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Revert "Partial revert of #10433 (Texture Cache Util: Fix block depth adjustment on slices)"
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@ -68,7 +68,6 @@ struct LevelInfo {
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Extent2D tile_size;
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u32 bpp_log2;
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u32 tile_width_spacing;
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u32 num_levels;
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};
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[[nodiscard]] constexpr u32 AdjustTileSize(u32 shift, u32 unit_factor, u32 dimension) {
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@ -119,11 +118,11 @@ template <u32 GOB_EXTENT>
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}
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[[nodiscard]] constexpr Extent3D AdjustMipBlockSize(Extent3D num_tiles, Extent3D block_size,
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u32 level, u32 num_levels) {
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u32 level) {
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return {
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.width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),
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.height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level),
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.depth = level == 0 && num_levels == 1
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.depth = level == 0
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? block_size.depth
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: AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
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};
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@ -167,6 +166,13 @@ template <u32 GOB_EXTENT>
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}
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[[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) {
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if (level == 0) {
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return Extent3D{
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.width = info.block.width,
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.height = info.block.height,
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.depth = info.block.depth,
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};
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}
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const Extent3D blocks = NumLevelBlocks(info, level);
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return Extent3D{
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.width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width),
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@ -251,7 +257,7 @@ template <u32 GOB_EXTENT>
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}
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[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
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u32 tile_width_spacing, u32 num_levels) {
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u32 tile_width_spacing) {
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const u32 bytes_per_block = BytesPerBlock(format);
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return {
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.size =
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@ -264,18 +270,16 @@ template <u32 GOB_EXTENT>
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.tile_size = DefaultBlockSize(format),
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.bpp_log2 = BytesPerBlockLog2(bytes_per_block),
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.tile_width_spacing = tile_width_spacing,
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.num_levels = num_levels,
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};
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}
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[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
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return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing,
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info.resources.levels);
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return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing);
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}
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[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
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u32 tile_width_spacing, u32 level) {
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const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing, level);
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const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing);
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u32 offset = 0;
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for (u32 current_level = 0; current_level < level; ++current_level) {
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offset += CalculateLevelSize(info, current_level);
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@ -462,7 +466,7 @@ template <u32 GOB_EXTENT>
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};
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const u32 bpp_log2 = BytesPerBlockLog2(info.format);
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const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing);
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const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0, info.resources.levels);
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const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0);
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return Extent3D{
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.width = Common::AlignUpLog2(num_tiles.width, alignment),
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.height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height),
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@ -529,8 +533,7 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
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UNIMPLEMENTED_IF(copy.image_extent != level_size);
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const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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const Extent3D block =
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AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
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const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
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size_t host_offset = copy.buffer_offset;
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@ -695,7 +698,7 @@ u32 CalculateLevelStrideAlignment(const ImageInfo& info, u32 level) {
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const Extent2D tile_size = DefaultBlockSize(info.format);
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const Extent3D level_size = AdjustMipSize(info.size, level);
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const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level, info.resources.levels);
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const Extent3D block = AdjustMipBlockSize(num_tiles, info.block, level);
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const u32 bpp_log2 = BytesPerBlockLog2(info.format);
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return StrideAlignment(num_tiles, block, bpp_log2, info.tile_width_spacing);
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}
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@ -884,8 +887,7 @@ boost::container::small_vector<BufferImageCopy, 16> UnswizzleImage(Tegra::Memory
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.image_extent = level_size,
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};
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const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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const Extent3D block =
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AdjustMipBlockSize(num_tiles, info.block, level, level_info.num_levels);
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const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
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const u32 stride_alignment = StrideAlignment(num_tiles, info.block, gob, bpp_log2);
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size_t guest_layer_offset = 0;
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@ -1039,7 +1041,7 @@ Extent3D MipBlockSize(const ImageInfo& info, u32 level) {
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const Extent2D tile_size = DefaultBlockSize(info.format);
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const Extent3D level_size = AdjustMipSize(info.size, level);
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const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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return AdjustMipBlockSize(num_tiles, level_info.block, level, level_info.num_levels);
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return AdjustMipBlockSize(num_tiles, level_info.block, level);
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}
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boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const ImageInfo& info) {
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@ -1061,8 +1063,7 @@ boost::container::small_vector<SwizzleParameters, 16> FullUploadSwizzles(const I
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for (s32 level = 0; level < num_levels; ++level) {
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const Extent3D level_size = AdjustMipSize(size, level);
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const Extent3D num_tiles = AdjustTileSize(level_size, tile_size);
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const Extent3D block =
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AdjustMipBlockSize(num_tiles, info.block, level, level_info.num_levels);
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const Extent3D block = AdjustMipBlockSize(num_tiles, level_info.block, level);
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params[level] = SwizzleParameters{
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.num_tiles = num_tiles,
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.block = block,
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@ -1291,11 +1292,11 @@ u32 MapSizeBytes(const ImageBase& image) {
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}
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}
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static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0, 1}, 0) ==
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static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) ==
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0x7f8000);
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static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
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static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x40000);
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static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0, 1}, 0) == 0x4000);
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static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x40000);
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static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
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0x2afc00);
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