diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp index 64a4e0e552..945cdb42bc 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -321,17 +321,23 @@ void AddOffsetToCoordinates(EmitContext& ctx, const IR::TextureInstInfo& info, I Id result_type{}; switch (info.type) { case TextureType::Buffer: - case TextureType::Color1D: - case TextureType::ColorArray1D: { + case TextureType::Color1D: { result_type = ctx.U32[1]; break; } + case TextureType::ColorArray1D: + offset = ctx.OpCompositeConstruct(ctx.U32[2], offset, ctx.u32_zero_value); + [[fallthrough]]; case TextureType::Color2D: - case TextureType::Color2DRect: - case TextureType::ColorArray2D: { + case TextureType::Color2DRect: { result_type = ctx.U32[2]; break; } + case TextureType::ColorArray2D: + offset = ctx.OpCompositeConstruct(ctx.U32[3], ctx.OpCompositeExtract(ctx.U32[1], coords, 0), + ctx.OpCompositeExtract(ctx.U32[1], coords, 1), + ctx.u32_zero_value); + [[fallthrough]]; case TextureType::Color3D: { result_type = ctx.U32[3]; break;