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https://github.com/yuzu-emu/yuzu.git
synced 2024-09-04 10:19:02 +00:00
Merge pull request #9276 from goldenx86/fsrSlider
FSR Sharpening Slider
This commit is contained in:
commit
3ab8d9ac7c
@ -48,6 +48,7 @@ void LogSettings() {
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log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
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log_setting("Renderer_UseResolutionScaling", values.resolution_setup.GetValue());
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log_setting("Renderer_ScalingFilter", values.scaling_filter.GetValue());
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log_setting("Renderer_FSRSlider", values.fsr_sharpening_slider.GetValue());
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log_setting("Renderer_AntiAliasing", values.anti_aliasing.GetValue());
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log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
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log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
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@ -181,6 +182,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.cpuopt_unsafe_ignore_global_monitor.SetGlobal(true);
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.aspect_ratio.SetGlobal(true);
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@ -421,6 +421,7 @@ struct Values {
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ResolutionScalingInfo resolution_info{};
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SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
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SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
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SwitchableSetting<int, true> fsr_sharpening_slider{25, 0, 200, "fsr_sharpening_slider"};
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SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
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// *nix platforms may have issues with the borderless windowed fullscreen mode.
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// Default to exclusive fullscreen on these platforms for now.
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@ -5,6 +5,7 @@
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#include "common/bit_cast.h"
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#include "common/common_types.h"
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#include "common/div_ceil.h"
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#include "common/settings.h"
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#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp16_comp_spv.h"
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#include "video_core/host_shaders/vulkan_fidelityfx_fsr_easu_fp32_comp_spv.h"
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@ -227,7 +228,10 @@ VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView imag
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *rcas_pipeline);
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FsrRcasCon(push_constants.data(), 0.25f);
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const float sharpening =
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static_cast<float>(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
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FsrRcasCon(push_constants.data(), sharpening);
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cmdbuf.PushConstants(*pipeline_layout, VK_SHADER_STAGE_COMPUTE_BIT, push_constants);
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{
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@ -672,6 +672,7 @@ void Config::ReadRendererValues() {
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ReadGlobalSetting(Settings::values.aspect_ratio);
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ReadGlobalSetting(Settings::values.resolution_setup);
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ReadGlobalSetting(Settings::values.scaling_filter);
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ReadGlobalSetting(Settings::values.fsr_sharpening_slider);
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ReadGlobalSetting(Settings::values.anti_aliasing);
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ReadGlobalSetting(Settings::values.max_anisotropy);
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ReadGlobalSetting(Settings::values.use_speed_limit);
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@ -1282,6 +1283,10 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.scaling_filter.GetValue(global)),
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static_cast<u32>(Settings::values.scaling_filter.GetDefault()),
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Settings::values.scaling_filter.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.fsr_sharpening_slider.GetLabel()),
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static_cast<u32>(Settings::values.fsr_sharpening_slider.GetValue(global)),
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static_cast<u32>(Settings::values.fsr_sharpening_slider.GetDefault()),
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Settings::values.fsr_sharpening_slider.UsingGlobal());
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WriteSetting(QString::fromStdString(Settings::values.anti_aliasing.GetLabel()),
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static_cast<u32>(Settings::values.anti_aliasing.GetValue(global)),
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static_cast<u32>(Settings::values.anti_aliasing.GetDefault()),
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@ -63,6 +63,11 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
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ui->api_widget->isEnabled());
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ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
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ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
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connect(ui->fsr_sharpening_slider, &QSlider::valueChanged, this,
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&ConfigureGraphics::SetFSRIndicatorText);
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ui->fsr_sharpening_combobox->setVisible(!Settings::IsConfiguringGlobal());
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ui->fsr_sharpening_label->setVisible(Settings::IsConfiguringGlobal());
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}
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void ConfigureGraphics::UpdateDeviceSelection(int device) {
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@ -110,6 +115,7 @@ void ConfigureGraphics::SetConfiguration() {
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static_cast<int>(Settings::values.resolution_setup.GetValue()));
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ui->scaling_filter_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.scaling_filter.GetValue()));
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ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
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ui->anti_aliasing_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.anti_aliasing.GetValue()));
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} else {
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@ -147,6 +153,15 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->anti_aliasing_label,
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!Settings::values.anti_aliasing.UsingGlobal());
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ui->fsr_sharpening_combobox->setCurrentIndex(
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Settings::values.fsr_sharpening_slider.UsingGlobal() ? 0 : 1);
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ui->fsr_sharpening_slider->setEnabled(
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!Settings::values.fsr_sharpening_slider.UsingGlobal());
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ui->fsr_sharpening_value->setEnabled(!Settings::values.fsr_sharpening_slider.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout,
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!Settings::values.fsr_sharpening_slider.UsingGlobal());
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ui->fsr_sharpening_slider->setValue(Settings::values.fsr_sharpening_slider.GetValue());
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ui->bg_combobox->setCurrentIndex(Settings::values.bg_red.UsingGlobal() ? 0 : 1);
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ui->bg_button->setEnabled(!Settings::values.bg_red.UsingGlobal());
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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@ -155,6 +170,12 @@ void ConfigureGraphics::SetConfiguration() {
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateAPILayout();
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SetFSRIndicatorText(ui->fsr_sharpening_slider->sliderPosition());
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}
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void ConfigureGraphics::SetFSRIndicatorText(int percentage) {
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ui->fsr_sharpening_value->setText(
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tr("%1%", "FSR sharpening percentage (e.g. 50%)").arg(100 - (percentage / 2)));
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}
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void ConfigureGraphics::ApplyConfiguration() {
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@ -210,6 +231,7 @@ void ConfigureGraphics::ApplyConfiguration() {
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if (Settings::values.anti_aliasing.UsingGlobal()) {
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Settings::values.anti_aliasing.SetValue(anti_aliasing);
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}
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Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
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} else {
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if (ui->resolution_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.resolution_setup.SetGlobal(true);
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@ -269,6 +291,13 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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if (ui->fsr_sharpening_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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Settings::values.fsr_sharpening_slider.SetGlobal(true);
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} else {
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Settings::values.fsr_sharpening_slider.SetGlobal(false);
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Settings::values.fsr_sharpening_slider.SetValue(ui->fsr_sharpening_slider->value());
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}
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}
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}
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@ -380,6 +409,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->aspect_ratio_combobox->setEnabled(Settings::values.aspect_ratio.UsingGlobal());
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ui->resolution_combobox->setEnabled(Settings::values.resolution_setup.UsingGlobal());
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ui->scaling_filter_combobox->setEnabled(Settings::values.scaling_filter.UsingGlobal());
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ui->fsr_sharpening_slider->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
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ui->anti_aliasing_combobox->setEnabled(Settings::values.anti_aliasing.UsingGlobal());
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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@ -387,6 +417,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal());
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return;
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}
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@ -396,6 +427,13 @@ void ConfigureGraphics::SetupPerGameUI() {
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ConfigurationShared::SetHighlight(ui->bg_layout, index == 1);
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});
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connect(ui->fsr_sharpening_combobox, qOverload<int>(&QComboBox::activated), this,
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[this](int index) {
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ui->fsr_sharpening_slider->setEnabled(index == 1);
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ui->fsr_sharpening_value->setEnabled(index == 1);
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ConfigurationShared::SetHighlight(ui->fsr_sharpening_layout, index == 1);
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});
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ConfigurationShared::SetColoredTristate(
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
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@ -42,6 +42,8 @@ private:
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void RetrieveVulkanDevices();
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void SetFSRIndicatorText(int percentage);
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void SetupPerGameUI();
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Settings::RendererBackend GetCurrentGraphicsBackend() const;
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@ -152,6 +152,12 @@
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="maximumSize">
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<size>
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<width>16777215</width>
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<height>16777215</height>
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</size>
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</property>
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<property name="title">
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<string>Graphics Settings</string>
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</property>
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@ -481,6 +487,146 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="fsr_sharpening_layout" native="true">
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<property name="enabled">
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<bool>true</bool>
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</property>
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="spacing">
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<number>6</number>
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</property>
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<property name="sizeConstraint">
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<enum>QLayout::SetDefaultConstraint</enum>
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</property>
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<layout class="QHBoxLayout" name="fsr_sharpening_label_group">
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<item>
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<widget class="QComboBox" name="fsr_sharpening_combobox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Maximum" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<item>
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<property name="text">
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<string>Use global FSR Sharpness</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>Set FSR Sharpness</string>
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</property>
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</item>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="fsr_sharpening_label">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="text">
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<string>FSR Sharpness:</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_2">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="fsr_slider_layout">
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<property name="spacing">
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<number>6</number>
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</property>
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<item>
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<widget class="QSlider" name="fsr_sharpening_slider">
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<property name="sizePolicy">
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<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="baseSize">
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<size>
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<width>0</width>
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<height>0</height>
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</size>
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</property>
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<property name="maximum">
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<number>200</number>
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</property>
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<property name="sliderPosition">
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<number>25</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="invertedAppearance">
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<bool>true</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="fsr_sharpening_value">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>32</width>
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<height>0</height>
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</size>
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</property>
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<property name="text">
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<string>100%</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="bg_layout" native="true">
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<property name="sizePolicy">
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@ -299,6 +299,7 @@ void Config::ReadValues() {
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ReadSetting("Renderer", Settings::values.resolution_setup);
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ReadSetting("Renderer", Settings::values.scaling_filter);
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ReadSetting("Renderer", Settings::values.fsr_sharpening_slider);
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ReadSetting("Renderer", Settings::values.anti_aliasing);
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ReadSetting("Renderer", Settings::values.fullscreen_mode);
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ReadSetting("Renderer", Settings::values.aspect_ratio);
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