);
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rasterizer = std::make_unique<RasterizerOpenGL>(render_window, screen_info);
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}
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void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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@ -68,7 +68,7 @@ private:
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void UpdateFramerate();
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// Loads framebuffer from emulated memory into the display information structure
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void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer, ScreenInfo& screen_info);
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void LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
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// Fills active OpenGL texture with the given RGBA color.
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void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
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const TextureInfo& texture);
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