diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 327db68a54..509ca117a1 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -59,6 +59,34 @@ add_library(video_core STATIC
     renderer_opengl/renderer_opengl.h
     renderer_opengl/utils.cpp
     renderer_opengl/utils.h
+    shader/decode/arithmetic.cpp
+    shader/decode/arithmetic_immediate.cpp
+    shader/decode/bfe.cpp
+    shader/decode/bfi.cpp
+    shader/decode/shift.cpp
+    shader/decode/arithmetic_integer.cpp
+    shader/decode/arithmetic_integer_immediate.cpp
+    shader/decode/arithmetic_half.cpp
+    shader/decode/arithmetic_half_immediate.cpp
+    shader/decode/ffma.cpp
+    shader/decode/hfma2.cpp
+    shader/decode/conversion.cpp
+    shader/decode/memory.cpp
+    shader/decode/float_set_predicate.cpp
+    shader/decode/integer_set_predicate.cpp
+    shader/decode/half_set_predicate.cpp
+    shader/decode/predicate_set_register.cpp
+    shader/decode/predicate_set_predicate.cpp
+    shader/decode/register_set_predicate.cpp
+    shader/decode/float_set.cpp
+    shader/decode/integer_set.cpp
+    shader/decode/half_set.cpp
+    shader/decode/video.cpp
+    shader/decode/xmad.cpp
+    shader/decode/other.cpp
+    shader/decode.cpp
+    shader/shader_ir.cpp
+    shader/shader_ir.h
     surface.cpp
     surface.h
     textures/astc.cpp
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index e53c77f2b2..cdef97bc68 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -397,6 +397,10 @@ struct IpaMode {
     bool operator!=(const IpaMode& a) const {
         return !operator==(a);
     }
+    bool operator<(const IpaMode& a) const {
+        return std::tie(interpolation_mode, sampling_mode) <
+               std::tie(a.interpolation_mode, a.sampling_mode);
+    }
 };
 
 enum class SystemVariable : u64 {
@@ -644,6 +648,7 @@ union Instruction {
             BitField<37, 2, HalfPrecision> precision;
             BitField<32, 1, u64> saturate;
 
+            BitField<31, 1, u64> negate_b;
             BitField<30, 1, u64> negate_c;
             BitField<35, 2, HalfType> type_c;
         } rr;
@@ -1431,6 +1436,7 @@ public:
         PredicateSetRegister,
         RegisterSetPredicate,
         Conversion,
+        Video,
         Xmad,
         Unknown,
     };
@@ -1562,8 +1568,8 @@ private:
             INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
             INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
             INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
-            INST("01011111--------", Id::VMAD, Type::Trivial, "VMAD"),
-            INST("0101000011110---", Id::VSETP, Type::Trivial, "VSETP"),
+            INST("01011111--------", Id::VMAD, Type::Video, "VMAD"),
+            INST("0101000011110---", Id::VSETP, Type::Video, "VSETP"),
             INST("0011001-1-------", Id::FFMA_IMM, Type::Ffma, "FFMA_IMM"),
             INST("010010011-------", Id::FFMA_CR, Type::Ffma, "FFMA_CR"),
             INST("010100011-------", Id::FFMA_RC, Type::Ffma, "FFMA_RC"),
diff --git a/src/video_core/engines/shader_header.h b/src/video_core/engines/shader_header.h
index 99c34649fc..cf2b76ff68 100644
--- a/src/video_core/engines/shader_header.h
+++ b/src/video_core/engines/shader_header.h
@@ -106,7 +106,7 @@ struct Header {
         } ps;
     };
 
-    u64 GetLocalMemorySize() {
+    u64 GetLocalMemorySize() const {
         return (common1.shader_local_memory_low_size |
                 (common2.shader_local_memory_high_size << 24));
     }
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 6600ad528f..71829fee00 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -930,7 +930,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shad
     const auto& gpu = Core::System::GetInstance().GPU();
     const auto& maxwell3d = gpu.Maxwell3D();
     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)];
-    const auto& entries = shader->GetShaderEntries().const_buffer_entries;
+    const auto& entries = shader->GetShaderEntries().const_buffers;
 
     constexpr u64 max_binds = Tegra::Engines::Maxwell3D::Regs::MaxConstBuffers;
     std::array<GLuint, max_binds> bind_buffers;
@@ -998,7 +998,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
     MICROPROFILE_SCOPE(OpenGL_Texture);
     const auto& gpu = Core::System::GetInstance().GPU();
     const auto& maxwell3d = gpu.Maxwell3D();
-    const auto& entries = shader->GetShaderEntries().texture_samplers;
+    const auto& entries = shader->GetShaderEntries().samplers;
 
     ASSERT_MSG(current_unit + entries.size() <= std::size(state.texture_units),
                "Exceeded the number of active textures.");
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index c785fffa3b..b3aca39aff 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -10,11 +10,15 @@
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_cache.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_manager.h"
 #include "video_core/renderer_opengl/utils.h"
+#include "video_core/shader/shader_ir.h"
 
 namespace OpenGL {
 
+using VideoCommon::Shader::ProgramCode;
+
 /// Gets the address for the specified shader stage program
 static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
     const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
@@ -24,8 +28,8 @@ static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
 }
 
 /// Gets the shader program code from memory for the specified address
-static GLShader::ProgramCode GetShaderCode(VAddr addr) {
-    GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
+static ProgramCode GetShaderCode(VAddr addr) {
+    ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
     Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
     return program_code;
 }
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 7687479688..e0887dd7b0 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -12,6 +12,7 @@
 #include "common/common_types.h"
 #include "video_core/rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
 
 namespace OpenGL {
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 1bb09e61be..3411cf9e64 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -2,247 +2,40 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include <map>
-#include <optional>
-#include <set>
+#include <array>
 #include <string>
 #include <string_view>
-#include <unordered_set>
+#include <variant>
 
 #include <fmt/format.h>
 
+#include "common/alignment.h"
 #include "common/assert.h"
 #include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-#include "video_core/engines/shader_header.h"
+#include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_rasterizer.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
+#include "video_core/shader/shader_ir.h"
 
-namespace OpenGL::GLShader::Decompiler {
+namespace OpenGL::GLShader {
 
 using Tegra::Shader::Attribute;
-using Tegra::Shader::Instruction;
-using Tegra::Shader::LogicOperation;
-using Tegra::Shader::OpCode;
+using Tegra::Shader::Header;
+using Tegra::Shader::IpaInterpMode;
+using Tegra::Shader::IpaMode;
+using Tegra::Shader::IpaSampleMode;
 using Tegra::Shader::Register;
-using Tegra::Shader::Sampler;
-using Tegra::Shader::SubOp;
+using namespace VideoCommon::Shader;
 
-constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
-constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
+using Operation = const OperationNode&;
 
-constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
-constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
+enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
+constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
+    static_cast<u32>(RasterizerOpenGL::MaxConstbufferSize) / (4 * sizeof(float));
 
-static const char* INTERNAL_FLAG_NAMES[] = {"zero_flag", "sign_flag", "carry_flag",
-                                            "overflow_flag"};
-
-enum class InternalFlag : u64 {
-    ZeroFlag = 0,
-    SignFlag = 1,
-    CarryFlag = 2,
-    OverflowFlag = 3,
-    Amount
-};
-
-class DecompileFail : public std::runtime_error {
-public:
-    using std::runtime_error::runtime_error;
-};
-
-/// Generates code to use for a swizzle operation.
-static std::string GetSwizzle(u64 elem) {
-    ASSERT(elem <= 3);
-    std::string swizzle = ".";
-    swizzle += "xyzw"[elem];
-    return swizzle;
-}
-
-/// Translate topology
-static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
-    switch (topology) {
-    case Tegra::Shader::OutputTopology::PointList:
-        return "points";
-    case Tegra::Shader::OutputTopology::LineStrip:
-        return "line_strip";
-    case Tegra::Shader::OutputTopology::TriangleStrip:
-        return "triangle_strip";
-    default:
-        UNIMPLEMENTED_MSG("Unknown output topology: {}", static_cast<u32>(topology));
-        return "points";
-    }
-}
-
-/// Describes the behaviour of code path of a given entry point and a return point.
-enum class ExitMethod {
-    Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
-    AlwaysReturn, ///< All code paths reach the return point.
-    Conditional,  ///< Code path reaches the return point or an END instruction conditionally.
-    AlwaysEnd,    ///< All code paths reach a END instruction.
-};
-
-/// A subroutine is a range of code refereced by a CALL, IF or LOOP instruction.
-struct Subroutine {
-    /// Generates a name suitable for GLSL source code.
-    std::string GetName() const {
-        return "sub_" + std::to_string(begin) + '_' + std::to_string(end) + '_' + suffix;
-    }
-
-    u32 begin;                 ///< Entry point of the subroutine.
-    u32 end;                   ///< Return point of the subroutine.
-    const std::string& suffix; ///< Suffix of the shader, used to make a unique subroutine name
-    ExitMethod exit_method;    ///< Exit method of the subroutine.
-    std::set<u32> labels;      ///< Addresses refereced by JMP instructions.
-
-    bool operator<(const Subroutine& rhs) const {
-        return std::tie(begin, end) < std::tie(rhs.begin, rhs.end);
-    }
-};
-
-/// Analyzes shader code and produces a set of subroutines.
-class ControlFlowAnalyzer {
-public:
-    ControlFlowAnalyzer(const ProgramCode& program_code, u32 main_offset, const std::string& suffix)
-        : program_code(program_code), shader_coverage_begin(main_offset),
-          shader_coverage_end(main_offset + 1) {
-
-        // Recursively finds all subroutines.
-        const Subroutine& program_main = AddSubroutine(main_offset, PROGRAM_END, suffix);
-        if (program_main.exit_method != ExitMethod::AlwaysEnd)
-            throw DecompileFail("Program does not always end");
-    }
-
-    std::set<Subroutine> GetSubroutines() {
-        return std::move(subroutines);
-    }
-
-    std::size_t GetShaderLength() const {
-        return shader_coverage_end * sizeof(u64);
-    }
-
-private:
-    const ProgramCode& program_code;
-    std::set<Subroutine> subroutines;
-    std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
-    u32 shader_coverage_begin;
-    u32 shader_coverage_end;
-
-    /// Adds and analyzes a new subroutine if it is not added yet.
-    const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
-        Subroutine subroutine{begin, end, suffix, ExitMethod::Undetermined, {}};
-
-        const auto iter = subroutines.find(subroutine);
-        if (iter != subroutines.end()) {
-            return *iter;
-        }
-
-        subroutine.exit_method = Scan(begin, end, subroutine.labels);
-        if (subroutine.exit_method == ExitMethod::Undetermined) {
-            throw DecompileFail("Recursive function detected");
-        }
-
-        return *subroutines.insert(std::move(subroutine)).first;
-    }
-
-    /// Merges exit method of two parallel branches.
-    static ExitMethod ParallelExit(ExitMethod a, ExitMethod b) {
-        if (a == ExitMethod::Undetermined) {
-            return b;
-        }
-        if (b == ExitMethod::Undetermined) {
-            return a;
-        }
-        if (a == b) {
-            return a;
-        }
-        return ExitMethod::Conditional;
-    }
-
-    /// Scans a range of code for labels and determines the exit method.
-    ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels) {
-        const auto [iter, inserted] =
-            exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined);
-        ExitMethod& exit_method = iter->second;
-        if (!inserted)
-            return exit_method;
-
-        for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
-            shader_coverage_begin = std::min(shader_coverage_begin, offset);
-            shader_coverage_end = std::max(shader_coverage_end, offset + 1);
-
-            const Instruction instr = {program_code[offset]};
-            if (const auto opcode = OpCode::Decode(instr)) {
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::EXIT: {
-                    // The EXIT instruction can be predicated, which means that the shader can
-                    // conditionally end on this instruction. We have to consider the case where the
-                    // condition is not met and check the exit method of that other basic block.
-                    using Tegra::Shader::Pred;
-                    if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
-                        return exit_method = ExitMethod::AlwaysEnd;
-                    } else {
-                        const ExitMethod not_met = Scan(offset + 1, end, labels);
-                        return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
-                    }
-                }
-                case OpCode::Id::BRA: {
-                    const u32 target = offset + instr.bra.GetBranchTarget();
-                    labels.insert(target);
-                    const ExitMethod no_jmp = Scan(offset + 1, end, labels);
-                    const ExitMethod jmp = Scan(target, end, labels);
-                    return exit_method = ParallelExit(no_jmp, jmp);
-                }
-                case OpCode::Id::SSY:
-                case OpCode::Id::PBK: {
-                    // The SSY and PBK use a similar encoding as the BRA instruction.
-                    UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
-                                         "Constant buffer branching is not supported");
-                    const u32 target = offset + instr.bra.GetBranchTarget();
-                    labels.insert(target);
-                    // Continue scanning for an exit method.
-                    break;
-                }
-                }
-            }
-        }
-        return exit_method = ExitMethod::AlwaysReturn;
-    }
-};
-
-template <typename T>
-class ShaderScopedScope {
-public:
-    explicit ShaderScopedScope(T& writer, std::string_view begin_expr, std::string end_expr)
-        : writer(writer), end_expr(std::move(end_expr)) {
-
-        if (begin_expr.empty()) {
-            writer.AddLine('{');
-        } else {
-            writer.AddExpression(begin_expr);
-            writer.AddLine(" {");
-        }
-        ++writer.scope;
-    }
-
-    ShaderScopedScope(const ShaderScopedScope&) = delete;
-
-    ~ShaderScopedScope() {
-        --writer.scope;
-        if (end_expr.empty()) {
-            writer.AddLine('}');
-        } else {
-            writer.AddExpression("} ");
-            writer.AddExpression(end_expr);
-            writer.AddLine(';');
-        }
-    }
-
-    ShaderScopedScope& operator=(const ShaderScopedScope&) = delete;
-
-private:
-    T& writer;
-    std::string end_expr;
-};
+enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
 
 class ShaderWriter {
 public:
@@ -271,16 +64,17 @@ public:
         shader_source += '\n';
     }
 
+    std::string GenerateTemporal() {
+        std::string temporal = "tmp";
+        temporal += std::to_string(temporal_index++);
+        return temporal;
+    }
+
     std::string GetResult() {
         return std::move(shader_source);
     }
 
-    ShaderScopedScope<ShaderWriter> Scope(std::string_view begin_expr = {},
-                                          std::string end_expr = {}) {
-        return ShaderScopedScope(*this, begin_expr, end_expr);
-    }
-
-    int scope = 0;
+    s32 scope = 0;
 
 private:
     void AppendIndentation() {
@@ -288,1218 +82,1186 @@ private:
     }
 
     std::string shader_source;
+    u32 temporal_index = 1;
 };
 
-/**
- * Represents an emulated shader register, used to track the state of that register for emulation
- * with GLSL. At this time, a register can be used as a float or an integer. This class is used for
- * bookkeeping within the GLSL program.
- */
-class GLSLRegister {
+/// Generates code to use for a swizzle operation.
+static std::string GetSwizzle(u32 elem) {
+    ASSERT(elem <= 3);
+    std::string swizzle = ".";
+    swizzle += "xyzw"[elem];
+    return swizzle;
+}
+
+/// Translate topology
+static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
+    switch (topology) {
+    case Tegra::Shader::OutputTopology::PointList:
+        return "points";
+    case Tegra::Shader::OutputTopology::LineStrip:
+        return "line_strip";
+    case Tegra::Shader::OutputTopology::TriangleStrip:
+        return "triangle_strip";
+    default:
+        UNIMPLEMENTED_MSG("Unknown output topology: {}", static_cast<u32>(topology));
+        return "points";
+    }
+}
+
+/// Returns true if an object has to be treated as precise
+static bool IsPrecise(Operation operand) {
+    const auto& meta = operand.GetMeta();
+
+    if (const auto arithmetic = std::get_if<MetaArithmetic>(&meta)) {
+        return arithmetic->precise;
+    }
+    if (const auto half_arithmetic = std::get_if<MetaHalfArithmetic>(&meta)) {
+        return half_arithmetic->precise;
+    }
+    return false;
+}
+
+static bool IsPrecise(Node node) {
+    if (const auto operation = std::get_if<OperationNode>(node)) {
+        return IsPrecise(*operation);
+    }
+    return false;
+}
+
+class GLSLDecompiler final {
 public:
-    enum class Type {
-        Float,
-        Integer,
-        UnsignedInteger,
-    };
+    explicit GLSLDecompiler(const ShaderIR& ir, ShaderStage stage, std::string suffix)
+        : ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
 
-    GLSLRegister(std::size_t index, const std::string& suffix) : index{index}, suffix{suffix} {}
+    void Decompile() {
+        DeclareVertex();
+        DeclareGeometry();
+        DeclareRegisters();
+        DeclarePredicates();
+        DeclareLocalMemory();
+        DeclareInternalFlags();
+        DeclareInputAttributes();
+        DeclareOutputAttributes();
+        DeclareConstantBuffers();
+        DeclareSamplers();
 
-    /// Gets the GLSL type string for a register
-    static std::string GetTypeString() {
-        return "float";
+        code.AddLine("void execute_" + suffix + "() {");
+        ++code.scope;
+
+        // VM's program counter
+        const auto first_address = ir.GetBasicBlocks().begin()->first;
+        code.AddLine("uint jmp_to = " + std::to_string(first_address) + "u;");
+
+        // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
+        // unlikely that shaders will use 20 nested SSYs and PBKs.
+        constexpr u32 FLOW_STACK_SIZE = 20;
+        code.AddLine(fmt::format("uint flow_stack[{}];", FLOW_STACK_SIZE));
+        code.AddLine("uint flow_stack_top = 0u;");
+
+        code.AddLine("while (true) {");
+        ++code.scope;
+
+        code.AddLine("switch (jmp_to) {");
+
+        for (const auto& pair : ir.GetBasicBlocks()) {
+            const auto [address, bb] = pair;
+            code.AddLine(fmt::format("case 0x{:x}u: {{", address));
+            ++code.scope;
+
+            VisitBasicBlock(bb);
+
+            --code.scope;
+            code.AddLine('}');
+        }
+
+        code.AddLine("default: return;");
+        code.AddLine('}');
+
+        for (std::size_t i = 0; i < 2; ++i) {
+            --code.scope;
+            code.AddLine('}');
+        }
     }
 
-    /// Gets the GLSL register prefix string, used for declarations and referencing
-    static std::string GetPrefixString() {
-        return "reg_";
+    std::string GetResult() {
+        return code.GetResult();
     }
 
-    /// Returns a GLSL string representing the current state of the register
-    std::string GetString() const {
-        return GetPrefixString() + std::to_string(index) + '_' + suffix;
-    }
-
-    /// Returns the index of the register
-    std::size_t GetIndex() const {
-        return index;
+    ShaderEntries GetShaderEntries() const {
+        ShaderEntries entries;
+        for (const auto& cbuf : ir.GetConstantBuffers()) {
+            ConstBufferEntry desc(cbuf.second, stage, GetConstBufferBlock(cbuf.first), cbuf.first);
+            entries.const_buffers.push_back(desc);
+        }
+        for (const auto& sampler : ir.GetSamplers()) {
+            SamplerEntry desc(sampler, stage, GetSampler(sampler));
+            entries.samplers.push_back(desc);
+        }
+        entries.clip_distances = ir.GetClipDistances();
+        entries.shader_length = ir.GetLength();
+        return entries;
     }
 
 private:
-    const std::size_t index;
-    const std::string& suffix;
-};
+    using OperationDecompilerFn = std::string (GLSLDecompiler::*)(Operation);
+    using OperationDecompilersArray =
+        std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
 
-/**
- * Used to manage shader registers that are emulated with GLSL. This class keeps track of the state
- * of all registers (e.g. whether they are currently being used as Floats or Integers), and
- * generates the necessary GLSL code to perform conversions as needed. This class is used for
- * bookkeeping within the GLSL program.
- */
-class GLSLRegisterManager {
-public:
-    GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
-                        const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
-                        const Tegra::Shader::Header& header)
-        : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header},
-          fixed_pipeline_output_attributes_used{}, local_memory_size{0} {
-        BuildRegisterList();
-        BuildInputList();
-    }
-
-    void SetConditionalCodesFromExpression(const std::string& expresion) {
-        SetInternalFlag(InternalFlag::ZeroFlag, "(" + expresion + ") == 0");
-        LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete.");
-    }
-
-    void SetConditionalCodesFromRegister(const Register& reg, u64 dest_elem = 0) {
-        SetConditionalCodesFromExpression(GetRegister(reg, static_cast<u32>(dest_elem)));
-    }
-
-    /**
-     * Returns code that does an integer size conversion for the specified size.
-     * @param value Value to perform integer size conversion on.
-     * @param size Register size to use for conversion instructions.
-     * @returns GLSL string corresponding to the value converted to the specified size.
-     */
-    static std::string ConvertIntegerSize(const std::string& value, Register::Size size) {
-        switch (size) {
-        case Register::Size::Byte:
-            return "((" + value + " << 24) >> 24)";
-        case Register::Size::Short:
-            return "((" + value + " << 16) >> 16)";
-        case Register::Size::Word:
-            // Default - do nothing
-            return value;
-        default:
-            UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
-            return value;
-        }
-    }
-
-    /**
-     * Gets a register as an float.
-     * @param reg The register to get.
-     * @param elem The element to use for the operation.
-     * @returns GLSL string corresponding to the register as a float.
-     */
-    std::string GetRegisterAsFloat(const Register& reg, unsigned elem = 0) {
-        return GetRegister(reg, elem);
-    }
-
-    /**
-     * Gets a register as an integer.
-     * @param reg The register to get.
-     * @param elem The element to use for the operation.
-     * @param is_signed Whether to get the register as a signed (or unsigned) integer.
-     * @param size Register size to use for conversion instructions.
-     * @returns GLSL string corresponding to the register as an integer.
-     */
-    std::string GetRegisterAsInteger(const Register& reg, unsigned elem = 0, bool is_signed = true,
-                                     Register::Size size = Register::Size::Word) {
-        const std::string func{is_signed ? "floatBitsToInt" : "floatBitsToUint"};
-        const std::string value{func + '(' + GetRegister(reg, elem) + ')'};
-        return ConvertIntegerSize(value, size);
-    }
-
-    /**
-     * Writes code that does a register assignment to float value operation.
-     * @param reg The destination register to use.
-     * @param elem The element to use for the operation.
-     * @param value The code representing the value to assign.
-     * @param dest_num_components Number of components in the destination.
-     * @param value_num_components Number of components in the value.
-     * @param is_saturated Optional, when True, saturates the provided value.
-     * @param sets_cc Optional, when True, sets the corresponding values to the implemented
-     * condition flags.
-     * @param dest_elem Optional, the destination element to use for the operation.
-     */
-    void SetRegisterToFloat(const Register& reg, u64 elem, const std::string& value,
-                            u64 dest_num_components, u64 value_num_components,
-                            bool is_saturated = false, bool sets_cc = false, u64 dest_elem = 0,
-                            bool precise = false) {
-        const std::string clamped_value = is_saturated ? "clamp(" + value + ", 0.0, 1.0)" : value;
-        SetRegister(reg, elem, clamped_value, dest_num_components, value_num_components, dest_elem,
-                    precise);
-        if (sets_cc) {
-            if (reg == Register::ZeroIndex) {
-                SetConditionalCodesFromExpression(clamped_value);
-            } else {
-                SetConditionalCodesFromRegister(reg, dest_elem);
-            }
-        }
-    }
-
-    /**
-     * Writes code that does a register assignment to integer value operation.
-     * @param reg The destination register to use.
-     * @param elem The element to use for the operation.
-     * @param value The code representing the value to assign.
-     * @param dest_num_components Number of components in the destination.
-     * @param value_num_components Number of components in the value.
-     * @param is_saturated Optional, when True, saturates the provided value.
-     * @param sets_cc Optional, when True, sets the corresponding values to the implemented
-     * condition flags.
-     * @param dest_elem Optional, the destination element to use for the operation.
-     * @param size Register size to use for conversion instructions.
-     */
-    void SetRegisterToInteger(const Register& reg, bool is_signed, u64 elem,
-                              const std::string& value, u64 dest_num_components,
-                              u64 value_num_components, bool is_saturated = false,
-                              bool sets_cc = false, u64 dest_elem = 0,
-                              Register::Size size = Register::Size::Word) {
-        UNIMPLEMENTED_IF(is_saturated);
-        const std::string final_value = ConvertIntegerSize(value, size);
-        const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
-
-        SetRegister(reg, elem, func + '(' + final_value + ')', dest_num_components,
-                    value_num_components, dest_elem, false);
-
-        if (sets_cc) {
-            if (reg == Register::ZeroIndex) {
-                SetConditionalCodesFromExpression(final_value);
-            } else {
-                SetConditionalCodesFromRegister(reg, dest_elem);
-            }
-        }
-    }
-
-    /**
-     * Writes code that does a register assignment to a half float value operation.
-     * @param reg The destination register to use.
-     * @param elem The element to use for the operation.
-     * @param value The code representing the value to assign. Type has to be half float.
-     * @param merge Half float kind of assignment.
-     * @param dest_num_components Number of components in the destination.
-     * @param value_num_components Number of components in the value.
-     * @param is_saturated Optional, when True, saturates the provided value.
-     * @param dest_elem Optional, the destination element to use for the operation.
-     */
-    void SetRegisterToHalfFloat(const Register& reg, u64 elem, const std::string& value,
-                                Tegra::Shader::HalfMerge merge, u64 dest_num_components,
-                                u64 value_num_components, bool is_saturated = false,
-                                u64 dest_elem = 0) {
-        UNIMPLEMENTED_IF(is_saturated);
-
-        const std::string result = [&]() {
-            switch (merge) {
-            case Tegra::Shader::HalfMerge::H0_H1:
-                return "uintBitsToFloat(packHalf2x16(" + value + "))";
-            case Tegra::Shader::HalfMerge::F32:
-                // Half float instructions take the first component when doing a float cast.
-                return "float(" + value + ".x)";
-            case Tegra::Shader::HalfMerge::Mrg_H0:
-                // TODO(Rodrigo): I guess Mrg_H0 and Mrg_H1 take their respective component from the
-                // pack. I couldn't test this on hardware but it shouldn't really matter since most
-                // of the time when a Mrg_* flag is used both components will be mirrored. That
-                // being said, it deserves a test.
-                return "uintBitsToFloat((" + GetRegisterAsInteger(reg, 0, false) +
-                       " & 0xffff0000) | (packHalf2x16(" + value + ") & 0x0000ffff))";
-            case Tegra::Shader::HalfMerge::Mrg_H1:
-                return "uintBitsToFloat((" + GetRegisterAsInteger(reg, 0, false) +
-                       " & 0x0000ffff) | (packHalf2x16(" + value + ") & 0xffff0000))";
-            default:
-                UNREACHABLE();
-                return std::string("0");
-            }
-        }();
-
-        SetRegister(reg, elem, result, dest_num_components, value_num_components, dest_elem, false);
-    }
-
-    /**
-     * Writes code that does a register assignment to input attribute operation. Input attributes
-     * are stored as floats, so this may require conversion.
-     * @param reg The destination register to use.
-     * @param elem The element to use for the operation.
-     * @param attribute The input attribute to use as the source value.
-     * @param input_mode The input mode.
-     * @param vertex The register that decides which vertex to read from (used in GS).
-     */
-    void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
-                                    const Tegra::Shader::IpaMode& input_mode,
-                                    std::optional<Register> vertex = {}) {
-        const std::string dest = GetRegisterAsFloat(reg);
-        const std::string src = GetInputAttribute(attribute, input_mode, vertex) + GetSwizzle(elem);
-        shader.AddLine(dest + " = " + src + ';');
-    }
-
-    std::string GetLocalMemoryAsFloat(const std::string& index) {
-        return "lmem[" + index + ']';
-    }
-
-    std::string GetLocalMemoryAsInteger(const std::string& index, bool is_signed = false) {
-        const std::string func{is_signed ? "floatToIntBits" : "floatBitsToUint"};
-        return func + "(lmem[" + index + "])";
-    }
-
-    void SetLocalMemoryAsFloat(const std::string& index, const std::string& value) {
-        shader.AddLine("lmem[" + index + "] = " + value + ';');
-    }
-
-    void SetLocalMemoryAsInteger(const std::string& index, const std::string& value,
-                                 bool is_signed = false) {
-        const std::string func{is_signed ? "intBitsToFloat" : "uintBitsToFloat"};
-        shader.AddLine("lmem[" + index + "] = " + func + '(' + value + ");");
-    }
-
-    std::string GetConditionCode(const Tegra::Shader::ConditionCode cc) const {
-        switch (cc) {
-        case Tegra::Shader::ConditionCode::NEU:
-            return "!(" + GetInternalFlag(InternalFlag::ZeroFlag) + ')';
-        default:
-            UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
-            return "false";
-        }
-    }
-
-    std::string GetInternalFlag(const InternalFlag flag) const {
-        const auto index = static_cast<u32>(flag);
-        ASSERT(index < static_cast<u32>(InternalFlag::Amount));
-
-        return std::string(INTERNAL_FLAG_NAMES[index]) + '_' + suffix;
-    }
-
-    void SetInternalFlag(const InternalFlag flag, const std::string& value) const {
-        shader.AddLine(GetInternalFlag(flag) + " = " + value + ';');
-    }
-
-    /**
-     * Writes code that does a output attribute assignment to register operation. Output attributes
-     * are stored as floats, so this may require conversion.
-     * @param attribute The destination output attribute.
-     * @param elem The element to use for the operation.
-     * @param val_reg The register to use as the source value.
-     * @param buf_reg The register that tells which buffer to write to (used in geometry shaders).
-     */
-    void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& val_reg,
-                                      const Register& buf_reg) {
-        const std::string dest = GetOutputAttribute(attribute);
-        const std::string src = GetRegisterAsFloat(val_reg);
-        if (dest.empty())
+    void DeclareVertex() {
+        if (stage != ShaderStage::Vertex)
             return;
 
-        // Can happen with unknown/unimplemented output attributes, in which case we ignore the
-        // instruction for now.
-        if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
-            // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
-            // shader. These instructions use a dirty register as buffer index, to avoid some
-            // drivers from complaining about out of boundary writes, guard them.
-            const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
-                                        std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
-            shader.AddLine("amem[" + buf_index + "][" +
-                           std::to_string(static_cast<u32>(attribute)) + ']' + GetSwizzle(elem) +
-                           " = " + src + ';');
-            return;
-        }
-
-        switch (attribute) {
-        case Attribute::Index::ClipDistances0123:
-        case Attribute::Index::ClipDistances4567: {
-            const u64 index = (attribute == Attribute::Index::ClipDistances4567 ? 4 : 0) + elem;
-            UNIMPLEMENTED_IF_MSG(
-                ((header.vtg.clip_distances >> index) & 1) == 0,
-                "Shader is setting gl_ClipDistance{} without enabling it in the header", index);
-
-            clip_distances[index] = true;
-            fixed_pipeline_output_attributes_used.insert(attribute);
-            shader.AddLine(dest + '[' + std::to_string(index) + "] = " + src + ';');
-            break;
-        }
-        case Attribute::Index::PointSize:
-            fixed_pipeline_output_attributes_used.insert(attribute);
-            shader.AddLine(dest + " = " + src + ';');
-            break;
-        default:
-            shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
-            break;
-        }
+        DeclareVertexRedeclarations();
     }
 
-    /// Generates code representing a uniform (C buffer) register, interpreted as the input type.
-    std::string GetUniform(u64 index, u64 offset, GLSLRegister::Type type,
-                           Register::Size size = Register::Size::Word) {
-        declr_const_buffers[index].MarkAsUsed(index, offset, stage);
-        std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset / 4) + "][" +
-                            std::to_string(offset % 4) + ']';
-
-        if (type == GLSLRegister::Type::Float) {
-            // Do nothing, default
-        } else if (type == GLSLRegister::Type::Integer) {
-            value = "floatBitsToInt(" + value + ')';
-        } else if (type == GLSLRegister::Type::UnsignedInteger) {
-            value = "floatBitsToUint(" + value + ')';
-        } else {
-            UNREACHABLE();
-        }
-
-        return ConvertIntegerSize(value, size);
-    }
-
-    std::string GetUniformIndirect(u64 cbuf_index, s64 offset, const std::string& index_str,
-                                   GLSLRegister::Type type) {
-        declr_const_buffers[cbuf_index].MarkAsUsedIndirect(cbuf_index, stage);
-
-        const std::string final_offset = fmt::format("({} + {})", index_str, offset / 4);
-        const std::string value = 'c' + std::to_string(cbuf_index) + '[' + final_offset + " / 4][" +
-                                  final_offset + " % 4]";
-
-        if (type == GLSLRegister::Type::Float) {
-            return value;
-        } else if (type == GLSLRegister::Type::Integer) {
-            return "floatBitsToInt(" + value + ')';
-        } else {
-            UNREACHABLE();
-            return value;
-        }
-    }
-
-    /// Add declarations.
-    void GenerateDeclarations(const std::string& suffix) {
-        GenerateVertex();
-        GenerateRegisters(suffix);
-        GenerateLocalMemory();
-        GenerateInternalFlags();
-        GenerateInputAttrs();
-        GenerateOutputAttrs();
-        GenerateConstBuffers();
-        GenerateSamplers();
-        GenerateGeometry();
-    }
-
-    /// Returns a list of constant buffer declarations.
-    std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const {
-        std::vector<ConstBufferEntry> result;
-        std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(),
-                     std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); });
-        return result;
-    }
-
-    /// Returns a list of samplers used in the shader.
-    const std::vector<SamplerEntry>& GetSamplers() const {
-        return used_samplers;
-    }
-
-    /// Returns an array of the used clip distances.
-    const std::array<bool, Maxwell::NumClipDistances>& GetClipDistances() const {
-        return clip_distances;
-    }
-
-    /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
-    /// necessary.
-    std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
-                              bool is_array, bool is_shadow) {
-        const auto offset = static_cast<std::size_t>(sampler.index.Value());
-
-        // If this sampler has already been used, return the existing mapping.
-        const auto itr =
-            std::find_if(used_samplers.begin(), used_samplers.end(),
-                         [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
-
-        if (itr != used_samplers.end()) {
-            ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
-                   itr->IsShadow() == is_shadow);
-            return itr->GetName();
-        }
-
-        // Otherwise create a new mapping for this sampler
-        const std::size_t next_index = used_samplers.size();
-        const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow};
-        used_samplers.emplace_back(entry);
-        return entry.GetName();
-    }
-
-    void SetLocalMemory(u64 lmem) {
-        local_memory_size = lmem;
-    }
-
-private:
-    /// Generates declarations for registers.
-    void GenerateRegisters(const std::string& suffix) {
-        for (const auto& reg : regs) {
-            declarations.AddLine(GLSLRegister::GetTypeString() + ' ' + reg.GetPrefixString() +
-                                 std::to_string(reg.GetIndex()) + '_' + suffix + " = 0;");
-        }
-        declarations.AddNewLine();
-    }
-
-    /// Generates declarations for local memory.
-    void GenerateLocalMemory() {
-        if (local_memory_size > 0) {
-            declarations.AddLine("float lmem[" + std::to_string((local_memory_size - 1 + 4) / 4) +
-                                 "];");
-            declarations.AddNewLine();
-        }
-    }
-
-    /// Generates declarations for internal flags.
-    void GenerateInternalFlags() {
-        for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
-            const InternalFlag code = static_cast<InternalFlag>(flag);
-            declarations.AddLine("bool " + GetInternalFlag(code) + " = false;");
-        }
-        declarations.AddNewLine();
-    }
-
-    /// Generates declarations for input attributes.
-    void GenerateInputAttrs() {
-        for (const auto element : declr_input_attribute) {
-            // TODO(bunnei): Use proper number of elements for these
-            u32 idx =
-                static_cast<u32>(element.first) - static_cast<u32>(Attribute::Index::Attribute_0);
-            if (stage != Maxwell3D::Regs::ShaderStage::Vertex) {
-                // If inputs are varyings, add an offset
-                idx += GENERIC_VARYING_START_LOCATION;
-            }
-
-            std::string attr{GetInputAttribute(element.first, element.second)};
-            if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
-                attr = "gs_" + attr + "[]";
-            }
-            declarations.AddLine("layout (location = " + std::to_string(idx) + ") " +
-                                 GetInputFlags(element.first) + "in vec4 " + attr + ';');
-        }
-
-        declarations.AddNewLine();
-    }
-
-    /// Generates declarations for output attributes.
-    void GenerateOutputAttrs() {
-        for (const auto& index : declr_output_attribute) {
-            // TODO(bunnei): Use proper number of elements for these
-            const u32 idx = static_cast<u32>(index) -
-                            static_cast<u32>(Attribute::Index::Attribute_0) +
-                            GENERIC_VARYING_START_LOCATION;
-            declarations.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " +
-                                 GetOutputAttribute(index) + ';');
-        }
-        declarations.AddNewLine();
-    }
-
-    /// Generates declarations for constant buffers.
-    void GenerateConstBuffers() {
-        for (const auto& entry : GetConstBuffersDeclarations()) {
-            declarations.AddLine("layout (std140) uniform " + entry.GetName());
-            declarations.AddLine('{');
-            declarations.AddLine("    vec4 c" + std::to_string(entry.GetIndex()) +
-                                 "[MAX_CONSTBUFFER_ELEMENTS];");
-            declarations.AddLine("};");
-            declarations.AddNewLine();
-        }
-        declarations.AddNewLine();
-    }
-
-    /// Generates declarations for samplers.
-    void GenerateSamplers() {
-        const auto& samplers = GetSamplers();
-        for (const auto& sampler : samplers) {
-            declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
-                                 ';');
-        }
-        declarations.AddNewLine();
-    }
-
-    /// Generates declarations used for geometry shaders.
-    void GenerateGeometry() {
-        if (stage != Maxwell3D::Regs::ShaderStage::Geometry)
+    void DeclareGeometry() {
+        if (stage != ShaderStage::Geometry)
             return;
 
-        declarations.AddLine(
-            "layout (" + GetTopologyName(header.common3.output_topology) +
-            ", max_vertices = " + std::to_string(header.common4.max_output_vertices) + ") out;");
-        declarations.AddNewLine();
+        const auto topology = GetTopologyName(header.common3.output_topology);
+        const auto max_vertices = std::to_string(header.common4.max_output_vertices);
+        code.AddLine("layout (" + topology + ", max_vertices = " + max_vertices + ") out;");
+        code.AddNewLine();
 
-        declarations.AddLine("vec4 amem[" + std::to_string(MAX_GEOMETRY_BUFFERS) + "][" +
-                             std::to_string(MAX_ATTRIBUTES) + "];");
-        declarations.AddNewLine();
-
-        constexpr char buffer[] = "amem[output_buffer]";
-        declarations.AddLine("void emit_vertex(uint output_buffer) {");
-        ++declarations.scope;
-        for (const auto element : declr_output_attribute) {
-            declarations.AddLine(GetOutputAttribute(element) + " = " + buffer + '[' +
-                                 std::to_string(static_cast<u32>(element)) + "];");
-        }
-
-        declarations.AddLine("position = " + std::string(buffer) + '[' +
-                             std::to_string(static_cast<u32>(Attribute::Index::Position)) + "];");
-
-        // If a geometry shader is attached, it will always flip (it's the last stage before
-        // fragment). For more info about flipping, refer to gl_shader_gen.cpp.
-        declarations.AddLine("position.xy *= viewport_flip.xy;");
-        declarations.AddLine("gl_Position = position;");
-        declarations.AddLine("position.w = 1.0;");
-        declarations.AddLine("EmitVertex();");
-        --declarations.scope;
-        declarations.AddLine('}');
-        declarations.AddNewLine();
+        DeclareVertexRedeclarations();
     }
 
-    void GenerateVertex() {
-        if (stage != Maxwell3D::Regs::ShaderStage::Vertex)
-            return;
+    void DeclareVertexRedeclarations() {
         bool clip_distances_declared = false;
 
-        declarations.AddLine("out gl_PerVertex {");
-        ++declarations.scope;
-        declarations.AddLine("vec4 gl_Position;");
-        for (auto& o : fixed_pipeline_output_attributes_used) {
+        code.AddLine("out gl_PerVertex {");
+        ++code.scope;
+
+        code.AddLine("vec4 gl_Position;");
+
+        for (const auto o : ir.GetOutputAttributes()) {
             if (o == Attribute::Index::PointSize)
-                declarations.AddLine("float gl_PointSize;");
+                code.AddLine("float gl_PointSize;");
             if (!clip_distances_declared && (o == Attribute::Index::ClipDistances0123 ||
                                              o == Attribute::Index::ClipDistances4567)) {
-                declarations.AddLine("float gl_ClipDistance[];");
+                code.AddLine("float gl_ClipDistance[];");
                 clip_distances_declared = true;
             }
         }
-        --declarations.scope;
-        declarations.AddLine("};");
+
+        --code.scope;
+        code.AddLine("};");
+        code.AddNewLine();
     }
 
-    /// Generates code representing a temporary (GPR) register.
-    std::string GetRegister(const Register& reg, unsigned elem) {
-        if (reg == Register::ZeroIndex) {
-            return "0";
+    void DeclareRegisters() {
+        const auto& registers = ir.GetRegisters();
+        for (const u32 gpr : registers) {
+            code.AddLine("float " + GetRegister(gpr) + " = 0;");
         }
-
-        return regs[reg.GetSwizzledIndex(elem)].GetString();
+        if (!registers.empty())
+            code.AddNewLine();
     }
 
-    /**
-     * Writes code that does a register assignment to value operation.
-     * @param reg The destination register to use.
-     * @param elem The element to use for the operation.
-     * @param value The code representing the value to assign.
-     * @param dest_num_components Number of components in the destination.
-     * @param value_num_components Number of components in the value.
-     * @param dest_elem Optional, the destination element to use for the operation.
-     */
-    void SetRegister(const Register& reg, u64 elem, const std::string& value,
-                     u64 dest_num_components, u64 value_num_components, u64 dest_elem,
-                     bool precise) {
-        if (reg == Register::ZeroIndex) {
-            // Setting RZ is a nop in hardware.
-            return;
+    void DeclarePredicates() {
+        const auto& predicates = ir.GetPredicates();
+        for (const auto pred : predicates) {
+            code.AddLine("bool " + GetPredicate(pred) + " = false;");
         }
+        if (!predicates.empty())
+            code.AddNewLine();
+    }
 
-        std::string dest = GetRegister(reg, static_cast<u32>(dest_elem));
-        if (dest_num_components > 1) {
-            dest += GetSwizzle(elem);
-        }
-
-        std::string src = '(' + value + ')';
-        if (value_num_components > 1) {
-            src += GetSwizzle(elem);
-        }
-
-        if (precise && stage != Maxwell3D::Regs::ShaderStage::Fragment) {
-            const auto scope = shader.Scope();
-
-            // This avoids optimizations of constant propagation and keeps the code as the original
-            // Sadly using the precise keyword causes "linking" errors on fragment shaders.
-            shader.AddLine("precise float tmp = " + src + ';');
-            shader.AddLine(dest + " = tmp;");
-        } else {
-            shader.AddLine(dest + " = " + src + ';');
+    void DeclareLocalMemory() {
+        if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
+            const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
+            code.AddLine("float " + GetLocalMemory() + '[' + std::to_string(element_count) + "];");
+            code.AddNewLine();
         }
     }
 
-    /// Build the GLSL register list.
-    void BuildRegisterList() {
-        regs.reserve(Register::NumRegisters);
-
-        for (std::size_t index = 0; index < Register::NumRegisters; ++index) {
-            regs.emplace_back(index, suffix);
+    void DeclareInternalFlags() {
+        for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
+            const InternalFlag flag_code = static_cast<InternalFlag>(flag);
+            code.AddLine("bool " + GetInternalFlag(flag_code) + " = false;");
         }
+        code.AddNewLine();
     }
 
-    void BuildInputList() {
-        const u32 size = static_cast<u32>(Attribute::Index::Attribute_31) -
-                         static_cast<u32>(Attribute::Index::Attribute_0) + 1;
-        declr_input_attribute.reserve(size);
-    }
-
-    /// Generates code representing an input attribute register.
-    std::string GetInputAttribute(Attribute::Index attribute,
-                                  const Tegra::Shader::IpaMode& input_mode,
-                                  std::optional<Register> vertex = {}) {
-        auto GeometryPass = [&](const std::string& name) {
-            if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) {
-                // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games set
-                // an 0x80000000 index for those and the shader fails to build. Find out why this
-                // happens and what's its intent.
-                return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) +
-                       " % MAX_VERTEX_INPUT]";
-            }
-            return name;
-        };
-
-        switch (attribute) {
-        case Attribute::Index::Position:
-            if (stage != Maxwell3D::Regs::ShaderStage::Fragment) {
-                return GeometryPass("position");
-            } else {
-                return "vec4(gl_FragCoord.x, gl_FragCoord.y, gl_FragCoord.z, 1.0)";
-            }
-        case Attribute::Index::PointCoord:
-            return "vec4(gl_PointCoord.x, gl_PointCoord.y, 0, 0)";
-        case Attribute::Index::TessCoordInstanceIDVertexID:
-            // TODO(Subv): Find out what the values are for the first two elements when inside a
-            // vertex shader, and what's the value of the fourth element when inside a Tess Eval
-            // shader.
-            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
-            // Config pack's first value is instance_id.
-            return "vec4(0, 0, uintBitsToFloat(config_pack[0]), uintBitsToFloat(gl_VertexID))";
-        case Attribute::Index::FrontFacing:
-            // TODO(Subv): Find out what the values are for the other elements.
-            ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
-            return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))";
-        default:
-            const u32 index{static_cast<u32>(attribute) -
-                            static_cast<u32>(Attribute::Index::Attribute_0)};
-            if (attribute >= Attribute::Index::Attribute_0 &&
-                attribute <= Attribute::Index::Attribute_31) {
-                if (declr_input_attribute.count(attribute) == 0) {
-                    declr_input_attribute[attribute] = input_mode;
-                } else {
-                    UNIMPLEMENTED_IF_MSG(declr_input_attribute[attribute] != input_mode,
-                                         "Multiple input modes for the same attribute");
-                }
-                return GeometryPass("input_attribute_" + std::to_string(index));
-            }
-
-            UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
-        }
-
-        return "vec4(0, 0, 0, 0)";
-    }
-
-    std::string GetInputFlags(const Attribute::Index attribute) {
-        const Tegra::Shader::IpaSampleMode sample_mode =
-            declr_input_attribute[attribute].sampling_mode;
-        const Tegra::Shader::IpaInterpMode interp_mode =
-            declr_input_attribute[attribute].interpolation_mode;
+    std::string GetInputFlags(const IpaMode& input_mode) {
+        const IpaSampleMode sample_mode = input_mode.sampling_mode;
+        const IpaInterpMode interp_mode = input_mode.interpolation_mode;
         std::string out;
+
         switch (interp_mode) {
-        case Tegra::Shader::IpaInterpMode::Flat: {
+        case IpaInterpMode::Flat:
             out += "flat ";
             break;
-        }
-        case Tegra::Shader::IpaInterpMode::Linear: {
+        case IpaInterpMode::Linear:
             out += "noperspective ";
             break;
-        }
-        case Tegra::Shader::IpaInterpMode::Perspective: {
+        case IpaInterpMode::Perspective:
             // Default, Smooth
             break;
-        }
-        default: {
+        default:
             UNIMPLEMENTED_MSG("Unhandled IPA interp mode: {}", static_cast<u32>(interp_mode));
         }
-        }
         switch (sample_mode) {
-        case Tegra::Shader::IpaSampleMode::Centroid:
-            // It can be implemented with the "centroid " keyword in glsl
+        case IpaSampleMode::Centroid:
+            // It can be implemented with the "centroid " keyword in GLSL
             UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode centroid");
             break;
-        case Tegra::Shader::IpaSampleMode::Default:
+        case IpaSampleMode::Default:
             // Default, n/a
             break;
-        default: {
+        default:
             UNIMPLEMENTED_MSG("Unimplemented IPA sampler mode: {}", static_cast<u32>(sample_mode));
-            break;
-        }
         }
         return out;
     }
 
-    /// Generates code representing the declaration name of an output attribute register.
-    std::string GetOutputAttribute(Attribute::Index attribute) {
-        switch (attribute) {
-        case Attribute::Index::PointSize:
-            return "gl_PointSize";
-        case Attribute::Index::Position:
-            return "position";
-        case Attribute::Index::ClipDistances0123:
-        case Attribute::Index::ClipDistances4567: {
-            return "gl_ClipDistance";
-        }
-        default:
-            const u32 index{static_cast<u32>(attribute) -
-                            static_cast<u32>(Attribute::Index::Attribute_0)};
-            if (attribute >= Attribute::Index::Attribute_0) {
-                declr_output_attribute.insert(attribute);
-                return "output_attribute_" + std::to_string(index);
+    void DeclareInputAttributes() {
+        const auto& attributes = ir.GetInputAttributes();
+        for (const auto element : attributes) {
+            const Attribute::Index index = element.first;
+            const IpaMode& input_mode = *element.second.begin();
+            if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) {
+                // Skip when it's not a generic attribute
+                continue;
             }
 
-            UNIMPLEMENTED_MSG("Unhandled output attribute={}", index);
+            ASSERT(element.second.size() > 0);
+            UNIMPLEMENTED_IF_MSG(element.second.size() > 1,
+                                 "Multiple input flag modes are not supported in GLSL");
+
+            // TODO(bunnei): Use proper number of elements for these
+            u32 idx = static_cast<u32>(index) - static_cast<u32>(Attribute::Index::Attribute_0);
+            if (stage != ShaderStage::Vertex) {
+                // If inputs are varyings, add an offset
+                idx += GENERIC_VARYING_START_LOCATION;
+            }
+
+            std::string attr = GetInputAttribute(index);
+            if (stage == ShaderStage::Geometry) {
+                attr = "gs_" + attr + "[]";
+            }
+            code.AddLine("layout (location = " + std::to_string(idx) + ") " +
+                         GetInputFlags(input_mode) + "in vec4 " + attr + ';');
+        }
+        if (!attributes.empty())
+            code.AddNewLine();
+    }
+
+    void DeclareOutputAttributes() {
+        const auto& attributes = ir.GetOutputAttributes();
+        for (const auto index : attributes) {
+            if (index < Attribute::Index::Attribute_0 || index > Attribute::Index::Attribute_31) {
+                // Skip when it's not a generic attribute
+                continue;
+            }
+            // TODO(bunnei): Use proper number of elements for these
+            const auto idx = static_cast<u32>(index) -
+                             static_cast<u32>(Attribute::Index::Attribute_0) +
+                             GENERIC_VARYING_START_LOCATION;
+            code.AddLine("layout (location = " + std::to_string(idx) + ") out vec4 " +
+                         GetOutputAttribute(index) + ';');
+        }
+        if (!attributes.empty())
+            code.AddNewLine();
+    }
+
+    void DeclareConstantBuffers() {
+        for (const auto& entry : ir.GetConstantBuffers()) {
+            const auto [index, size] = entry;
+            code.AddLine("layout (std140) uniform " + GetConstBufferBlock(index) + " {");
+            code.AddLine("    vec4 " + GetConstBuffer(index) + "[MAX_CONSTBUFFER_ELEMENTS];");
+            code.AddLine("};");
+            code.AddNewLine();
+        }
+    }
+
+    void DeclareSamplers() {
+        const auto& samplers = ir.GetSamplers();
+        for (const auto& sampler : samplers) {
+            std::string sampler_type = [&]() {
+                switch (sampler.GetType()) {
+                case Tegra::Shader::TextureType::Texture1D:
+                    return "sampler1D";
+                case Tegra::Shader::TextureType::Texture2D:
+                    return "sampler2D";
+                case Tegra::Shader::TextureType::Texture3D:
+                    return "sampler3D";
+                case Tegra::Shader::TextureType::TextureCube:
+                    return "samplerCube";
+                default:
+                    UNREACHABLE();
+                    return "sampler2D";
+                }
+            }();
+            if (sampler.IsArray())
+                sampler_type += "Array";
+            if (sampler.IsShadow())
+                sampler_type += "Shadow";
+
+            code.AddLine("uniform " + sampler_type + ' ' + GetSampler(sampler) + ';');
+        }
+        if (!samplers.empty())
+            code.AddNewLine();
+    }
+
+    void VisitBasicBlock(const BasicBlock& bb) {
+        for (const Node node : bb) {
+            if (const std::string expr = Visit(node); !expr.empty()) {
+                code.AddLine(expr);
+            }
+        }
+    }
+
+    std::string Visit(Node node) {
+        if (const auto operation = std::get_if<OperationNode>(node)) {
+            const auto operation_index = static_cast<std::size_t>(operation->GetCode());
+            const auto decompiler = operation_decompilers[operation_index];
+            if (decompiler == nullptr) {
+                UNREACHABLE_MSG("Operation decompiler {} not defined", operation_index);
+            }
+            return (this->*decompiler)(*operation);
+
+        } else if (const auto gpr = std::get_if<GprNode>(node)) {
+            const u32 index = gpr->GetIndex();
+            if (index == Register::ZeroIndex) {
+                return "0";
+            }
+            return GetRegister(index);
+
+        } else if (const auto immediate = std::get_if<ImmediateNode>(node)) {
+            const u32 value = immediate->GetValue();
+            if (value < 10) {
+                // For eyecandy avoid using hex numbers on single digits
+                return fmt::format("utof({}u)", immediate->GetValue());
+            }
+            return fmt::format("utof(0x{:x}u)", immediate->GetValue());
+
+        } else if (const auto predicate = std::get_if<PredicateNode>(node)) {
+            const auto value = [&]() -> std::string {
+                switch (const auto index = predicate->GetIndex(); index) {
+                case Tegra::Shader::Pred::UnusedIndex:
+                    return "true";
+                case Tegra::Shader::Pred::NeverExecute:
+                    return "false";
+                default:
+                    return GetPredicate(index);
+                }
+            }();
+            if (predicate->IsNegated()) {
+                return "!(" + value + ')';
+            }
+            return value;
+
+        } else if (const auto abuf = std::get_if<AbufNode>(node)) {
+            const auto attribute = abuf->GetIndex();
+            const auto element = abuf->GetElement();
+
+            const auto GeometryPass = [&](const std::string& name) {
+                if (stage == ShaderStage::Geometry && abuf->GetBuffer()) {
+                    // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
+                    // set an 0x80000000 index for those and the shader fails to build. Find out why
+                    // this happens and what's its intent.
+                    return "gs_" + name + "[ftou(" + Visit(abuf->GetBuffer()) +
+                           ") % MAX_VERTEX_INPUT]";
+                }
+                return name;
+            };
+
+            switch (attribute) {
+            case Attribute::Index::Position:
+                if (stage != ShaderStage::Fragment) {
+                    return GeometryPass("position") + GetSwizzle(element);
+                } else {
+                    return element == 3 ? "1.0f" : "gl_FragCoord" + GetSwizzle(element);
+                }
+            case Attribute::Index::PointCoord:
+                switch (element) {
+                case 0:
+                    return "gl_PointCoord.x";
+                case 1:
+                    return "gl_PointCoord.y";
+                case 2:
+                case 3:
+                    return "0";
+                }
+                UNREACHABLE();
+                return "0";
+            case Attribute::Index::TessCoordInstanceIDVertexID:
+                // TODO(Subv): Find out what the values are for the first two elements when inside a
+                // vertex shader, and what's the value of the fourth element when inside a Tess Eval
+                // shader.
+                ASSERT(stage == ShaderStage::Vertex);
+                switch (element) {
+                case 2:
+                    // Config pack's first value is instance_id.
+                    return "uintBitsToFloat(config_pack[0])";
+                case 3:
+                    return "uintBitsToFloat(gl_VertexID)";
+                }
+                UNIMPLEMENTED_MSG("Unmanaged TessCoordInstanceIDVertexID element={}", element);
+                return "0";
+            case Attribute::Index::FrontFacing:
+                // TODO(Subv): Find out what the values are for the other elements.
+                ASSERT(stage == ShaderStage::Fragment);
+                switch (element) {
+                case 3:
+                    return "itof(gl_FrontFacing ? -1 : 0)";
+                }
+                UNIMPLEMENTED_MSG("Unmanaged FrontFacing element={}", element);
+                return "0";
+            default:
+                if (attribute >= Attribute::Index::Attribute_0 &&
+                    attribute <= Attribute::Index::Attribute_31) {
+                    return GeometryPass(GetInputAttribute(attribute)) + GetSwizzle(element);
+                }
+                break;
+            }
+            UNIMPLEMENTED_MSG("Unhandled input attribute: {}", static_cast<u32>(attribute));
+
+        } else if (const auto cbuf = std::get_if<CbufNode>(node)) {
+            const Node offset = cbuf->GetOffset();
+            if (const auto immediate = std::get_if<ImmediateNode>(offset)) {
+                // Direct access
+                const u32 offset_imm = immediate->GetValue();
+                return fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()), offset_imm / 4,
+                                   offset_imm % 4);
+
+            } else if (std::holds_alternative<OperationNode>(*offset)) {
+                // Indirect access
+                const std::string final_offset = code.GenerateTemporal();
+                code.AddLine("uint " + final_offset + " = (ftou(" + Visit(offset) + ") / 4) & " +
+                             std::to_string(MAX_CONSTBUFFER_ELEMENTS - 1) + ';');
+                return fmt::format("{}[{} / 4][{} % 4]", GetConstBuffer(cbuf->GetIndex()),
+                                   final_offset, final_offset);
+
+            } else {
+                UNREACHABLE_MSG("Unmanaged offset node type");
+            }
+
+        } else if (const auto lmem = std::get_if<LmemNode>(node)) {
+            return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
+
+        } else if (const auto internal_flag = std::get_if<InternalFlagNode>(node)) {
+            return GetInternalFlag(internal_flag->GetFlag());
+
+        } else if (const auto conditional = std::get_if<ConditionalNode>(node)) {
+            // It's invalid to call conditional on nested nodes, use an operation instead
+            code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {");
+            ++code.scope;
+
+            VisitBasicBlock(conditional->GetCode());
+
+            --code.scope;
+            code.AddLine('}');
+            return {};
+
+        } else if (const auto comment = std::get_if<CommentNode>(node)) {
+            return "// " + comment->GetText();
+        }
+        UNREACHABLE();
+        return {};
+    }
+
+    std::string ApplyPrecise(Operation operation, const std::string& value) {
+        if (!IsPrecise(operation)) {
+            return value;
+        }
+        // There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
+        const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
+
+        const std::string temporal = code.GenerateTemporal();
+        code.AddLine(precise + "float " + temporal + " = " + value + ';');
+        return temporal;
+    }
+
+    std::string VisitOperand(Operation operation, std::size_t operand_index) {
+        const auto& operand = operation[operand_index];
+        const bool parent_precise = IsPrecise(operation);
+        const bool child_precise = IsPrecise(operand);
+        const bool child_trivial = !std::holds_alternative<OperationNode>(*operand);
+        if (!parent_precise || child_precise || child_trivial) {
+            return Visit(operand);
+        }
+
+        const std::string temporal = code.GenerateTemporal();
+        code.AddLine("float " + temporal + " = " + Visit(operand) + ';');
+        return temporal;
+    }
+
+    std::string VisitOperand(Operation operation, std::size_t operand_index, Type type) {
+        std::string value = VisitOperand(operation, operand_index);
+
+        switch (type) {
+        case Type::Bool:
+        case Type::Bool2:
+        case Type::Float:
+            return value;
+        case Type::Int:
+            return "ftoi(" + value + ')';
+        case Type::Uint:
+            return "ftou(" + value + ')';
+        case Type::HalfFloat:
+            const auto half_meta = std::get_if<MetaHalfArithmetic>(&operation.GetMeta());
+            if (!half_meta) {
+                value = "toHalf2(" + value + ')';
+            }
+
+            switch (half_meta->types.at(operand_index)) {
+            case Tegra::Shader::HalfType::H0_H1:
+                return "toHalf2(" + value + ')';
+            case Tegra::Shader::HalfType::F32:
+                return "vec2(" + value + ')';
+            case Tegra::Shader::HalfType::H0_H0:
+                return "vec2(toHalf2(" + value + ")[0])";
+            case Tegra::Shader::HalfType::H1_H1:
+                return "vec2(toHalf2(" + value + ")[1])";
+            }
+        }
+        UNREACHABLE();
+        return value;
+    }
+
+    std::string BitwiseCastResult(std::string value, Type type, bool needs_parenthesis = false) {
+        switch (type) {
+        case Type::Bool:
+        case Type::Float:
+            if (needs_parenthesis) {
+                return '(' + value + ')';
+            }
+            return value;
+        case Type::Int:
+            return "itof(" + value + ')';
+        case Type::Uint:
+            return "utof(" + value + ')';
+        case Type::HalfFloat:
+            return "fromHalf2(" + value + ')';
+        }
+        UNREACHABLE();
+        return value;
+    }
+
+    std::string GenerateUnary(Operation operation, const std::string& func, Type result_type,
+                              Type type_a, bool needs_parenthesis = true) {
+        return ApplyPrecise(operation,
+                            BitwiseCastResult(func + '(' + VisitOperand(operation, 0, type_a) + ')',
+                                              result_type, needs_parenthesis));
+    }
+
+    std::string GenerateBinaryInfix(Operation operation, const std::string& func, Type result_type,
+                                    Type type_a, Type type_b) {
+        const std::string op_a = VisitOperand(operation, 0, type_a);
+        const std::string op_b = VisitOperand(operation, 1, type_b);
+
+        return ApplyPrecise(
+            operation, BitwiseCastResult('(' + op_a + ' ' + func + ' ' + op_b + ')', result_type));
+    }
+
+    std::string GenerateBinaryCall(Operation operation, const std::string& func, Type result_type,
+                                   Type type_a, Type type_b) {
+        const std::string op_a = VisitOperand(operation, 0, type_a);
+        const std::string op_b = VisitOperand(operation, 1, type_b);
+
+        return ApplyPrecise(operation,
+                            BitwiseCastResult(func + '(' + op_a + ", " + op_b + ')', result_type));
+    }
+
+    std::string GenerateTernary(Operation operation, const std::string& func, Type result_type,
+                                Type type_a, Type type_b, Type type_c) {
+        const std::string op_a = VisitOperand(operation, 0, type_a);
+        const std::string op_b = VisitOperand(operation, 1, type_b);
+        const std::string op_c = VisitOperand(operation, 2, type_c);
+
+        return ApplyPrecise(
+            operation,
+            BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " + op_c + ')', result_type));
+    }
+
+    std::string GenerateQuaternary(Operation operation, const std::string& func, Type result_type,
+                                   Type type_a, Type type_b, Type type_c, Type type_d) {
+        const std::string op_a = VisitOperand(operation, 0, type_a);
+        const std::string op_b = VisitOperand(operation, 1, type_b);
+        const std::string op_c = VisitOperand(operation, 2, type_c);
+        const std::string op_d = VisitOperand(operation, 3, type_d);
+
+        return ApplyPrecise(operation, BitwiseCastResult(func + '(' + op_a + ", " + op_b + ", " +
+                                                             op_c + ", " + op_d + ')',
+                                                         result_type));
+    }
+
+    std::string GenerateTexture(Operation operation, const std::string& func,
+                                bool is_extra_int = false) {
+        constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"};
+
+        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+        const auto count = static_cast<u32>(operation.GetOperandsCount());
+        ASSERT(meta);
+
+        std::string expr = func;
+        expr += '(';
+        expr += GetSampler(meta->sampler);
+        expr += ", ";
+
+        expr += coord_constructors[meta->coords_count - 1];
+        expr += '(';
+        for (u32 i = 0; i < count; ++i) {
+            const bool is_extra = i >= meta->coords_count;
+            const bool is_array = i == meta->array_index;
+
+            std::string operand = [&]() {
+                if (is_extra && is_extra_int) {
+                    if (const auto immediate = std::get_if<ImmediateNode>(operation[i])) {
+                        return std::to_string(static_cast<s32>(immediate->GetValue()));
+                    } else {
+                        return "ftoi(" + Visit(operation[i]) + ')';
+                    }
+                } else {
+                    return Visit(operation[i]);
+                }
+            }();
+            if (is_array) {
+                ASSERT(!is_extra);
+                operand = "float(ftoi(" + operand + "))";
+            }
+
+            expr += operand;
+
+            if (i + 1 == meta->coords_count) {
+                expr += ')';
+            }
+            if (i + 1 < count) {
+                expr += ", ";
+            }
+        }
+        expr += ')';
+        return expr;
+    }
+
+    std::string Assign(Operation operation) {
+        const Node dest = operation[0];
+        const Node src = operation[1];
+
+        std::string target;
+        if (const auto gpr = std::get_if<GprNode>(dest)) {
+            if (gpr->GetIndex() == Register::ZeroIndex) {
+                // Writing to Register::ZeroIndex is a no op
+                return {};
+            }
+            target = GetRegister(gpr->GetIndex());
+
+        } else if (const auto abuf = std::get_if<AbufNode>(dest)) {
+            target = [&]() -> std::string {
+                switch (const auto attribute = abuf->GetIndex(); abuf->GetIndex()) {
+                case Attribute::Index::Position:
+                    return "position" + GetSwizzle(abuf->GetElement());
+                case Attribute::Index::PointSize:
+                    return "gl_PointSize";
+                case Attribute::Index::ClipDistances0123:
+                    return "gl_ClipDistance[" + std::to_string(abuf->GetElement()) + ']';
+                case Attribute::Index::ClipDistances4567:
+                    return "gl_ClipDistance[" + std::to_string(abuf->GetElement() + 4) + ']';
+                default:
+                    if (attribute >= Attribute::Index::Attribute_0 &&
+                        attribute <= Attribute::Index::Attribute_31) {
+                        return GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement());
+                    }
+                    UNIMPLEMENTED_MSG("Unhandled output attribute: {}",
+                                      static_cast<u32>(attribute));
+                    return "0";
+                }
+            }();
+
+        } else if (const auto lmem = std::get_if<LmemNode>(dest)) {
+            target = GetLocalMemory() + "[ftou(" + Visit(lmem->GetAddress()) + ") / 4]";
+
+        } else {
+            UNREACHABLE_MSG("Assign called without a proper target");
+        }
+
+        code.AddLine(target + " = " + Visit(src) + ';');
+        return {};
+    }
+
+    std::string Composite(Operation operation) {
+        std::string value = "vec4(";
+        for (std::size_t i = 0; i < 4; ++i) {
+            value += Visit(operation[i]);
+            if (i < 3)
+                value += ", ";
+        }
+        value += ')';
+        return value;
+    }
+
+    template <Type type>
+    std::string Add(Operation operation) {
+        return GenerateBinaryInfix(operation, "+", type, type, type);
+    }
+
+    template <Type type>
+    std::string Mul(Operation operation) {
+        return GenerateBinaryInfix(operation, "*", type, type, type);
+    }
+
+    template <Type type>
+    std::string Div(Operation operation) {
+        return GenerateBinaryInfix(operation, "/", type, type, type);
+    }
+
+    template <Type type>
+    std::string Fma(Operation operation) {
+        return GenerateTernary(operation, "fma", type, type, type, type);
+    }
+
+    template <Type type>
+    std::string Negate(Operation operation) {
+        return GenerateUnary(operation, "-", type, type, true);
+    }
+
+    template <Type type>
+    std::string Absolute(Operation operation) {
+        return GenerateUnary(operation, "abs", type, type, false);
+    }
+
+    std::string FClamp(Operation operation) {
+        return GenerateTernary(operation, "clamp", Type::Float, Type::Float, Type::Float,
+                               Type::Float);
+    }
+
+    template <Type type>
+    std::string Min(Operation operation) {
+        return GenerateBinaryCall(operation, "min", type, type, type);
+    }
+
+    template <Type type>
+    std::string Max(Operation operation) {
+        return GenerateBinaryCall(operation, "max", type, type, type);
+    }
+
+    std::string Select(Operation operation) {
+        const std::string condition = Visit(operation[0]);
+        const std::string true_case = Visit(operation[1]);
+        const std::string false_case = Visit(operation[2]);
+        return ApplyPrecise(operation,
+                            '(' + condition + " ? " + true_case + " : " + false_case + ')');
+    }
+
+    std::string FCos(Operation operation) {
+        return GenerateUnary(operation, "cos", Type::Float, Type::Float, false);
+    }
+
+    std::string FSin(Operation operation) {
+        return GenerateUnary(operation, "sin", Type::Float, Type::Float, false);
+    }
+
+    std::string FExp2(Operation operation) {
+        return GenerateUnary(operation, "exp2", Type::Float, Type::Float, false);
+    }
+
+    std::string FLog2(Operation operation) {
+        return GenerateUnary(operation, "log2", Type::Float, Type::Float, false);
+    }
+
+    std::string FInverseSqrt(Operation operation) {
+        return GenerateUnary(operation, "inversesqrt", Type::Float, Type::Float, false);
+    }
+
+    std::string FSqrt(Operation operation) {
+        return GenerateUnary(operation, "sqrt", Type::Float, Type::Float, false);
+    }
+
+    std::string FRoundEven(Operation operation) {
+        return GenerateUnary(operation, "roundEven", Type::Float, Type::Float, false);
+    }
+
+    std::string FFloor(Operation operation) {
+        return GenerateUnary(operation, "floor", Type::Float, Type::Float, false);
+    }
+
+    std::string FCeil(Operation operation) {
+        return GenerateUnary(operation, "ceil", Type::Float, Type::Float, false);
+    }
+
+    std::string FTrunc(Operation operation) {
+        return GenerateUnary(operation, "trunc", Type::Float, Type::Float, false);
+    }
+
+    template <Type type>
+    std::string FCastInteger(Operation operation) {
+        return GenerateUnary(operation, "float", Type::Float, type, false);
+    }
+
+    std::string ICastFloat(Operation operation) {
+        return GenerateUnary(operation, "int", Type::Int, Type::Float, false);
+    }
+
+    std::string ICastUnsigned(Operation operation) {
+        return GenerateUnary(operation, "int", Type::Int, Type::Uint, false);
+    }
+
+    template <Type type>
+    std::string LogicalShiftLeft(Operation operation) {
+        return GenerateBinaryInfix(operation, "<<", type, type, Type::Uint);
+    }
+
+    std::string ILogicalShiftRight(Operation operation) {
+        const std::string op_a = VisitOperand(operation, 0, Type::Uint);
+        const std::string op_b = VisitOperand(operation, 1, Type::Uint);
+
+        return ApplyPrecise(operation,
+                            BitwiseCastResult("int(" + op_a + " >> " + op_b + ')', Type::Int));
+    }
+
+    std::string IArithmeticShiftRight(Operation operation) {
+        return GenerateBinaryInfix(operation, ">>", Type::Int, Type::Int, Type::Uint);
+    }
+
+    template <Type type>
+    std::string BitwiseAnd(Operation operation) {
+        return GenerateBinaryInfix(operation, "&", type, type, type);
+    }
+
+    template <Type type>
+    std::string BitwiseOr(Operation operation) {
+        return GenerateBinaryInfix(operation, "|", type, type, type);
+    }
+
+    template <Type type>
+    std::string BitwiseXor(Operation operation) {
+        return GenerateBinaryInfix(operation, "^", type, type, type);
+    }
+
+    template <Type type>
+    std::string BitwiseNot(Operation operation) {
+        return GenerateUnary(operation, "~", type, type, false);
+    }
+
+    std::string UCastFloat(Operation operation) {
+        return GenerateUnary(operation, "uint", Type::Uint, Type::Float, false);
+    }
+
+    std::string UCastSigned(Operation operation) {
+        return GenerateUnary(operation, "uint", Type::Uint, Type::Int, false);
+    }
+
+    std::string UShiftRight(Operation operation) {
+        return GenerateBinaryInfix(operation, ">>", Type::Uint, Type::Uint, Type::Uint);
+    }
+
+    template <Type type>
+    std::string BitfieldInsert(Operation operation) {
+        return GenerateQuaternary(operation, "bitfieldInsert", type, type, type, Type::Int,
+                                  Type::Int);
+    }
+
+    template <Type type>
+    std::string BitfieldExtract(Operation operation) {
+        return GenerateTernary(operation, "bitfieldExtract", type, type, Type::Int, Type::Int);
+    }
+
+    template <Type type>
+    std::string BitCount(Operation operation) {
+        return GenerateUnary(operation, "bitCount", type, type, false);
+    }
+
+    std::string HNegate(Operation operation) {
+        const auto GetNegate = [&](std::size_t index) -> std::string {
+            return VisitOperand(operation, index, Type::Bool) + " ? -1 : 1";
+        };
+        const std::string value = '(' + VisitOperand(operation, 0, Type::HalfFloat) + " * vec2(" +
+                                  GetNegate(1) + ", " + GetNegate(2) + "))";
+        return BitwiseCastResult(value, Type::HalfFloat);
+    }
+
+    std::string HMergeF32(Operation operation) {
+        return "float(toHalf2(" + Visit(operation[0]) + ")[0])";
+    }
+
+    std::string HMergeH0(Operation operation) {
+        return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[1], toHalf2(" +
+               Visit(operation[1]) + ")[0]))";
+    }
+
+    std::string HMergeH1(Operation operation) {
+        return "fromHalf2(vec2(toHalf2(" + Visit(operation[0]) + ")[0], toHalf2(" +
+               Visit(operation[1]) + ")[1]))";
+    }
+
+    std::string HPack2(Operation operation) {
+        return "utof(packHalf2x16(vec2(" + Visit(operation[0]) + ", " + Visit(operation[1]) + ")))";
+    }
+
+    template <Type type>
+    std::string LogicalLessThan(Operation operation) {
+        return GenerateBinaryInfix(operation, "<", Type::Bool, type, type);
+    }
+
+    template <Type type>
+    std::string LogicalEqual(Operation operation) {
+        return GenerateBinaryInfix(operation, "==", Type::Bool, type, type);
+    }
+
+    template <Type type>
+    std::string LogicalLessEqual(Operation operation) {
+        return GenerateBinaryInfix(operation, "<=", Type::Bool, type, type);
+    }
+
+    template <Type type>
+    std::string LogicalGreaterThan(Operation operation) {
+        return GenerateBinaryInfix(operation, ">", Type::Bool, type, type);
+    }
+
+    template <Type type>
+    std::string LogicalNotEqual(Operation operation) {
+        return GenerateBinaryInfix(operation, "!=", Type::Bool, type, type);
+    }
+
+    template <Type type>
+    std::string LogicalGreaterEqual(Operation operation) {
+        return GenerateBinaryInfix(operation, ">=", Type::Bool, type, type);
+    }
+
+    std::string LogicalFIsNan(Operation operation) {
+        return GenerateUnary(operation, "isnan", Type::Bool, Type::Float, false);
+    }
+
+    std::string LogicalAssign(Operation operation) {
+        const Node dest = operation[0];
+        const Node src = operation[1];
+
+        std::string target;
+
+        if (const auto pred = std::get_if<PredicateNode>(dest)) {
+            ASSERT_MSG(!pred->IsNegated(), "Negating logical assignment");
+
+            const auto index = pred->GetIndex();
+            switch (index) {
+            case Tegra::Shader::Pred::NeverExecute:
+            case Tegra::Shader::Pred::UnusedIndex:
+                // Writing to these predicates is a no-op
+                return {};
+            }
+            target = GetPredicate(index);
+        } else if (const auto flag = std::get_if<InternalFlagNode>(dest)) {
+            target = GetInternalFlag(flag->GetFlag());
+        }
+
+        code.AddLine(target + " = " + Visit(src) + ';');
+        return {};
+    }
+
+    std::string LogicalAnd(Operation operation) {
+        return GenerateBinaryInfix(operation, "&&", Type::Bool, Type::Bool, Type::Bool);
+    }
+
+    std::string LogicalOr(Operation operation) {
+        return GenerateBinaryInfix(operation, "||", Type::Bool, Type::Bool, Type::Bool);
+    }
+
+    std::string LogicalXor(Operation operation) {
+        return GenerateBinaryInfix(operation, "^^", Type::Bool, Type::Bool, Type::Bool);
+    }
+
+    std::string LogicalNegate(Operation operation) {
+        return GenerateUnary(operation, "!", Type::Bool, Type::Bool, false);
+    }
+
+    std::string LogicalPick2(Operation operation) {
+        const std::string pair = VisitOperand(operation, 0, Type::Bool2);
+        return pair + '[' + VisitOperand(operation, 1, Type::Uint) + ']';
+    }
+
+    std::string LogicalAll2(Operation operation) {
+        return GenerateUnary(operation, "all", Type::Bool, Type::Bool2);
+    }
+
+    std::string LogicalAny2(Operation operation) {
+        return GenerateUnary(operation, "any", Type::Bool, Type::Bool2);
+    }
+
+    std::string Logical2HLessThan(Operation operation) {
+        return GenerateBinaryCall(operation, "lessThan", Type::Bool2, Type::HalfFloat,
+                                  Type::HalfFloat);
+    }
+
+    std::string Logical2HEqual(Operation operation) {
+        return GenerateBinaryCall(operation, "equal", Type::Bool2, Type::HalfFloat,
+                                  Type::HalfFloat);
+    }
+
+    std::string Logical2HLessEqual(Operation operation) {
+        return GenerateBinaryCall(operation, "lessThanEqual", Type::Bool2, Type::HalfFloat,
+                                  Type::HalfFloat);
+    }
+
+    std::string Logical2HGreaterThan(Operation operation) {
+        return GenerateBinaryCall(operation, "greaterThan", Type::Bool2, Type::HalfFloat,
+                                  Type::HalfFloat);
+    }
+
+    std::string Logical2HNotEqual(Operation operation) {
+        return GenerateBinaryCall(operation, "notEqual", Type::Bool2, Type::HalfFloat,
+                                  Type::HalfFloat);
+    }
+
+    std::string Logical2HGreaterEqual(Operation operation) {
+        return GenerateBinaryCall(operation, "greaterThanEqual", Type::Bool2, Type::HalfFloat,
+                                  Type::HalfFloat);
+    }
+
+    std::string F4Texture(Operation operation) {
+        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+        ASSERT(meta);
+
+        std::string expr = GenerateTexture(operation, "texture");
+        if (meta->sampler.IsShadow()) {
+            expr = "vec4(" + expr + ')';
+        }
+        return expr + GetSwizzle(meta->element);
+    }
+
+    std::string F4TextureLod(Operation operation) {
+        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+        ASSERT(meta);
+
+        std::string expr = GenerateTexture(operation, "textureLod");
+        if (meta->sampler.IsShadow()) {
+            expr = "vec4(" + expr + ')';
+        }
+        return expr + GetSwizzle(meta->element);
+    }
+
+    std::string F4TextureGather(Operation operation) {
+        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+        ASSERT(meta);
+
+        return GenerateTexture(operation, "textureGather", !meta->sampler.IsShadow()) +
+               GetSwizzle(meta->element);
+    }
+
+    std::string F4TextureQueryDimensions(Operation operation) {
+        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+        ASSERT(meta);
+
+        const std::string sampler = GetSampler(meta->sampler);
+        const std::string lod = VisitOperand(operation, 0, Type::Int);
+
+        switch (meta->element) {
+        case 0:
+        case 1:
+            return "textureSize(" + sampler + ", " + lod + ')' + GetSwizzle(meta->element);
+        case 2:
+            return "0";
+        case 3:
+            return "textureQueryLevels(" + sampler + ')';
+        }
+        UNREACHABLE();
+        return "0";
+    }
+
+    std::string F4TextureQueryLod(Operation operation) {
+        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+        ASSERT(meta);
+
+        if (meta->element < 2) {
+            return "itof(int((" + GenerateTexture(operation, "textureQueryLod") + " * vec2(256))" +
+                   GetSwizzle(meta->element) + "))";
+        }
+        return "0";
+    }
+
+    std::string F4TexelFetch(Operation operation) {
+        constexpr std::array<const char*, 4> constructors = {"int", "ivec2", "ivec3", "ivec4"};
+        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
+        const auto count = static_cast<u32>(operation.GetOperandsCount());
+        ASSERT(meta);
+
+        std::string expr = "texelFetch(";
+        expr += GetSampler(meta->sampler);
+        expr += ", ";
+
+        expr += constructors[meta->coords_count - 1];
+        expr += '(';
+        for (u32 i = 0; i < count; ++i) {
+            expr += VisitOperand(operation, i, Type::Int);
+
+            if (i + 1 == meta->coords_count) {
+                expr += ')';
+            }
+            if (i + 1 < count) {
+                expr += ", ";
+            }
+        }
+        expr += ')';
+        return expr + GetSwizzle(meta->element);
+    }
+
+    std::string Branch(Operation operation) {
+        const auto target = std::get_if<ImmediateNode>(operation[0]);
+        UNIMPLEMENTED_IF(!target);
+
+        code.AddLine(fmt::format("jmp_to = 0x{:x}u;", target->GetValue()));
+        code.AddLine("break;");
+        return {};
+    }
+
+    std::string PushFlowStack(Operation operation) {
+        const auto target = std::get_if<ImmediateNode>(operation[0]);
+        UNIMPLEMENTED_IF(!target);
+
+        code.AddLine(fmt::format("flow_stack[flow_stack_top++] = 0x{:x}u;", target->GetValue()));
+        return {};
+    }
+
+    std::string PopFlowStack(Operation operation) {
+        code.AddLine("jmp_to = flow_stack[--flow_stack_top];");
+        code.AddLine("break;");
+        return {};
+    }
+
+    std::string Exit(Operation operation) {
+        if (stage != ShaderStage::Fragment) {
+            code.AddLine("return;");
             return {};
         }
-    }
-
-    ShaderWriter& shader;
-    ShaderWriter& declarations;
-    std::vector<GLSLRegister> regs;
-    std::unordered_map<Attribute::Index, Tegra::Shader::IpaMode> declr_input_attribute;
-    std::set<Attribute::Index> declr_output_attribute;
-    std::array<ConstBufferEntry, Maxwell3D::Regs::MaxConstBuffers> declr_const_buffers;
-    std::vector<SamplerEntry> used_samplers;
-    const Maxwell3D::Regs::ShaderStage& stage;
-    const std::string& suffix;
-    const Tegra::Shader::Header& header;
-    std::unordered_set<Attribute::Index> fixed_pipeline_output_attributes_used;
-    std::array<bool, Maxwell::NumClipDistances> clip_distances{};
-    u64 local_memory_size;
-};
-
-class GLSLGenerator {
-public:
-    GLSLGenerator(const std::set<Subroutine>& subroutines, const ProgramCode& program_code,
-                  u32 main_offset, Maxwell3D::Regs::ShaderStage stage, const std::string& suffix,
-                  std::size_t shader_length)
-        : subroutines(subroutines), program_code(program_code), main_offset(main_offset),
-          stage(stage), suffix(suffix), shader_length(shader_length) {
-        std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
-        local_memory_size = header.GetLocalMemorySize();
-        regs.SetLocalMemory(local_memory_size);
-        Generate(suffix);
-    }
-
-    std::string GetShaderCode() {
-        return declarations.GetResult() + shader.GetResult();
-    }
-
-    /// Returns entries in the shader that are useful for external functions
-    ShaderEntries GetEntries() const {
-        return {regs.GetConstBuffersDeclarations(), regs.GetSamplers(), regs.GetClipDistances(),
-                shader_length};
-    }
-
-private:
-    /// Gets the Subroutine object corresponding to the specified address.
-    const Subroutine& GetSubroutine(u32 begin, u32 end) const {
-        const auto iter = subroutines.find(Subroutine{begin, end, suffix});
-        ASSERT(iter != subroutines.end());
-        return *iter;
-    }
-
-    /// Generates code representing a 19-bit immediate value
-    static std::string GetImmediate19(const Instruction& instr) {
-        return fmt::format("uintBitsToFloat({})", instr.alu.GetImm20_19());
-    }
-
-    /// Generates code representing a 32-bit immediate value
-    static std::string GetImmediate32(const Instruction& instr) {
-        return fmt::format("uintBitsToFloat({})", instr.alu.GetImm20_32());
-    }
-
-    /// Generates code representing a vec2 pair unpacked from a half float immediate
-    static std::string UnpackHalfImmediate(const Instruction& instr, bool negate) {
-        const std::string immediate = GetHalfFloat(std::to_string(instr.half_imm.PackImmediates()));
-        if (!negate) {
-            return immediate;
-        }
-        const std::string negate_first = instr.half_imm.first_negate != 0 ? "-" : "";
-        const std::string negate_second = instr.half_imm.second_negate != 0 ? "-" : "";
-        const std::string negate_vec = "vec2(" + negate_first + "1, " + negate_second + "1)";
-
-        return '(' + immediate + " * " + negate_vec + ')';
-    }
-
-    /// Generates code representing a texture sampler.
-    std::string GetSampler(const Sampler& sampler, Tegra::Shader::TextureType type, bool is_array,
-                           bool is_shadow) {
-        return regs.AccessSampler(sampler, type, is_array, is_shadow);
-    }
-
-    /**
-     * Adds code that calls a subroutine.
-     * @param subroutine the subroutine to call.
-     */
-    void CallSubroutine(const Subroutine& subroutine) {
-        if (subroutine.exit_method == ExitMethod::AlwaysEnd) {
-            shader.AddLine(subroutine.GetName() + "();");
-            shader.AddLine("return true;");
-        } else if (subroutine.exit_method == ExitMethod::Conditional) {
-            shader.AddLine("if (" + subroutine.GetName() + "()) { return true; }");
-        } else {
-            shader.AddLine(subroutine.GetName() + "();");
-        }
-    }
-
-    /*
-     * Writes code that assigns a predicate boolean variable.
-     * @param pred The id of the predicate to write to.
-     * @param value The expression value to assign to the predicate.
-     */
-    void SetPredicate(u64 pred, const std::string& value) {
-        using Tegra::Shader::Pred;
-        // Can't assign to the constant predicate.
-        ASSERT(pred != static_cast<u64>(Pred::UnusedIndex));
-
-        std::string variable = 'p' + std::to_string(pred) + '_' + suffix;
-        shader.AddLine(variable + " = " + value + ';');
-        declr_predicates.insert(std::move(variable));
-    }
-
-    /*
-     * Returns the condition to use in the 'if' for a predicated instruction.
-     * @param instr Instruction to generate the if condition for.
-     * @returns string containing the predicate condition.
-     */
-    std::string GetPredicateCondition(u64 index, bool negate) {
-        using Tegra::Shader::Pred;
-        std::string variable;
-
-        // Index 7 is used as an 'Always True' condition.
-        if (index == static_cast<u64>(Pred::UnusedIndex)) {
-            variable = "true";
-        } else {
-            variable = 'p' + std::to_string(index) + '_' + suffix;
-            declr_predicates.insert(variable);
-        }
-        if (negate) {
-            return "!(" + variable + ')';
-        }
-
-        return variable;
-    }
-
-    /**
-     * Returns the comparison string to use to compare two values in the 'set' family of
-     * instructions.
-     * @param condition The condition used in the 'set'-family instruction.
-     * @param op_a First operand to use for the comparison.
-     * @param op_b Second operand to use for the comparison.
-     * @returns String corresponding to the GLSL operator that matches the desired comparison.
-     */
-    std::string GetPredicateComparison(Tegra::Shader::PredCondition condition,
-                                       const std::string& op_a, const std::string& op_b) const {
-        using Tegra::Shader::PredCondition;
-        static const std::unordered_map<PredCondition, const char*> PredicateComparisonStrings = {
-            {PredCondition::LessThan, "<"},
-            {PredCondition::Equal, "=="},
-            {PredCondition::LessEqual, "<="},
-            {PredCondition::GreaterThan, ">"},
-            {PredCondition::NotEqual, "!="},
-            {PredCondition::GreaterEqual, ">="},
-            {PredCondition::LessThanWithNan, "<"},
-            {PredCondition::NotEqualWithNan, "!="},
-            {PredCondition::LessEqualWithNan, "<="},
-            {PredCondition::GreaterThanWithNan, ">"},
-            {PredCondition::GreaterEqualWithNan, ">="}};
-
-        const auto& comparison{PredicateComparisonStrings.find(condition)};
-        UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonStrings.end(),
-                             "Unknown predicate comparison operation");
-
-        std::string predicate{'(' + op_a + ") " + comparison->second + " (" + op_b + ')'};
-        if (condition == PredCondition::LessThanWithNan ||
-            condition == PredCondition::NotEqualWithNan ||
-            condition == PredCondition::LessEqualWithNan ||
-            condition == PredCondition::GreaterThanWithNan ||
-            condition == PredCondition::GreaterEqualWithNan) {
-            predicate += " || isnan(" + op_a + ") || isnan(" + op_b + ')';
-        }
-
-        return predicate;
-    }
-
-    /**
-     * Returns the operator string to use to combine two predicates in the 'setp' family of
-     * instructions.
-     * @params operation The operator used in the 'setp'-family instruction.
-     * @returns String corresponding to the GLSL operator that matches the desired operator.
-     */
-    std::string GetPredicateCombiner(Tegra::Shader::PredOperation operation) const {
-        using Tegra::Shader::PredOperation;
-        static const std::unordered_map<PredOperation, const char*> PredicateOperationStrings = {
-            {PredOperation::And, "&&"},
-            {PredOperation::Or, "||"},
-            {PredOperation::Xor, "^^"},
+        const auto& used_registers = ir.GetRegisters();
+        const auto SafeGetRegister = [&](u32 reg) -> std::string {
+            // TODO(Rodrigo): Replace with contains once C++20 releases
+            if (used_registers.find(reg) != used_registers.end()) {
+                return GetRegister(reg);
+            }
+            return "0.0f";
         };
 
-        auto op = PredicateOperationStrings.find(operation);
-        UNIMPLEMENTED_IF_MSG(op == PredicateOperationStrings.end(), "Unknown predicate operation");
-        return op->second;
-    }
+        UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Sample mask write is unimplemented");
 
-    /**
-     * Transforms the input string GLSL operand into one that applies the abs() function and negates
-     * the output if necessary. When both abs and neg are true, the negation will be applied after
-     * taking the absolute value.
-     * @param operand The input operand to take the abs() of, negate, or both.
-     * @param abs Whether to apply the abs() function to the input operand.
-     * @param neg Whether to negate the input operand.
-     * @returns String corresponding to the operand after being transformed by the abs() and
-     * negation operations.
-     */
-    static std::string GetOperandAbsNeg(const std::string& operand, bool abs, bool neg) {
-        std::string result = operand;
-
-        if (abs) {
-            result = "abs(" + result + ')';
-        }
-
-        if (neg) {
-            result = "-(" + result + ')';
-        }
-
-        return result;
-    }
-
-    /*
-     * Transforms the input string GLSL operand into an unpacked half float pair.
-     * @note This function returns a float type pair instead of a half float pair. This is because
-     * real half floats are not standardized in GLSL but unpackHalf2x16 (which returns a vec2) is.
-     * @param operand Input operand. It has to be an unsigned integer.
-     * @param type How to unpack the unsigned integer to a half float pair.
-     * @param abs Get the absolute value of unpacked half floats.
-     * @param neg Get the negative value of unpacked half floats.
-     * @returns String corresponding to a half float pair.
-     */
-    static std::string GetHalfFloat(const std::string& operand,
-                                    Tegra::Shader::HalfType type = Tegra::Shader::HalfType::H0_H1,
-                                    bool abs = false, bool neg = false) {
-        // "vec2" calls emitted in this function are intended to alias components.
-        const std::string value = [&]() {
-            switch (type) {
-            case Tegra::Shader::HalfType::H0_H1:
-                return "unpackHalf2x16(" + operand + ')';
-            case Tegra::Shader::HalfType::F32:
-                return "vec2(uintBitsToFloat(" + operand + "))";
-            case Tegra::Shader::HalfType::H0_H0:
-            case Tegra::Shader::HalfType::H1_H1: {
-                const bool high = type == Tegra::Shader::HalfType::H1_H1;
-                const char unpack_index = "xy"[high ? 1 : 0];
-                return "vec2(unpackHalf2x16(" + operand + ")." + unpack_index + ')';
-            }
-            default:
-                UNREACHABLE();
-                return std::string("vec2(0)");
-            }
-        }();
-
-        return GetOperandAbsNeg(value, abs, neg);
-    }
-
-    /*
-     * Returns whether the instruction at the specified offset is a 'sched' instruction.
-     * Sched instructions always appear before a sequence of 3 instructions.
-     */
-    bool IsSchedInstruction(u32 offset) const {
-        // sched instructions appear once every 4 instructions.
-        static constexpr std::size_t SchedPeriod = 4;
-        u32 absolute_offset = offset - main_offset;
-
-        return (absolute_offset % SchedPeriod) == 0;
-    }
-
-    void WriteLogicOperation(Register dest, LogicOperation logic_op, const std::string& op_a,
-                             const std::string& op_b,
-                             Tegra::Shader::PredicateResultMode predicate_mode,
-                             Tegra::Shader::Pred predicate, const bool set_cc) {
-        std::string result{};
-        switch (logic_op) {
-        case LogicOperation::And: {
-            result = '(' + op_a + " & " + op_b + ')';
-            break;
-        }
-        case LogicOperation::Or: {
-            result = '(' + op_a + " | " + op_b + ')';
-            break;
-        }
-        case LogicOperation::Xor: {
-            result = '(' + op_a + " ^ " + op_b + ')';
-            break;
-        }
-        case LogicOperation::PassB: {
-            result = op_b;
-            break;
-        }
-        default:
-            UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op));
-        }
-
-        if (dest != Tegra::Shader::Register::ZeroIndex) {
-            regs.SetRegisterToInteger(dest, true, 0, result, 1, 1, false, set_cc);
-        }
-
-        using Tegra::Shader::PredicateResultMode;
-        // Write the predicate value depending on the predicate mode.
-        switch (predicate_mode) {
-        case PredicateResultMode::None:
-            // Do nothing.
-            return;
-        case PredicateResultMode::NotZero:
-            // Set the predicate to true if the result is not zero.
-            SetPredicate(static_cast<u64>(predicate), '(' + result + ") != 0");
-            break;
-        default:
-            UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}",
-                              static_cast<u32>(predicate_mode));
-        }
-    }
-
-    void WriteLop3Instruction(Register dest, const std::string& op_a, const std::string& op_b,
-                              const std::string& op_c, const std::string& imm_lut,
-                              const bool set_cc) {
-        if (dest == Tegra::Shader::Register::ZeroIndex) {
-            return;
-        }
-
-        static constexpr std::array<const char*, 32> shift_amounts = {
-            "0",  "1",  "2",  "3",  "4",  "5",  "6",  "7",  "8",  "9",  "10",
-            "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21",
-            "22", "23", "24", "25", "26", "27", "28", "29", "30", "31"};
-
-        std::string result;
-        result += '(';
-
-        for (std::size_t i = 0; i < shift_amounts.size(); ++i) {
-            if (i)
-                result += '|';
-            result += "(((" + imm_lut + " >> (((" + op_c + " >> " + shift_amounts[i] +
-                      ") & 1) | ((" + op_b + " >> " + shift_amounts[i] + ") & 1) << 1 | ((" + op_a +
-                      " >> " + shift_amounts[i] + ") & 1) << 2)) & 1) << " + shift_amounts[i] + ")";
-        }
-
-        result += ')';
-
-        regs.SetRegisterToInteger(dest, true, 0, result, 1, 1, false, set_cc);
-    }
-
-    void WriteTexsInstructionFloat(const Instruction& instr, const std::string& texture) {
-        // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
-        // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
-
-        std::size_t written_components = 0;
-        for (u32 component = 0; component < 4; ++component) {
-            if (!instr.texs.IsComponentEnabled(component)) {
-                continue;
-            }
-
-            if (written_components < 2) {
-                // Write the first two swizzle components to gpr0 and gpr0+1
-                regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false, false,
-                                        written_components % 2);
-            } else {
-                ASSERT(instr.texs.HasTwoDestinations());
-                // Write the rest of the swizzle components to gpr28 and gpr28+1
-                regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false, false,
-                                        written_components % 2);
-            }
-
-            ++written_components;
-        }
-    }
-
-    void WriteTexsInstructionHalfFloat(const Instruction& instr, const std::string& texture) {
-        // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
-        // float instruction).
-
-        std::array<std::string, 4> components;
-        u32 written_components = 0;
-
-        for (u32 component = 0; component < 4; ++component) {
-            if (!instr.texs.IsComponentEnabled(component))
-                continue;
-            components[written_components++] = texture + GetSwizzle(component);
-        }
-        if (written_components == 0)
-            return;
-
-        const auto BuildComponent = [&](std::string low, std::string high, bool high_enabled) {
-            return "vec2(" + low + ", " + (high_enabled ? high : "0") + ')';
-        };
-
-        regs.SetRegisterToHalfFloat(
-            instr.gpr0, 0, BuildComponent(components[0], components[1], written_components > 1),
-            Tegra::Shader::HalfMerge::H0_H1, 1, 1);
-
-        if (written_components > 2) {
-            ASSERT(instr.texs.HasTwoDestinations());
-            regs.SetRegisterToHalfFloat(
-                instr.gpr28, 0,
-                BuildComponent(components[2], components[3], written_components > 3),
-                Tegra::Shader::HalfMerge::H0_H1, 1, 1);
-        }
-    }
-
-    static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
-        switch (texture_type) {
-        case Tegra::Shader::TextureType::Texture1D:
-            return 1;
-        case Tegra::Shader::TextureType::Texture2D:
-            return 2;
-        case Tegra::Shader::TextureType::Texture3D:
-        case Tegra::Shader::TextureType::TextureCube:
-            return 3;
-        default:
-            UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
-            return 0;
-        }
-    }
-
-    /*
-     * Emits code to push the input target address to the flow address stack, incrementing the stack
-     * top.
-     */
-    void EmitPushToFlowStack(u32 target) {
-        const auto scope = shader.Scope();
-
-        shader.AddLine("flow_stack[flow_stack_top] = " + std::to_string(target) + "u;");
-        shader.AddLine("flow_stack_top++;");
-    }
-
-    /*
-     * Emits code to pop an address from the flow address stack, setting the jump address to the
-     * popped address and decrementing the stack top.
-     */
-    void EmitPopFromFlowStack() {
-        const auto scope = shader.Scope();
-
-        shader.AddLine("flow_stack_top--;");
-        shader.AddLine("jmp_to = flow_stack[flow_stack_top];");
-        shader.AddLine("break;");
-    }
-
-    /// Writes the output values from a fragment shader to the corresponding GLSL output variables.
-    void EmitFragmentOutputsWrite() {
-        ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
-
-        UNIMPLEMENTED_IF_MSG(header.ps.omap.sample_mask != 0, "Samplemask write is unimplemented");
-
-        shader.AddLine("if (alpha_test[0] != 0) {");
-        ++shader.scope;
+        code.AddLine("if (alpha_test[0] != 0) {");
+        ++code.scope;
         // We start on the register containing the alpha value in the first RT.
         u32 current_reg = 3;
-        for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets;
-             ++render_target) {
+        for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
             // TODO(Blinkhawk): verify the behavior of alpha testing on hardware when
             // multiple render targets are used.
             if (header.ps.IsColorComponentOutputEnabled(render_target, 0) ||
                 header.ps.IsColorComponentOutputEnabled(render_target, 1) ||
                 header.ps.IsColorComponentOutputEnabled(render_target, 2) ||
                 header.ps.IsColorComponentOutputEnabled(render_target, 3)) {
-                shader.AddLine(fmt::format("if (!AlphaFunc({})) discard;",
-                                           regs.GetRegisterAsFloat(current_reg)));
+                code.AddLine(
+                    fmt::format("if (!AlphaFunc({})) discard;", SafeGetRegister(current_reg)));
                 current_reg += 4;
             }
         }
-        --shader.scope;
-        shader.AddLine('}');
+        --code.scope;
+        code.AddLine('}');
 
         // Write the color outputs using the data in the shader registers, disabled
         // rendertargets/components are skipped in the register assignment.
         current_reg = 0;
-        for (u32 render_target = 0; render_target < Maxwell3D::Regs::NumRenderTargets;
-             ++render_target) {
+        for (u32 render_target = 0; render_target < Maxwell::NumRenderTargets; ++render_target) {
             // TODO(Subv): Figure out how dual-source blending is configured in the Switch.
             for (u32 component = 0; component < 4; ++component) {
                 if (header.ps.IsColorComponentOutputEnabled(render_target, component)) {
-                    shader.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component,
-                                               regs.GetRegisterAsFloat(current_reg)));
+                    code.AddLine(fmt::format("FragColor{}[{}] = {};", render_target, component,
+                                             SafeGetRegister(current_reg)));
                     ++current_reg;
                 }
             }
@@ -1508,2443 +1270,259 @@ private:
         if (header.ps.omap.depth) {
             // The depth output is always 2 registers after the last color output, and current_reg
             // already contains one past the last color register.
-
-            shader.AddLine(
-                "gl_FragDepth = " +
-                regs.GetRegisterAsFloat(static_cast<Tegra::Shader::Register>(current_reg) + 1) +
-                ';');
+            code.AddLine("gl_FragDepth = " + SafeGetRegister(current_reg + 1) + ';');
         }
+
+        code.AddLine("return;");
+        return {};
     }
 
-    /// Unpacks a video instruction operand (e.g. VMAD).
-    std::string GetVideoOperand(const std::string& op, bool is_chunk, bool is_signed,
-                                Tegra::Shader::VideoType type, u64 byte_height) {
-        const std::string value = [&]() {
-            if (!is_chunk) {
-                const auto offset = static_cast<u32>(byte_height * 8);
-                return "((" + op + " >> " + std::to_string(offset) + ") & 0xff)";
-            }
-            const std::string zero = "0";
+    std::string Discard(Operation operation) {
+        // Enclose "discard" in a conditional, so that GLSL compilation does not complain
+        // about unexecuted instructions that may follow this.
+        code.AddLine("if (true) {");
+        ++code.scope;
+        code.AddLine("discard;");
+        --code.scope;
+        code.AddLine("}");
+        return {};
+    }
 
-            switch (type) {
-            case Tegra::Shader::VideoType::Size16_Low:
-                return '(' + op + " & 0xffff)";
-            case Tegra::Shader::VideoType::Size16_High:
-                return '(' + op + " >> 16)";
-            case Tegra::Shader::VideoType::Size32:
-                // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when
-                // this type is used (1 * 1 + 0 == 0x5b800000). Until a better
-                // explanation is found: abort.
-                UNIMPLEMENTED();
-                return zero;
-            case Tegra::Shader::VideoType::Invalid:
-                UNREACHABLE_MSG("Invalid instruction encoding");
-                return zero;
-            default:
-                UNREACHABLE();
-                return zero;
-            }
-        }();
+    std::string EmitVertex(Operation operation) {
+        ASSERT_MSG(stage == ShaderStage::Geometry,
+                   "EmitVertex is expected to be used in a geometry shader.");
 
-        if (is_signed) {
-            return "int(" + value + ')';
-        }
-        return value;
+        // If a geometry shader is attached, it will always flip (it's the last stage before
+        // fragment). For more info about flipping, refer to gl_shader_gen.cpp.
+        code.AddLine("position.xy *= viewport_flip.xy;");
+        code.AddLine("gl_Position = position;");
+        code.AddLine("position.w = 1.0;");
+        code.AddLine("EmitVertex();");
+        return {};
+    }
+
+    std::string EndPrimitive(Operation operation) {
+        ASSERT_MSG(stage == ShaderStage::Geometry,
+                   "EndPrimitive is expected to be used in a geometry shader.");
+
+        code.AddLine("EndPrimitive();");
+        return {};
+    }
+
+    std::string YNegate(Operation operation) {
+        // Config pack's third value is Y_NEGATE's state.
+        return "uintBitsToFloat(config_pack[2])";
+    }
+
+    static constexpr OperationDecompilersArray operation_decompilers = {
+        &GLSLDecompiler::Assign,
+
+        &GLSLDecompiler::Select,
+
+        &GLSLDecompiler::Add<Type::Float>,
+        &GLSLDecompiler::Mul<Type::Float>,
+        &GLSLDecompiler::Div<Type::Float>,
+        &GLSLDecompiler::Fma<Type::Float>,
+        &GLSLDecompiler::Negate<Type::Float>,
+        &GLSLDecompiler::Absolute<Type::Float>,
+        &GLSLDecompiler::FClamp,
+        &GLSLDecompiler::Min<Type::Float>,
+        &GLSLDecompiler::Max<Type::Float>,
+        &GLSLDecompiler::FCos,
+        &GLSLDecompiler::FSin,
+        &GLSLDecompiler::FExp2,
+        &GLSLDecompiler::FLog2,
+        &GLSLDecompiler::FInverseSqrt,
+        &GLSLDecompiler::FSqrt,
+        &GLSLDecompiler::FRoundEven,
+        &GLSLDecompiler::FFloor,
+        &GLSLDecompiler::FCeil,
+        &GLSLDecompiler::FTrunc,
+        &GLSLDecompiler::FCastInteger<Type::Int>,
+        &GLSLDecompiler::FCastInteger<Type::Uint>,
+
+        &GLSLDecompiler::Add<Type::Int>,
+        &GLSLDecompiler::Mul<Type::Int>,
+        &GLSLDecompiler::Div<Type::Int>,
+        &GLSLDecompiler::Negate<Type::Int>,
+        &GLSLDecompiler::Absolute<Type::Int>,
+        &GLSLDecompiler::Min<Type::Int>,
+        &GLSLDecompiler::Max<Type::Int>,
+
+        &GLSLDecompiler::ICastFloat,
+        &GLSLDecompiler::ICastUnsigned,
+        &GLSLDecompiler::LogicalShiftLeft<Type::Int>,
+        &GLSLDecompiler::ILogicalShiftRight,
+        &GLSLDecompiler::IArithmeticShiftRight,
+        &GLSLDecompiler::BitwiseAnd<Type::Int>,
+        &GLSLDecompiler::BitwiseOr<Type::Int>,
+        &GLSLDecompiler::BitwiseXor<Type::Int>,
+        &GLSLDecompiler::BitwiseNot<Type::Int>,
+        &GLSLDecompiler::BitfieldInsert<Type::Int>,
+        &GLSLDecompiler::BitfieldExtract<Type::Int>,
+        &GLSLDecompiler::BitCount<Type::Int>,
+
+        &GLSLDecompiler::Add<Type::Uint>,
+        &GLSLDecompiler::Mul<Type::Uint>,
+        &GLSLDecompiler::Div<Type::Uint>,
+        &GLSLDecompiler::Min<Type::Uint>,
+        &GLSLDecompiler::Max<Type::Uint>,
+        &GLSLDecompiler::UCastFloat,
+        &GLSLDecompiler::UCastSigned,
+        &GLSLDecompiler::LogicalShiftLeft<Type::Uint>,
+        &GLSLDecompiler::UShiftRight,
+        &GLSLDecompiler::UShiftRight,
+        &GLSLDecompiler::BitwiseAnd<Type::Uint>,
+        &GLSLDecompiler::BitwiseOr<Type::Uint>,
+        &GLSLDecompiler::BitwiseXor<Type::Uint>,
+        &GLSLDecompiler::BitwiseNot<Type::Uint>,
+        &GLSLDecompiler::BitfieldInsert<Type::Uint>,
+        &GLSLDecompiler::BitfieldExtract<Type::Uint>,
+        &GLSLDecompiler::BitCount<Type::Uint>,
+
+        &GLSLDecompiler::Add<Type::HalfFloat>,
+        &GLSLDecompiler::Mul<Type::HalfFloat>,
+        &GLSLDecompiler::Fma<Type::HalfFloat>,
+        &GLSLDecompiler::Absolute<Type::HalfFloat>,
+        &GLSLDecompiler::HNegate,
+        &GLSLDecompiler::HMergeF32,
+        &GLSLDecompiler::HMergeH0,
+        &GLSLDecompiler::HMergeH1,
+        &GLSLDecompiler::HPack2,
+
+        &GLSLDecompiler::LogicalAssign,
+        &GLSLDecompiler::LogicalAnd,
+        &GLSLDecompiler::LogicalOr,
+        &GLSLDecompiler::LogicalXor,
+        &GLSLDecompiler::LogicalNegate,
+        &GLSLDecompiler::LogicalPick2,
+        &GLSLDecompiler::LogicalAll2,
+        &GLSLDecompiler::LogicalAny2,
+
+        &GLSLDecompiler::LogicalLessThan<Type::Float>,
+        &GLSLDecompiler::LogicalEqual<Type::Float>,
+        &GLSLDecompiler::LogicalLessEqual<Type::Float>,
+        &GLSLDecompiler::LogicalGreaterThan<Type::Float>,
+        &GLSLDecompiler::LogicalNotEqual<Type::Float>,
+        &GLSLDecompiler::LogicalGreaterEqual<Type::Float>,
+        &GLSLDecompiler::LogicalFIsNan,
+
+        &GLSLDecompiler::LogicalLessThan<Type::Int>,
+        &GLSLDecompiler::LogicalEqual<Type::Int>,
+        &GLSLDecompiler::LogicalLessEqual<Type::Int>,
+        &GLSLDecompiler::LogicalGreaterThan<Type::Int>,
+        &GLSLDecompiler::LogicalNotEqual<Type::Int>,
+        &GLSLDecompiler::LogicalGreaterEqual<Type::Int>,
+
+        &GLSLDecompiler::LogicalLessThan<Type::Uint>,
+        &GLSLDecompiler::LogicalEqual<Type::Uint>,
+        &GLSLDecompiler::LogicalLessEqual<Type::Uint>,
+        &GLSLDecompiler::LogicalGreaterThan<Type::Uint>,
+        &GLSLDecompiler::LogicalNotEqual<Type::Uint>,
+        &GLSLDecompiler::LogicalGreaterEqual<Type::Uint>,
+
+        &GLSLDecompiler::Logical2HLessThan,
+        &GLSLDecompiler::Logical2HEqual,
+        &GLSLDecompiler::Logical2HLessEqual,
+        &GLSLDecompiler::Logical2HGreaterThan,
+        &GLSLDecompiler::Logical2HNotEqual,
+        &GLSLDecompiler::Logical2HGreaterEqual,
+
+        &GLSLDecompiler::F4Texture,
+        &GLSLDecompiler::F4TextureLod,
+        &GLSLDecompiler::F4TextureGather,
+        &GLSLDecompiler::F4TextureQueryDimensions,
+        &GLSLDecompiler::F4TextureQueryLod,
+        &GLSLDecompiler::F4TexelFetch,
+
+        &GLSLDecompiler::Branch,
+        &GLSLDecompiler::PushFlowStack,
+        &GLSLDecompiler::PopFlowStack,
+        &GLSLDecompiler::Exit,
+        &GLSLDecompiler::Discard,
+
+        &GLSLDecompiler::EmitVertex,
+        &GLSLDecompiler::EndPrimitive,
+
+        &GLSLDecompiler::YNegate,
     };
 
-    /// Gets the A operand for a video instruction.
-    std::string GetVideoOperandA(Instruction instr) {
-        return GetVideoOperand(regs.GetRegisterAsInteger(instr.gpr8, 0, false),
-                               instr.video.is_byte_chunk_a != 0, instr.video.signed_a,
-                               instr.video.type_a, instr.video.byte_height_a);
+    std::string GetRegister(u32 index) const {
+        return GetDeclarationWithSuffix(index, "gpr");
     }
 
-    /// Gets the B operand for a video instruction.
-    std::string GetVideoOperandB(Instruction instr) {
-        if (instr.video.use_register_b) {
-            return GetVideoOperand(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
-                                   instr.video.is_byte_chunk_b != 0, instr.video.signed_b,
-                                   instr.video.type_b, instr.video.byte_height_b);
-        } else {
-            return '(' +
-                   std::to_string(instr.video.signed_b ? static_cast<s16>(instr.alu.GetImm20_16())
-                                                       : instr.alu.GetImm20_16()) +
-                   ')';
-        }
+    std::string GetPredicate(Tegra::Shader::Pred pred) const {
+        return GetDeclarationWithSuffix(static_cast<u32>(pred), "pred");
     }
 
-    std::pair<size_t, std::string> ValidateAndGetCoordinateElement(
-        const Tegra::Shader::TextureType texture_type, const bool depth_compare,
-        const bool is_array, const bool lod_bias_enabled, size_t max_coords, size_t max_inputs) {
-        const size_t coord_count = TextureCoordinates(texture_type);
-
-        size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
-        const size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
-        if (total_coord_count > max_coords || total_reg_count > max_inputs) {
-            UNIMPLEMENTED_MSG("Unsupported Texture operation");
-            total_coord_count = std::min(total_coord_count, max_coords);
-        }
-        // 1D.DC opengl is using a vec3 but 2nd component is ignored later.
-        total_coord_count +=
-            (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D)
-                ? 1
-                : 0;
-
-        constexpr std::array<const char*, 5> coord_container{
-            {"", "float coord = (", "vec2 coord = vec2(", "vec3 coord = vec3(",
-             "vec4 coord = vec4("}};
-
-        return std::pair<size_t, std::string>(coord_count, coord_container[total_coord_count]);
+    std::string GetInputAttribute(Attribute::Index attribute) const {
+        const auto index{static_cast<u32>(attribute) -
+                         static_cast<u32>(Attribute::Index::Attribute_0)};
+        return GetDeclarationWithSuffix(index, "input_attr");
     }
 
-    std::string GetTextureCode(const Tegra::Shader::Instruction& instr,
-                               const Tegra::Shader::TextureType texture_type,
-                               const Tegra::Shader::TextureProcessMode process_mode,
-                               const bool depth_compare, const bool is_array,
-                               const size_t bias_offset) {
-
-        if ((texture_type == Tegra::Shader::TextureType::Texture3D &&
-             (is_array || depth_compare)) ||
-            (texture_type == Tegra::Shader::TextureType::TextureCube && is_array &&
-             depth_compare)) {
-            UNIMPLEMENTED_MSG("This method is not supported.");
-        }
-
-        const std::string sampler =
-            GetSampler(instr.sampler, texture_type, is_array, depth_compare);
-
-        const bool lod_needed = process_mode == Tegra::Shader::TextureProcessMode::LZ ||
-                                process_mode == Tegra::Shader::TextureProcessMode::LL ||
-                                process_mode == Tegra::Shader::TextureProcessMode::LLA;
-
-        // LOD selection (either via bias or explicit textureLod) not supported in GL for
-        // sampler2DArrayShadow and samplerCubeArrayShadow.
-        const bool gl_lod_supported = !(
-            (texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
-            (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare));
-
-        const std::string read_method = lod_needed && gl_lod_supported ? "textureLod(" : "texture(";
-        std::string texture = read_method + sampler + ", coord";
-
-        UNIMPLEMENTED_IF(process_mode != Tegra::Shader::TextureProcessMode::None &&
-                         !gl_lod_supported);
-
-        if (process_mode != Tegra::Shader::TextureProcessMode::None && gl_lod_supported) {
-            if (process_mode == Tegra::Shader::TextureProcessMode::LZ) {
-                texture += ", 0.0";
-            } else {
-                // If present, lod or bias are always stored in the register indexed by the
-                // gpr20
-                // field with an offset depending on the usage of the other registers
-                texture += ',' + regs.GetRegisterAsFloat(instr.gpr20.Value() + bias_offset);
-            }
-        }
-        texture += ")";
-        return texture;
+    std::string GetOutputAttribute(Attribute::Index attribute) const {
+        const auto index{static_cast<u32>(attribute) -
+                         static_cast<u32>(Attribute::Index::Attribute_0)};
+        return GetDeclarationWithSuffix(index, "output_attr");
     }
 
-    std::pair<std::string, std::string> GetTEXCode(
-        const Instruction& instr, const Tegra::Shader::TextureType texture_type,
-        const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare,
-        const bool is_array) {
-        const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
-                                       process_mode != Tegra::Shader::TextureProcessMode::LZ);
-
-        const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement(
-            texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
-        // If enabled arrays index is always stored in the gpr8 field
-        const u64 array_register = instr.gpr8.Value();
-        // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
-        const u64 coord_register = array_register + (is_array ? 1 : 0);
-
-        std::string coord = coord_dcl;
-        for (size_t i = 0; i < coord_count;) {
-            coord += regs.GetRegisterAsFloat(coord_register + i);
-            ++i;
-            if (i != coord_count) {
-                coord += ',';
-            }
-        }
-        // 1D.DC in opengl the 2nd component is ignored.
-        if (depth_compare && !is_array && texture_type == Tegra::Shader::TextureType::Texture1D) {
-            coord += ",0.0";
-        }
-        if (is_array) {
-            coord += ',' + regs.GetRegisterAsInteger(array_register);
-        }
-        if (depth_compare) {
-            // Depth is always stored in the register signaled by gpr20
-            // or in the next register if lod or bias are used
-            const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
-            coord += ',' + regs.GetRegisterAsFloat(depth_register);
-        }
-        coord += ");";
-        return std::make_pair(
-            coord, GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0));
+    std::string GetConstBuffer(u32 index) const {
+        return GetDeclarationWithSuffix(index, "cbuf");
     }
 
-    std::pair<std::string, std::string> GetTEXSCode(
-        const Instruction& instr, const Tegra::Shader::TextureType texture_type,
-        const Tegra::Shader::TextureProcessMode process_mode, const bool depth_compare,
-        const bool is_array) {
-        const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
-                                       process_mode != Tegra::Shader::TextureProcessMode::LZ);
-
-        const auto [coord_count, coord_dcl] = ValidateAndGetCoordinateElement(
-            texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
-        // If enabled arrays index is always stored in the gpr8 field
-        const u64 array_register = instr.gpr8.Value();
-        // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
-        const u64 coord_register = array_register + (is_array ? 1 : 0);
-        const u64 last_coord_register =
-            (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
-                ? static_cast<u64>(instr.gpr20.Value())
-                : coord_register + 1;
-
-        std::string coord = coord_dcl;
-        for (size_t i = 0; i < coord_count; ++i) {
-            const bool last = (i == (coord_count - 1)) && (coord_count > 1);
-            coord += regs.GetRegisterAsFloat(last ? last_coord_register : coord_register + i);
-            if (i < coord_count - 1) {
-                coord += ',';
-            }
-        }
-
-        if (is_array) {
-            coord += ',' + regs.GetRegisterAsInteger(array_register);
-        }
-        if (depth_compare) {
-            // Depth is always stored in the register signaled by gpr20
-            // or in the next register if lod or bias are used
-            const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
-            coord += ',' + regs.GetRegisterAsFloat(depth_register);
-        }
-        coord += ");";
-
-        return std::make_pair(coord,
-                              GetTextureCode(instr, texture_type, process_mode, depth_compare,
-                                             is_array, (coord_count > 2 ? 1 : 0)));
+    std::string GetConstBufferBlock(u32 index) const {
+        return GetDeclarationWithSuffix(index, "cbuf_block");
     }
 
-    std::pair<std::string, std::string> GetTLD4Code(const Instruction& instr,
-                                                    const Tegra::Shader::TextureType texture_type,
-                                                    const bool depth_compare, const bool is_array) {
-
-        const size_t coord_count = TextureCoordinates(texture_type);
-        const size_t total_coord_count = coord_count + (is_array ? 1 : 0);
-        const size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
-
-        constexpr std::array<const char*, 5> coord_container{
-            {"", "", "vec2 coord = vec2(", "vec3 coord = vec3(", "vec4 coord = vec4("}};
-
-        // If enabled arrays index is always stored in the gpr8 field
-        const u64 array_register = instr.gpr8.Value();
-        // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
-        const u64 coord_register = array_register + (is_array ? 1 : 0);
-
-        std::string coord = coord_container[total_coord_count];
-        for (size_t i = 0; i < coord_count;) {
-            coord += regs.GetRegisterAsFloat(coord_register + i);
-            ++i;
-            if (i != coord_count) {
-                coord += ',';
-            }
-        }
-
-        if (is_array) {
-            coord += ',' + regs.GetRegisterAsInteger(array_register);
-        }
-        coord += ");";
-
-        const std::string sampler =
-            GetSampler(instr.sampler, texture_type, is_array, depth_compare);
-
-        std::string texture = "textureGather(" + sampler + ", coord, ";
-        if (depth_compare) {
-            // Depth is always stored in the register signaled by gpr20
-            texture += regs.GetRegisterAsFloat(instr.gpr20.Value()) + ')';
-        } else {
-            texture += std::to_string(instr.tld4.component) + ')';
-        }
-        return std::make_pair(coord, texture);
+    std::string GetLocalMemory() const {
+        return "lmem_" + suffix;
     }
 
-    std::pair<std::string, std::string> GetTLDSCode(const Instruction& instr,
-                                                    const Tegra::Shader::TextureType texture_type,
-                                                    const bool is_array) {
+    std::string GetInternalFlag(InternalFlag flag) const {
+        constexpr std::array<const char*, 4> InternalFlagNames = {"zero_flag", "sign_flag",
+                                                                  "carry_flag", "overflow_flag"};
+        const auto index = static_cast<u32>(flag);
+        ASSERT(index < static_cast<u32>(InternalFlag::Amount));
 
-        const size_t coord_count = TextureCoordinates(texture_type);
-        const size_t total_coord_count = coord_count + (is_array ? 1 : 0);
-        const bool lod_enabled =
-            instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL;
-
-        constexpr std::array<const char*, 4> coord_container{
-            {"", "int coords = (", "ivec2 coords = ivec2(", "ivec3 coords = ivec3("}};
-
-        std::string coord = coord_container[total_coord_count];
-
-        // If enabled arrays index is always stored in the gpr8 field
-        const u64 array_register = instr.gpr8.Value();
-
-        // if is array gpr20 is used
-        const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
-
-        const u64 last_coord_register =
-            ((coord_count > 2) || (coord_count == 2 && !lod_enabled)) && !is_array
-                ? static_cast<u64>(instr.gpr20.Value())
-                : coord_register + 1;
-
-        for (size_t i = 0; i < coord_count; ++i) {
-            const bool last = (i == (coord_count - 1)) && (coord_count > 1);
-            coord += regs.GetRegisterAsInteger(last ? last_coord_register : coord_register + i);
-            if (i < coord_count - 1) {
-                coord += ',';
-            }
-        }
-        if (is_array) {
-            coord += ',' + regs.GetRegisterAsInteger(array_register);
-        }
-        coord += ");";
-
-        const std::string sampler = GetSampler(instr.sampler, texture_type, is_array, false);
-
-        std::string texture = "texelFetch(" + sampler + ", coords";
-
-        if (lod_enabled) {
-            // When lod is used always is in grp20
-            texture += ", " + regs.GetRegisterAsInteger(instr.gpr20) + ')';
-        } else {
-            texture += ", 0)";
-        }
-        return std::make_pair(coord, texture);
+        return std::string(InternalFlagNames[index]) + '_' + suffix;
     }
 
-    /**
-     * Compiles a single instruction from Tegra to GLSL.
-     * @param offset the offset of the Tegra shader instruction.
-     * @return the offset of the next instruction to execute. Usually it is the current offset
-     * + 1. If the current instruction always terminates the program, returns PROGRAM_END.
-     */
-    u32 CompileInstr(u32 offset) {
-        // Ignore sched instructions when generating code.
-        if (IsSchedInstruction(offset)) {
-            return offset + 1;
-        }
-
-        const Instruction instr = {program_code[offset]};
-        const auto opcode = OpCode::Decode(instr);
-
-        // Decoding failure
-        if (!opcode) {
-            UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value);
-            return offset + 1;
-        }
-
-        shader.AddLine(
-            fmt::format("// {}: {} (0x{:016x})", offset, opcode->get().GetName(), instr.value));
-
-        using Tegra::Shader::Pred;
-        UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
-                             "NeverExecute predicate not implemented");
-
-        // Some instructions (like SSY) don't have a predicate field, they are always
-        // unconditionally executed.
-        bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->get().GetId());
-
-        if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
-            shader.AddLine("if (" +
-                           GetPredicateCondition(instr.pred.pred_index, instr.negate_pred != 0) +
-                           ')');
-            shader.AddLine('{');
-            ++shader.scope;
-        }
-
-        switch (opcode->get().GetType()) {
-        case OpCode::Type::Arithmetic: {
-            std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
-
-            std::string op_b;
-
-            if (instr.is_b_imm) {
-                op_b = GetImmediate19(instr);
-            } else {
-                if (instr.is_b_gpr) {
-                    op_b = regs.GetRegisterAsFloat(instr.gpr20);
-                } else {
-                    op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                           GLSLRegister::Type::Float);
-                }
-            }
-
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::MOV_C:
-            case OpCode::Id::MOV_R: {
-                // MOV does not have neither 'abs' nor 'neg' bits.
-                regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
-                break;
-            }
-
-            case OpCode::Id::FMUL_C:
-            case OpCode::Id::FMUL_R:
-            case OpCode::Id::FMUL_IMM: {
-                // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
-                UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0,
-                                     "FMUL tab5cb8_2({}) is not implemented",
-                                     instr.fmul.tab5cb8_2.Value());
-                UNIMPLEMENTED_IF_MSG(
-                    instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
-                    instr.fmul.tab5c68_0
-                        .Value()); // SMO typical sends 1 here which seems to be the default
-
-                op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
-
-                std::string postfactor_op;
-                if (instr.fmul.postfactor != 0) {
-                    s8 postfactor = static_cast<s8>(instr.fmul.postfactor);
-
-                    // postfactor encoded as 3-bit 1's complement in instruction,
-                    // interpreted with below logic.
-                    if (postfactor >= 4) {
-                        postfactor = 7 - postfactor;
-                    } else {
-                        postfactor = 0 - postfactor;
-                    }
-
-                    if (postfactor > 0) {
-                        postfactor_op = " * " + std::to_string(1 << postfactor);
-                    } else {
-                        postfactor_op = " / " + std::to_string(1 << -postfactor);
-                    }
-                }
-
-                regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b + postfactor_op, 1, 1,
-                                        instr.alu.saturate_d, instr.generates_cc, 0, true);
-                break;
-            }
-            case OpCode::Id::FADD_C:
-            case OpCode::Id::FADD_R:
-            case OpCode::Id::FADD_IMM: {
-                op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
-                op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
-
-                regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
-                                        instr.alu.saturate_d, instr.generates_cc, 0, true);
-                break;
-            }
-            case OpCode::Id::MUFU: {
-                op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
-                switch (instr.sub_op) {
-                case SubOp::Cos:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "cos(" + op_a + ')', 1, 1,
-                                            instr.alu.saturate_d, false, 0, true);
-                    break;
-                case SubOp::Sin:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "sin(" + op_a + ')', 1, 1,
-                                            instr.alu.saturate_d, false, 0, true);
-                    break;
-                case SubOp::Ex2:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "exp2(" + op_a + ')', 1, 1,
-                                            instr.alu.saturate_d, false, 0, true);
-                    break;
-                case SubOp::Lg2:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "log2(" + op_a + ')', 1, 1,
-                                            instr.alu.saturate_d, false, 0, true);
-                    break;
-                case SubOp::Rcp:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "1.0 / " + op_a, 1, 1,
-                                            instr.alu.saturate_d, false, 0, true);
-                    break;
-                case SubOp::Rsq:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "inversesqrt(" + op_a + ')', 1, 1,
-                                            instr.alu.saturate_d, false, 0, true);
-                    break;
-                case SubOp::Sqrt:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "sqrt(" + op_a + ')', 1, 1,
-                                            instr.alu.saturate_d, false, 0, true);
-                    break;
-                default:
-                    UNIMPLEMENTED_MSG("Unhandled MUFU sub op={0:x}",
-                                      static_cast<unsigned>(instr.sub_op.Value()));
-                }
-                break;
-            }
-            case OpCode::Id::FMNMX_C:
-            case OpCode::Id::FMNMX_R:
-            case OpCode::Id::FMNMX_IMM: {
-                UNIMPLEMENTED_IF_MSG(
-                    instr.generates_cc,
-                    "Condition codes generation in FMNMX is partially implemented");
-
-                op_a = GetOperandAbsNeg(op_a, instr.alu.abs_a, instr.alu.negate_a);
-                op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
-
-                std::string condition =
-                    GetPredicateCondition(instr.alu.fmnmx.pred, instr.alu.fmnmx.negate_pred != 0);
-                std::string parameters = op_a + ',' + op_b;
-                regs.SetRegisterToFloat(instr.gpr0, 0,
-                                        '(' + condition + ") ? min(" + parameters + ") : max(" +
-                                            parameters + ')',
-                                        1, 1, false, instr.generates_cc, 0, true);
-                break;
-            }
-            case OpCode::Id::RRO_C:
-            case OpCode::Id::RRO_R:
-            case OpCode::Id::RRO_IMM: {
-                // Currently RRO is only implemented as a register move.
-                op_b = GetOperandAbsNeg(op_b, instr.alu.abs_b, instr.alu.negate_b);
-                regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
-                LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
-            }
-            }
-            break;
-        }
-        case OpCode::Type::ArithmeticImmediate: {
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::MOV32_IMM: {
-                regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
-                break;
-            }
-            case OpCode::Id::FMUL32_IMM: {
-                regs.SetRegisterToFloat(
-                    instr.gpr0, 0,
-                    regs.GetRegisterAsFloat(instr.gpr8) + " * " + GetImmediate32(instr), 1, 1,
-                    instr.fmul32.saturate, instr.op_32.generates_cc, 0, true);
-                break;
-            }
-            case OpCode::Id::FADD32I: {
-                UNIMPLEMENTED_IF_MSG(
-                    instr.op_32.generates_cc,
-                    "Condition codes generation in FADD32I is partially implemented");
-
-                std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
-                std::string op_b = GetImmediate32(instr);
-
-                if (instr.fadd32i.abs_a) {
-                    op_a = "abs(" + op_a + ')';
-                }
-
-                if (instr.fadd32i.negate_a) {
-                    op_a = "-(" + op_a + ')';
-                }
-
-                if (instr.fadd32i.abs_b) {
-                    op_b = "abs(" + op_b + ')';
-                }
-
-                if (instr.fadd32i.negate_b) {
-                    op_b = "-(" + op_b + ')';
-                }
-
-                regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, false,
-                                        instr.op_32.generates_cc, 0, true);
-                break;
-            }
-            }
-            break;
-        }
-        case OpCode::Type::Bfe: {
-            UNIMPLEMENTED_IF(instr.bfe.negate_b);
-
-            std::string op_a = instr.bfe.negate_a ? "-" : "";
-            op_a += regs.GetRegisterAsInteger(instr.gpr8);
-
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::BFE_IMM: {
-                std::string inner_shift =
-                    '(' + op_a + " << " + std::to_string(instr.bfe.GetLeftShiftValue()) + ')';
-                std::string outer_shift =
-                    '(' + inner_shift + " >> " +
-                    std::to_string(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position) + ')';
-
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, outer_shift, 1, 1, false,
-                                          instr.generates_cc);
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled BFE instruction: {}", opcode->get().GetName());
-            }
-            }
-
-            break;
-        }
-        case OpCode::Type::Bfi: {
-            const auto [base, packed_shift] = [&]() -> std::tuple<std::string, std::string> {
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::BFI_IMM_R:
-                    return {regs.GetRegisterAsInteger(instr.gpr39, 0, false),
-                            std::to_string(instr.alu.GetSignedImm20_20())};
-                default:
-                    UNREACHABLE();
-                    return {regs.GetRegisterAsInteger(instr.gpr39, 0, false),
-                            std::to_string(instr.alu.GetSignedImm20_20())};
-                }
-            }();
-            const std::string offset = '(' + packed_shift + " & 0xff)";
-            const std::string bits = "((" + packed_shift + " >> 8) & 0xff)";
-            const std::string insert = regs.GetRegisterAsInteger(instr.gpr8, 0, false);
-            regs.SetRegisterToInteger(instr.gpr0, false, 0,
-                                      "bitfieldInsert(" + base + ", " + insert + ", " + offset +
-                                          ", " + bits + ')',
-                                      1, 1, false, instr.generates_cc);
-            break;
-        }
-        case OpCode::Type::Shift: {
-            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, true);
-            std::string op_b;
-
-            if (instr.is_b_imm) {
-                op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')';
-            } else {
-                if (instr.is_b_gpr) {
-                    op_b += regs.GetRegisterAsInteger(instr.gpr20);
-                } else {
-                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                            GLSLRegister::Type::Integer);
-                }
-            }
-
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::SHR_C:
-            case OpCode::Id::SHR_R:
-            case OpCode::Id::SHR_IMM: {
-                if (!instr.shift.is_signed) {
-                    // Logical shift right
-                    op_a = "uint(" + op_a + ')';
-                }
-
-                // Cast to int is superfluous for arithmetic shift, it's only for a logical shift
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(" + op_a + " >> " + op_b + ')',
-                                          1, 1, false, instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::SHL_C:
-            case OpCode::Id::SHL_R:
-            case OpCode::Id::SHL_IMM:
-                UNIMPLEMENTED_IF_MSG(instr.generates_cc,
-                                     "Condition codes generation in SHL is not implemented");
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " << " + op_b, 1, 1, false,
-                                          instr.generates_cc);
-                break;
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
-            }
-            }
-            break;
-        }
-        case OpCode::Type::ArithmeticIntegerImmediate: {
-            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
-            std::string op_b = std::to_string(instr.alu.imm20_32.Value());
-
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::IADD32I:
-                UNIMPLEMENTED_IF_MSG(
-                    instr.op_32.generates_cc,
-                    "Condition codes generation in IADD32I is partially implemented");
-
-                if (instr.iadd32i.negate_a)
-                    op_a = "-(" + op_a + ')';
-
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
-                                          instr.iadd32i.saturate, instr.op_32.generates_cc);
-                break;
-            case OpCode::Id::LOP32I: {
-
-                if (instr.alu.lop32i.invert_a)
-                    op_a = "~(" + op_a + ')';
-
-                if (instr.alu.lop32i.invert_b)
-                    op_b = "~(" + op_b + ')';
-
-                WriteLogicOperation(instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
-                                    Tegra::Shader::PredicateResultMode::None,
-                                    Tegra::Shader::Pred::UnusedIndex, instr.op_32.generates_cc);
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}",
-                                  opcode->get().GetName());
-            }
-            }
-            break;
-        }
-        case OpCode::Type::ArithmeticInteger: {
-            std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
-            std::string op_b;
-            if (instr.is_b_imm) {
-                op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')';
-            } else {
-                if (instr.is_b_gpr) {
-                    op_b += regs.GetRegisterAsInteger(instr.gpr20);
-                } else {
-                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                            GLSLRegister::Type::Integer);
-                }
-            }
-
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::IADD_C:
-            case OpCode::Id::IADD_R:
-            case OpCode::Id::IADD_IMM: {
-                UNIMPLEMENTED_IF_MSG(instr.generates_cc,
-                                     "Condition codes generation in IADD is partially implemented");
-
-                if (instr.alu_integer.negate_a)
-                    op_a = "-(" + op_a + ')';
-
-                if (instr.alu_integer.negate_b)
-                    op_b = "-(" + op_b + ')';
-
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
-                                          instr.alu.saturate_d, instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::IADD3_C:
-            case OpCode::Id::IADD3_R:
-            case OpCode::Id::IADD3_IMM: {
-                UNIMPLEMENTED_IF_MSG(
-                    instr.generates_cc,
-                    "Condition codes generation in IADD3 is partially implemented");
-
-                std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
-
-                auto apply_height = [](auto height, auto& oprand) {
-                    switch (height) {
-                    case Tegra::Shader::IAdd3Height::None:
-                        break;
-                    case Tegra::Shader::IAdd3Height::LowerHalfWord:
-                        oprand = "((" + oprand + ") & 0xFFFF)";
-                        break;
-                    case Tegra::Shader::IAdd3Height::UpperHalfWord:
-                        oprand = "((" + oprand + ") >> 16)";
-                        break;
-                    default:
-                        UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}",
-                                          static_cast<u32>(height.Value()));
-                    }
-                };
-
-                if (opcode->get().GetId() == OpCode::Id::IADD3_R) {
-                    apply_height(instr.iadd3.height_a, op_a);
-                    apply_height(instr.iadd3.height_b, op_b);
-                    apply_height(instr.iadd3.height_c, op_c);
-                }
-
-                if (instr.iadd3.neg_a)
-                    op_a = "-(" + op_a + ')';
-
-                if (instr.iadd3.neg_b)
-                    op_b = "-(" + op_b + ')';
-
-                if (instr.iadd3.neg_c)
-                    op_c = "-(" + op_c + ')';
-
-                std::string result;
-                if (opcode->get().GetId() == OpCode::Id::IADD3_R) {
-                    switch (instr.iadd3.mode) {
-                    case Tegra::Shader::IAdd3Mode::RightShift:
-                        // TODO(tech4me): According to
-                        // https://envytools.readthedocs.io/en/latest/hw/graph/maxwell/cuda/int.html?highlight=iadd3
-                        // The addition between op_a and op_b should be done in uint33, more
-                        // investigation required
-                        result = "(((" + op_a + " + " + op_b + ") >> 16) + " + op_c + ')';
-                        break;
-                    case Tegra::Shader::IAdd3Mode::LeftShift:
-                        result = "(((" + op_a + " + " + op_b + ") << 16) + " + op_c + ')';
-                        break;
-                    default:
-                        result = '(' + op_a + " + " + op_b + " + " + op_c + ')';
-                        break;
-                    }
-                } else {
-                    result = '(' + op_a + " + " + op_b + " + " + op_c + ')';
-                }
-
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, result, 1, 1, false,
-                                          instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::ISCADD_C:
-            case OpCode::Id::ISCADD_R:
-            case OpCode::Id::ISCADD_IMM: {
-                UNIMPLEMENTED_IF_MSG(
-                    instr.generates_cc,
-                    "Condition codes generation in ISCADD is partially implemented");
-
-                if (instr.alu_integer.negate_a)
-                    op_a = "-(" + op_a + ')';
-
-                if (instr.alu_integer.negate_b)
-                    op_b = "-(" + op_b + ')';
-
-                const std::string shift = std::to_string(instr.alu_integer.shift_amount.Value());
-
-                regs.SetRegisterToInteger(instr.gpr0, true, 0,
-                                          "((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1,
-                                          false, instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::POPC_C:
-            case OpCode::Id::POPC_R:
-            case OpCode::Id::POPC_IMM: {
-                if (instr.popc.invert) {
-                    op_b = "~(" + op_b + ')';
-                }
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, "bitCount(" + op_b + ')', 1, 1);
-                break;
-            }
-            case OpCode::Id::SEL_C:
-            case OpCode::Id::SEL_R:
-            case OpCode::Id::SEL_IMM: {
-                const std::string condition =
-                    GetPredicateCondition(instr.sel.pred, instr.sel.neg_pred != 0);
-                regs.SetRegisterToInteger(instr.gpr0, true, 0,
-                                          '(' + condition + ") ? " + op_a + " : " + op_b, 1, 1);
-                break;
-            }
-            case OpCode::Id::LOP_C:
-            case OpCode::Id::LOP_R:
-            case OpCode::Id::LOP_IMM: {
-
-                if (instr.alu.lop.invert_a)
-                    op_a = "~(" + op_a + ')';
-
-                if (instr.alu.lop.invert_b)
-                    op_b = "~(" + op_b + ')';
-
-                WriteLogicOperation(instr.gpr0, instr.alu.lop.operation, op_a, op_b,
-                                    instr.alu.lop.pred_result_mode, instr.alu.lop.pred48,
-                                    instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::LOP3_C:
-            case OpCode::Id::LOP3_R:
-            case OpCode::Id::LOP3_IMM: {
-                const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
-                std::string lut;
-
-                if (opcode->get().GetId() == OpCode::Id::LOP3_R) {
-                    lut = '(' + std::to_string(instr.alu.lop3.GetImmLut28()) + ')';
-                } else {
-                    lut = '(' + std::to_string(instr.alu.lop3.GetImmLut48()) + ')';
-                }
-
-                WriteLop3Instruction(instr.gpr0, op_a, op_b, op_c, lut, instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::IMNMX_C:
-            case OpCode::Id::IMNMX_R:
-            case OpCode::Id::IMNMX_IMM: {
-                UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None);
-                UNIMPLEMENTED_IF_MSG(
-                    instr.generates_cc,
-                    "Condition codes generation in IMNMX is partially implemented");
-
-                const std::string condition =
-                    GetPredicateCondition(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
-                const std::string parameters = op_a + ',' + op_b;
-                regs.SetRegisterToInteger(instr.gpr0, instr.imnmx.is_signed, 0,
-                                          '(' + condition + ") ? min(" + parameters + ") : max(" +
-                                              parameters + ')',
-                                          1, 1, false, instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::LEA_R2:
-            case OpCode::Id::LEA_R1:
-            case OpCode::Id::LEA_IMM:
-            case OpCode::Id::LEA_RZ:
-            case OpCode::Id::LEA_HI: {
-                std::string op_c;
-
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::LEA_R2: {
-                    op_a = regs.GetRegisterAsInteger(instr.gpr20);
-                    op_b = regs.GetRegisterAsInteger(instr.gpr39);
-                    op_c = std::to_string(instr.lea.r2.entry_a);
-                    break;
-                }
-
-                case OpCode::Id::LEA_R1: {
-                    const bool neg = instr.lea.r1.neg != 0;
-                    op_a = regs.GetRegisterAsInteger(instr.gpr8);
-                    if (neg)
-                        op_a = "-(" + op_a + ')';
-                    op_b = regs.GetRegisterAsInteger(instr.gpr20);
-                    op_c = std::to_string(instr.lea.r1.entry_a);
-                    break;
-                }
-
-                case OpCode::Id::LEA_IMM: {
-                    const bool neg = instr.lea.imm.neg != 0;
-                    op_b = regs.GetRegisterAsInteger(instr.gpr8);
-                    if (neg)
-                        op_b = "-(" + op_b + ')';
-                    op_a = std::to_string(instr.lea.imm.entry_a);
-                    op_c = std::to_string(instr.lea.imm.entry_b);
-                    break;
-                }
-
-                case OpCode::Id::LEA_RZ: {
-                    const bool neg = instr.lea.rz.neg != 0;
-                    op_b = regs.GetRegisterAsInteger(instr.gpr8);
-                    if (neg)
-                        op_b = "-(" + op_b + ')';
-                    op_a = regs.GetUniform(instr.lea.rz.cb_index, instr.lea.rz.cb_offset,
-                                           GLSLRegister::Type::Integer);
-                    op_c = std::to_string(instr.lea.rz.entry_a);
-
-                    break;
-                }
-
-                case OpCode::Id::LEA_HI:
-                default: {
-                    op_b = regs.GetRegisterAsInteger(instr.gpr8);
-                    op_a = std::to_string(instr.lea.imm.entry_a);
-                    op_c = std::to_string(instr.lea.imm.entry_b);
-                    UNIMPLEMENTED_MSG("Unhandled LEA subinstruction: {}", opcode->get().GetName());
-                }
-                }
-                UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
-                                     "Unhandled LEA Predicate");
-                const std::string value = '(' + op_a + " + (" + op_b + "*(1 << " + op_c + ")))";
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, value, 1, 1, false,
-                                          instr.generates_cc);
-
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}",
-                                  opcode->get().GetName());
-            }
-            }
-
-            break;
-        }
-        case OpCode::Type::ArithmeticHalf: {
-            if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
-                opcode->get().GetId() == OpCode::Id::HADD2_R) {
-                UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
-            }
-            const bool negate_a =
-                opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
-            const bool negate_b =
-                opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
-
-            const std::string op_a =
-                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.alu_half.type_a,
-                             instr.alu_half.abs_a != 0, negate_a);
-
-            std::string op_b;
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::HADD2_C:
-            case OpCode::Id::HMUL2_C:
-                op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                       GLSLRegister::Type::UnsignedInteger);
-                break;
-            case OpCode::Id::HADD2_R:
-            case OpCode::Id::HMUL2_R:
-                op_b = regs.GetRegisterAsInteger(instr.gpr20, 0, false);
-                break;
-            default:
-                UNREACHABLE();
-                op_b = "0";
-                break;
-            }
-            op_b = GetHalfFloat(op_b, instr.alu_half.type_b, instr.alu_half.abs_b != 0, negate_b);
-
-            const std::string result = [&]() {
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::HADD2_C:
-                case OpCode::Id::HADD2_R:
-                    return '(' + op_a + " + " + op_b + ')';
-                case OpCode::Id::HMUL2_C:
-                case OpCode::Id::HMUL2_R:
-                    return '(' + op_a + " * " + op_b + ')';
-                default:
-                    UNIMPLEMENTED_MSG("Unhandled half float instruction: {}",
-                                      opcode->get().GetName());
-                    return std::string("0");
-                }
-            }();
-
-            regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.alu_half.merge, 1, 1,
-                                        instr.alu_half.saturate != 0);
-            break;
-        }
-        case OpCode::Type::ArithmeticHalfImmediate: {
-            if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
-                UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0);
-            } else {
-                UNIMPLEMENTED_IF(instr.alu_half_imm.precision !=
-                                 Tegra::Shader::HalfPrecision::None);
-            }
-
-            const std::string op_a = GetHalfFloat(
-                regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.alu_half_imm.type_a,
-                instr.alu_half_imm.abs_a != 0, instr.alu_half_imm.negate_a != 0);
-
-            const std::string op_b = UnpackHalfImmediate(instr, true);
-
-            const std::string result = [&]() {
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::HADD2_IMM:
-                    return op_a + " + " + op_b;
-                case OpCode::Id::HMUL2_IMM:
-                    return op_a + " * " + op_b;
-                default:
-                    UNREACHABLE();
-                    return std::string("0");
-                }
-            }();
-
-            regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.alu_half_imm.merge, 1, 1,
-                                        instr.alu_half_imm.saturate != 0);
-            break;
-        }
-        case OpCode::Type::Ffma: {
-            const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
-            std::string op_b = instr.ffma.negate_b ? "-" : "";
-            std::string op_c = instr.ffma.negate_c ? "-" : "";
-
-            UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
-            UNIMPLEMENTED_IF_MSG(
-                instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented",
-                instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
-            UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented",
-                                 instr.ffma.tab5980_1.Value());
-            UNIMPLEMENTED_IF_MSG(instr.generates_cc,
-                                 "Condition codes generation in FFMA is partially implemented");
-
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::FFMA_CR: {
-                op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                        GLSLRegister::Type::Float);
-                op_c += regs.GetRegisterAsFloat(instr.gpr39);
-                break;
-            }
-            case OpCode::Id::FFMA_RR: {
-                op_b += regs.GetRegisterAsFloat(instr.gpr20);
-                op_c += regs.GetRegisterAsFloat(instr.gpr39);
-                break;
-            }
-            case OpCode::Id::FFMA_RC: {
-                op_b += regs.GetRegisterAsFloat(instr.gpr39);
-                op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                        GLSLRegister::Type::Float);
-                break;
-            }
-            case OpCode::Id::FFMA_IMM: {
-                op_b += GetImmediate19(instr);
-                op_c += regs.GetRegisterAsFloat(instr.gpr39);
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName());
-            }
-            }
-
-            regs.SetRegisterToFloat(instr.gpr0, 0, "fma(" + op_a + ", " + op_b + ", " + op_c + ')',
-                                    1, 1, instr.alu.saturate_d, instr.generates_cc, 0, true);
-            break;
-        }
-        case OpCode::Type::Hfma2: {
-            if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
-                UNIMPLEMENTED_IF(instr.hfma2.rr.precision != Tegra::Shader::HalfPrecision::None);
-            } else {
-                UNIMPLEMENTED_IF(instr.hfma2.precision != Tegra::Shader::HalfPrecision::None);
-            }
-            const bool saturate = opcode->get().GetId() == OpCode::Id::HFMA2_RR
-                                      ? instr.hfma2.rr.saturate != 0
-                                      : instr.hfma2.saturate != 0;
-
-            const std::string op_a =
-                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hfma2.type_a);
-            std::string op_b, op_c;
-
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::HFMA2_CR:
-                op_b = GetHalfFloat(regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                                    GLSLRegister::Type::UnsignedInteger),
-                                    instr.hfma2.type_b, false, instr.hfma2.negate_b);
-                op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
-                                    instr.hfma2.type_reg39, false, instr.hfma2.negate_c);
-                break;
-            case OpCode::Id::HFMA2_RC:
-                op_b = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
-                                    instr.hfma2.type_reg39, false, instr.hfma2.negate_b);
-                op_c = GetHalfFloat(regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                                    GLSLRegister::Type::UnsignedInteger),
-                                    instr.hfma2.type_b, false, instr.hfma2.negate_c);
-                break;
-            case OpCode::Id::HFMA2_RR:
-                op_b = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
-                                    instr.hfma2.type_b, false, instr.hfma2.negate_b);
-                op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
-                                    instr.hfma2.rr.type_c, false, instr.hfma2.rr.negate_c);
-                break;
-            case OpCode::Id::HFMA2_IMM_R:
-                op_b = UnpackHalfImmediate(instr, true);
-                op_c = GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr39, 0, false),
-                                    instr.hfma2.type_reg39, false, instr.hfma2.negate_c);
-                break;
-            default:
-                UNREACHABLE();
-                op_c = op_b = "vec2(0)";
-                break;
-            }
-
-            const std::string result = '(' + op_a + " * " + op_b + " + " + op_c + ')';
-
-            regs.SetRegisterToHalfFloat(instr.gpr0, 0, result, instr.hfma2.merge, 1, 1, saturate);
-            break;
-        }
-        case OpCode::Type::Conversion: {
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::I2I_R: {
-                UNIMPLEMENTED_IF(instr.conversion.selector);
-
-                std::string op_a = regs.GetRegisterAsInteger(
-                    instr.gpr20, 0, instr.conversion.is_input_signed, instr.conversion.src_size);
-
-                if (instr.conversion.abs_a) {
-                    op_a = "abs(" + op_a + ')';
-                }
-
-                if (instr.conversion.negate_a) {
-                    op_a = "-(" + op_a + ')';
-                }
-
-                regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
-                                          1, instr.alu.saturate_d, instr.generates_cc, 0,
-                                          instr.conversion.dest_size);
-                break;
-            }
-            case OpCode::Id::I2F_R:
-            case OpCode::Id::I2F_C: {
-                UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
-                UNIMPLEMENTED_IF(instr.conversion.selector);
-                std::string op_a;
-
-                if (instr.is_b_gpr) {
-                    op_a =
-                        regs.GetRegisterAsInteger(instr.gpr20, 0, instr.conversion.is_input_signed,
-                                                  instr.conversion.src_size);
-                } else {
-                    op_a = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                           instr.conversion.is_input_signed
-                                               ? GLSLRegister::Type::Integer
-                                               : GLSLRegister::Type::UnsignedInteger,
-                                           instr.conversion.src_size);
-                }
-
-                if (instr.conversion.abs_a) {
-                    op_a = "abs(" + op_a + ')';
-                }
-
-                if (instr.conversion.negate_a) {
-                    op_a = "-(" + op_a + ')';
-                }
-
-                regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, false, instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::F2F_R: {
-                UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
-                UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
-                std::string op_a = regs.GetRegisterAsFloat(instr.gpr20);
-
-                if (instr.conversion.abs_a) {
-                    op_a = "abs(" + op_a + ')';
-                }
-
-                if (instr.conversion.negate_a) {
-                    op_a = "-(" + op_a + ')';
-                }
-
-                switch (instr.conversion.f2f.rounding) {
-                case Tegra::Shader::F2fRoundingOp::None:
-                    break;
-                case Tegra::Shader::F2fRoundingOp::Round:
-                    op_a = "roundEven(" + op_a + ')';
-                    break;
-                case Tegra::Shader::F2fRoundingOp::Floor:
-                    op_a = "floor(" + op_a + ')';
-                    break;
-                case Tegra::Shader::F2fRoundingOp::Ceil:
-                    op_a = "ceil(" + op_a + ')';
-                    break;
-                case Tegra::Shader::F2fRoundingOp::Trunc:
-                    op_a = "trunc(" + op_a + ')';
-                    break;
-                default:
-                    UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
-                                      static_cast<u32>(instr.conversion.f2f.rounding.Value()));
-                    break;
-                }
-
-                regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d,
-                                        instr.generates_cc);
-                break;
-            }
-            case OpCode::Id::F2I_R:
-            case OpCode::Id::F2I_C: {
-                UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
-                std::string op_a{};
-
-                if (instr.is_b_gpr) {
-                    op_a = regs.GetRegisterAsFloat(instr.gpr20);
-                } else {
-                    op_a = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                           GLSLRegister::Type::Float);
-                }
-
-                if (instr.conversion.abs_a) {
-                    op_a = "abs(" + op_a + ')';
-                }
-
-                if (instr.conversion.negate_a) {
-                    op_a = "-(" + op_a + ')';
-                }
-
-                switch (instr.conversion.f2i.rounding) {
-                case Tegra::Shader::F2iRoundingOp::None:
-                    break;
-                case Tegra::Shader::F2iRoundingOp::Floor:
-                    op_a = "floor(" + op_a + ')';
-                    break;
-                case Tegra::Shader::F2iRoundingOp::Ceil:
-                    op_a = "ceil(" + op_a + ')';
-                    break;
-                case Tegra::Shader::F2iRoundingOp::Trunc:
-                    op_a = "trunc(" + op_a + ')';
-                    break;
-                default:
-                    UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}",
-                                      static_cast<u32>(instr.conversion.f2i.rounding.Value()));
-                    break;
-                }
-
-                if (instr.conversion.is_output_signed) {
-                    op_a = "int(" + op_a + ')';
-                } else {
-                    op_a = "uint(" + op_a + ')';
-                }
-
-                regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
-                                          1, false, instr.generates_cc, 0,
-                                          instr.conversion.dest_size);
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
-            }
-            }
-            break;
-        }
-        case OpCode::Type::Memory: {
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::LD_A: {
-                // Note: Shouldn't this be interp mode flat? As in no interpolation made.
-                UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
-                                     "Indirect attribute loads are not supported");
-                UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
-                                     "Unaligned attribute loads are not supported");
-
-                Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,
-                                                  Tegra::Shader::IpaSampleMode::Default};
-
-                u64 next_element = instr.attribute.fmt20.element;
-                u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
-
-                const auto LoadNextElement = [&](u32 reg_offset) {
-                    regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element,
-                                                    static_cast<Attribute::Index>(next_index),
-                                                    input_mode, instr.gpr39.Value());
-
-                    // Load the next attribute element into the following register. If the element
-                    // to load goes beyond the vec4 size, load the first element of the next
-                    // attribute.
-                    next_element = (next_element + 1) % 4;
-                    next_index = next_index + (next_element == 0 ? 1 : 0);
-                };
-
-                const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
-                for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
-                    LoadNextElement(reg_offset);
-                }
-                break;
-            }
-            case OpCode::Id::LD_C: {
-                UNIMPLEMENTED_IF(instr.ld_c.unknown != 0);
-
-                const auto scope = shader.Scope();
-
-                shader.AddLine("uint index = (" + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
-                               " / 4) & (MAX_CONSTBUFFER_ELEMENTS - 1);");
-
-                const std::string op_a =
-                    regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, "index",
-                                            GLSLRegister::Type::Float);
-
-                switch (instr.ld_c.type.Value()) {
-                case Tegra::Shader::UniformType::Single:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
-                    break;
-
-                case Tegra::Shader::UniformType::Double: {
-                    const std::string op_b =
-                        regs.GetUniformIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4,
-                                                "index", GLSLRegister::Type::Float);
-                    regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
-                    regs.SetRegisterToFloat(instr.gpr0.Value() + 1, 0, op_b, 1, 1);
-                    break;
-                }
-                default:
-                    UNIMPLEMENTED_MSG("Unhandled type: {}",
-                                      static_cast<unsigned>(instr.ld_c.type.Value()));
-                }
-                break;
-            }
-            case OpCode::Id::LD_L: {
-                UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
-                                     static_cast<unsigned>(instr.ld_l.unknown.Value()));
-
-                const auto scope = shader.Scope();
-
-                std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
-                                 std::to_string(instr.smem_imm.Value()) + ')';
-
-                shader.AddLine("uint index = (" + op + " / 4);");
-
-                const std::string op_a = regs.GetLocalMemoryAsFloat("index");
-
-                switch (instr.ldst_sl.type.Value()) {
-                case Tegra::Shader::StoreType::Bytes32:
-                    regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
-                    break;
-                default:
-                    UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
-                                      static_cast<unsigned>(instr.ldst_sl.type.Value()));
-                }
-                break;
-            }
-            case OpCode::Id::ST_A: {
-                UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
-                                     "Indirect attribute loads are not supported");
-                UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
-                                     "Unaligned attribute loads are not supported");
-
-                u64 next_element = instr.attribute.fmt20.element;
-                u64 next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
-
-                const auto StoreNextElement = [&](u32 reg_offset) {
-                    regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index),
-                                                      next_element, instr.gpr0.Value() + reg_offset,
-                                                      instr.gpr39.Value());
-
-                    // Load the next attribute element into the following register. If the element
-                    // to load goes beyond the vec4 size, load the first element of the next
-                    // attribute.
-                    next_element = (next_element + 1) % 4;
-                    next_index = next_index + (next_element == 0 ? 1 : 0);
-                };
-
-                const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
-                for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
-                    StoreNextElement(reg_offset);
-                }
-
-                break;
-            }
-            case OpCode::Id::ST_L: {
-                UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
-                                     static_cast<unsigned>(instr.st_l.unknown.Value()));
-
-                const auto scope = shader.Scope();
-
-                std::string op = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) + " + " +
-                                 std::to_string(instr.smem_imm.Value()) + ')';
-
-                shader.AddLine("uint index = (" + op + " / 4);");
-
-                switch (instr.ldst_sl.type.Value()) {
-                case Tegra::Shader::StoreType::Bytes32:
-                    regs.SetLocalMemoryAsFloat("index", regs.GetRegisterAsFloat(instr.gpr0));
-                    break;
-                default:
-                    UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
-                                      static_cast<unsigned>(instr.ldst_sl.type.Value()));
-                }
-                break;
-            }
-            case OpCode::Id::TEX: {
-                Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
-                const bool is_array = instr.tex.array != 0;
-                const bool depth_compare =
-                    instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
-                const auto process_mode = instr.tex.GetTextureProcessMode();
-                UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
-                                     "NODEP is not implemented");
-                UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
-                                     "AOFFI is not implemented");
-
-                const auto [coord, texture] =
-                    GetTEXCode(instr, texture_type, process_mode, depth_compare, is_array);
-
-                const auto scope = shader.Scope();
-                shader.AddLine(coord);
-
-                if (depth_compare) {
-                    regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1);
-                } else {
-                    shader.AddLine("vec4 texture_tmp = " + texture + ';');
-                    std::size_t dest_elem{};
-                    for (std::size_t elem = 0; elem < 4; ++elem) {
-                        if (!instr.tex.IsComponentEnabled(elem)) {
-                            // Skip disabled components
-                            continue;
-                        }
-                        regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, false,
-                                                dest_elem);
-                        ++dest_elem;
-                    }
-                }
-                break;
-            }
-            case OpCode::Id::TEXS: {
-                Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
-                const bool is_array{instr.texs.IsArrayTexture()};
-                const bool depth_compare =
-                    instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
-                const auto process_mode = instr.texs.GetTextureProcessMode();
-
-                UNIMPLEMENTED_IF_MSG(instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
-                                     "NODEP is not implemented");
-
-                const auto scope = shader.Scope();
-
-                auto [coord, texture] =
-                    GetTEXSCode(instr, texture_type, process_mode, depth_compare, is_array);
-
-                shader.AddLine(coord);
-
-                if (depth_compare) {
-                    texture = "vec4(" + texture + ')';
-                }
-                shader.AddLine("vec4 texture_tmp = " + texture + ';');
-
-                if (instr.texs.fp32_flag) {
-                    WriteTexsInstructionFloat(instr, "texture_tmp");
-                } else {
-                    WriteTexsInstructionHalfFloat(instr, "texture_tmp");
-                }
-                break;
-            }
-            case OpCode::Id::TLDS: {
-                const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
-                const bool is_array{instr.tlds.IsArrayTexture()};
-
-                UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
-                                     "NODEP is not implemented");
-                UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
-                                     "AOFFI is not implemented");
-                UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(Tegra::Shader::TextureMiscMode::MZ),
-                                     "MZ is not implemented");
-
-                const auto [coord, texture] = GetTLDSCode(instr, texture_type, is_array);
-
-                const auto scope = shader.Scope();
-
-                shader.AddLine(coord);
-                shader.AddLine("vec4 texture_tmp = " + texture + ';');
-                WriteTexsInstructionFloat(instr, "texture_tmp");
-                break;
-            }
-            case OpCode::Id::TLD4: {
-
-                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
-                                     "NODEP is not implemented");
-                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
-                                     "AOFFI is not implemented");
-                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
-                                     "NDV is not implemented");
-                UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::PTP),
-                                     "PTP is not implemented");
-
-                auto texture_type = instr.tld4.texture_type.Value();
-                const bool depth_compare =
-                    instr.tld4.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
-                const bool is_array = instr.tld4.array != 0;
-
-                const auto [coord, texture] =
-                    GetTLD4Code(instr, texture_type, depth_compare, is_array);
-
-                const auto scope = shader.Scope();
-
-                shader.AddLine(coord);
-                std::size_t dest_elem{};
-
-                shader.AddLine("vec4 texture_tmp = " + texture + ';');
-                for (std::size_t elem = 0; elem < 4; ++elem) {
-                    if (!instr.tex.IsComponentEnabled(elem)) {
-                        // Skip disabled components
-                        continue;
-                    }
-                    regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false, false,
-                                            dest_elem);
-                    ++dest_elem;
-                }
-                break;
-            }
-            case OpCode::Id::TLD4S: {
-                UNIMPLEMENTED_IF_MSG(
-                    instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
-                    "NODEP is not implemented");
-                UNIMPLEMENTED_IF_MSG(
-                    instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::AOFFI),
-                    "AOFFI is not implemented");
-
-                const auto scope = shader.Scope();
-
-                std::string coords;
-
-                const bool depth_compare =
-                    instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
-
-                const std::string sampler = GetSampler(
-                    instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
-
-                const std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
-                coords = "vec2 coords = vec2(" + op_a + ", ";
-                std::string texture = "textureGather(" + sampler + ", coords, ";
-
-                if (!depth_compare) {
-                    const std::string op_b = regs.GetRegisterAsFloat(instr.gpr20);
-                    coords += op_b + ");";
-                    texture += std::to_string(instr.tld4s.component) + ')';
-                } else {
-                    const std::string op_b = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                    const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20);
-                    coords += op_b + ");";
-                    texture += op_c + ')';
-                }
-                shader.AddLine(coords);
-                shader.AddLine("vec4 texture_tmp = " + texture + ';');
-                WriteTexsInstructionFloat(instr, "texture_tmp");
-                break;
-            }
-            case OpCode::Id::TXQ: {
-                UNIMPLEMENTED_IF_MSG(instr.txq.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
-                                     "NODEP is not implemented");
-
-                const auto scope = shader.Scope();
-
-                // TODO: The new commits on the texture refactor, change the way samplers work.
-                // Sadly, not all texture instructions specify the type of texture their sampler
-                // uses. This must be fixed at a later instance.
-                const std::string sampler =
-                    GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
-                switch (instr.txq.query_type) {
-                case Tegra::Shader::TextureQueryType::Dimension: {
-                    const std::string texture = "textureSize(" + sampler + ", " +
-                                                regs.GetRegisterAsInteger(instr.gpr8) + ')';
-                    const std::string mip_level = "textureQueryLevels(" + sampler + ')';
-                    shader.AddLine("ivec2 sizes = " + texture + ';');
-
-                    regs.SetRegisterToInteger(instr.gpr0.Value() + 0, true, 0, "sizes.x", 1, 1);
-                    regs.SetRegisterToInteger(instr.gpr0.Value() + 1, true, 0, "sizes.y", 1, 1);
-                    regs.SetRegisterToInteger(instr.gpr0.Value() + 2, true, 0, "0", 1, 1);
-                    regs.SetRegisterToInteger(instr.gpr0.Value() + 3, true, 0, mip_level, 1, 1);
-                    break;
-                }
-                default: {
-                    UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
-                                      static_cast<u32>(instr.txq.query_type.Value()));
-                }
-                }
-                break;
-            }
-            case OpCode::Id::TMML: {
-                UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NODEP),
-                                     "NODEP is not implemented");
-                UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
-                                     "NDV is not implemented");
-
-                const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
-                const bool is_array = instr.tmml.array != 0;
-                auto texture_type = instr.tmml.texture_type.Value();
-                const std::string sampler =
-                    GetSampler(instr.sampler, texture_type, is_array, false);
-
-                const auto scope = shader.Scope();
-
-                // TODO: Add coordinates for different samplers once other texture types are
-                // implemented.
-                switch (texture_type) {
-                case Tegra::Shader::TextureType::Texture1D: {
-                    shader.AddLine("float coords = " + x + ';');
-                    break;
-                }
-                case Tegra::Shader::TextureType::Texture2D: {
-                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                    shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
-                    break;
-                }
-                default:
-                    UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
-
-                    // Fallback to interpreting as a 2D texture for now
-                    const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
-                    shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
-                    texture_type = Tegra::Shader::TextureType::Texture2D;
-                }
-
-                const std::string texture = "textureQueryLod(" + sampler + ", coords)";
-                shader.AddLine("vec2 tmp = " + texture + " * vec2(256.0, 256.0);");
-
-                regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(tmp.y)", 1, 1);
-                regs.SetRegisterToInteger(instr.gpr0.Value() + 1, false, 0, "uint(tmp.x)", 1, 1);
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
-            }
-            }
-            break;
-        }
-        case OpCode::Type::FloatSetPredicate: {
-            const std::string op_a =
-                GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8), instr.fsetp.abs_a != 0,
-                                 instr.fsetp.neg_a != 0);
-
-            std::string op_b;
-
-            if (instr.is_b_imm) {
-                op_b += '(' + GetImmediate19(instr) + ')';
-            } else {
-                if (instr.is_b_gpr) {
-                    op_b += regs.GetRegisterAsFloat(instr.gpr20);
-                } else {
-                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                            GLSLRegister::Type::Float);
-                }
-            }
-
-            if (instr.fsetp.abs_b) {
-                op_b = "abs(" + op_b + ')';
-            }
-
-            // We can't use the constant predicate as destination.
-            ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
-            const std::string second_pred =
-                GetPredicateCondition(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
-
-            const std::string combiner = GetPredicateCombiner(instr.fsetp.op);
-
-            const std::string predicate = GetPredicateComparison(instr.fsetp.cond, op_a, op_b);
-            // Set the primary predicate to the result of Predicate OP SecondPredicate
-            SetPredicate(instr.fsetp.pred3,
-                         '(' + predicate + ") " + combiner + " (" + second_pred + ')');
-
-            if (instr.fsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
-                // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
-                // if enabled
-                SetPredicate(instr.fsetp.pred0,
-                             "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
-            }
-            break;
-        }
-        case OpCode::Type::IntegerSetPredicate: {
-            const std::string op_a =
-                regs.GetRegisterAsInteger(instr.gpr8, 0, instr.isetp.is_signed);
-            std::string op_b;
-
-            if (instr.is_b_imm) {
-                op_b += '(' + std::to_string(instr.alu.GetSignedImm20_20()) + ')';
-            } else {
-                if (instr.is_b_gpr) {
-                    op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.isetp.is_signed);
-                } else {
-                    op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                            GLSLRegister::Type::Integer);
-                }
-            }
-
-            // We can't use the constant predicate as destination.
-            ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
-            const std::string second_pred =
-                GetPredicateCondition(instr.isetp.pred39, instr.isetp.neg_pred != 0);
-
-            const std::string combiner = GetPredicateCombiner(instr.isetp.op);
-
-            const std::string predicate = GetPredicateComparison(instr.isetp.cond, op_a, op_b);
-            // Set the primary predicate to the result of Predicate OP SecondPredicate
-            SetPredicate(instr.isetp.pred3,
-                         '(' + predicate + ") " + combiner + " (" + second_pred + ')');
-
-            if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
-                // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
-                // if enabled
-                SetPredicate(instr.isetp.pred0,
-                             "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
-            }
-            break;
-        }
-        case OpCode::Type::HalfSetPredicate: {
-            UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
-
-            const std::string op_a =
-                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hsetp2.type_a,
-                             instr.hsetp2.abs_a, instr.hsetp2.negate_a);
-
-            const std::string op_b = [&]() {
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::HSETP2_R:
-                    return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
-                                        instr.hsetp2.type_b, instr.hsetp2.abs_a,
-                                        instr.hsetp2.negate_b);
-                default:
-                    UNREACHABLE();
-                    return std::string("vec2(0)");
-                }
-            }();
-
-            // We can't use the constant predicate as destination.
-            ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
-            const std::string second_pred =
-                GetPredicateCondition(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0);
-
-            const std::string combiner = GetPredicateCombiner(instr.hsetp2.op);
-
-            const std::string component_combiner = instr.hsetp2.h_and ? "&&" : "||";
-            const std::string predicate =
-                '(' + GetPredicateComparison(instr.hsetp2.cond, op_a + ".x", op_b + ".x") + ' ' +
-                component_combiner + ' ' +
-                GetPredicateComparison(instr.hsetp2.cond, op_a + ".y", op_b + ".y") + ')';
-
-            // Set the primary predicate to the result of Predicate OP SecondPredicate
-            SetPredicate(instr.hsetp2.pred3,
-                         '(' + predicate + ") " + combiner + " (" + second_pred + ')');
-
-            if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
-                // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
-                // if enabled
-                SetPredicate(instr.hsetp2.pred0,
-                             "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
-            }
-            break;
-        }
-        case OpCode::Type::PredicateSetRegister: {
-            UNIMPLEMENTED_IF_MSG(instr.generates_cc,
-                                 "Condition codes generation in PSET is partially implemented");
-
-            const std::string op_a =
-                GetPredicateCondition(instr.pset.pred12, instr.pset.neg_pred12 != 0);
-            const std::string op_b =
-                GetPredicateCondition(instr.pset.pred29, instr.pset.neg_pred29 != 0);
-
-            const std::string second_pred =
-                GetPredicateCondition(instr.pset.pred39, instr.pset.neg_pred39 != 0);
-
-            const std::string combiner = GetPredicateCombiner(instr.pset.op);
-
-            const std::string predicate =
-                '(' + op_a + ") " + GetPredicateCombiner(instr.pset.cond) + " (" + op_b + ')';
-            const std::string result = '(' + predicate + ") " + combiner + " (" + second_pred + ')';
-            if (instr.pset.bf == 0) {
-                const std::string value = '(' + result + ") ? 0xFFFFFFFF : 0";
-                regs.SetRegisterToInteger(instr.gpr0, false, 0, value, 1, 1, false,
-                                          instr.generates_cc);
-            } else {
-                const std::string value = '(' + result + ") ? 1.0 : 0.0";
-                regs.SetRegisterToFloat(instr.gpr0, 0, value, 1, 1, false, instr.generates_cc);
-            }
-            break;
-        }
-        case OpCode::Type::PredicateSetPredicate: {
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::PSETP: {
-                const std::string op_a =
-                    GetPredicateCondition(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
-                const std::string op_b =
-                    GetPredicateCondition(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
-
-                // We can't use the constant predicate as destination.
-                ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
-                const std::string second_pred =
-                    GetPredicateCondition(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
-
-                const std::string combiner = GetPredicateCombiner(instr.psetp.op);
-
-                const std::string predicate =
-                    '(' + op_a + ") " + GetPredicateCombiner(instr.psetp.cond) + " (" + op_b + ')';
-
-                // Set the primary predicate to the result of Predicate OP SecondPredicate
-                SetPredicate(instr.psetp.pred3,
-                             '(' + predicate + ") " + combiner + " (" + second_pred + ')');
-
-                if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
-                    // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
-                    // if enabled
-                    SetPredicate(instr.psetp.pred0,
-                                 "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
-                }
-                break;
-            }
-            case OpCode::Id::CSETP: {
-                const std::string pred =
-                    GetPredicateCondition(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
-                const std::string combiner = GetPredicateCombiner(instr.csetp.op);
-                const std::string condition_code = regs.GetConditionCode(instr.csetp.cc);
-                if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
-                    SetPredicate(instr.csetp.pred3,
-                                 '(' + condition_code + ") " + combiner + " (" + pred + ')');
-                }
-                if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
-                    SetPredicate(instr.csetp.pred0,
-                                 "!(" + condition_code + ") " + combiner + " (" + pred + ')');
-                }
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName());
-            }
-            }
-            break;
-        }
-        case OpCode::Type::RegisterSetPredicate: {
-            UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
-
-            const std::string apply_mask = [&]() {
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::R2P_IMM:
-                    return std::to_string(instr.r2p.immediate_mask);
-                default:
-                    UNREACHABLE();
-                    return std::to_string(instr.r2p.immediate_mask);
-                }
-            }();
-            const std::string mask = '(' + regs.GetRegisterAsInteger(instr.gpr8, 0, false) +
-                                     " >> " + std::to_string(instr.r2p.byte) + ')';
-
-            constexpr u64 programmable_preds = 7;
-            for (u64 pred = 0; pred < programmable_preds; ++pred) {
-                const auto shift = std::to_string(1 << pred);
-
-                shader.AddLine("if ((" + apply_mask + " & " + shift + ") != 0) {");
-                ++shader.scope;
-
-                SetPredicate(pred, '(' + mask + " & " + shift + ") != 0");
-
-                --shader.scope;
-                shader.AddLine('}');
-            }
-            break;
-        }
-        case OpCode::Type::FloatSet: {
-            const std::string op_a = GetOperandAbsNeg(regs.GetRegisterAsFloat(instr.gpr8),
-                                                      instr.fset.abs_a != 0, instr.fset.neg_a != 0);
-
-            std::string op_b;
-
-            if (instr.is_b_imm) {
-                const std::string imm = GetImmediate19(instr);
-                op_b = imm;
-            } else {
-                if (instr.is_b_gpr) {
-                    op_b = regs.GetRegisterAsFloat(instr.gpr20);
-                } else {
-                    op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                           GLSLRegister::Type::Float);
-                }
-            }
-
-            op_b = GetOperandAbsNeg(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0);
-
-            // The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
-            // condition is true, and to 0 otherwise.
-            const std::string second_pred =
-                GetPredicateCondition(instr.fset.pred39, instr.fset.neg_pred != 0);
-
-            const std::string combiner = GetPredicateCombiner(instr.fset.op);
-
-            const std::string predicate = "((" +
-                                          GetPredicateComparison(instr.fset.cond, op_a, op_b) +
-                                          ") " + combiner + " (" + second_pred + "))";
-
-            if (instr.fset.bf) {
-                regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1, false,
-                                        instr.generates_cc);
-            } else {
-                regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1,
-                                          1, false, instr.generates_cc);
-            }
-            break;
-        }
-        case OpCode::Type::IntegerSet: {
-            const std::string op_a = regs.GetRegisterAsInteger(instr.gpr8, 0, instr.iset.is_signed);
-
-            std::string op_b;
-
-            if (instr.is_b_imm) {
-                op_b = std::to_string(instr.alu.GetSignedImm20_20());
-            } else {
-                if (instr.is_b_gpr) {
-                    op_b = regs.GetRegisterAsInteger(instr.gpr20, 0, instr.iset.is_signed);
-                } else {
-                    op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                           GLSLRegister::Type::Integer);
-                }
-            }
-
-            // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
-            // condition is true, and to 0 otherwise.
-            const std::string second_pred =
-                GetPredicateCondition(instr.iset.pred39, instr.iset.neg_pred != 0);
-
-            const std::string combiner = GetPredicateCombiner(instr.iset.op);
-
-            const std::string predicate = "((" +
-                                          GetPredicateComparison(instr.iset.cond, op_a, op_b) +
-                                          ") " + combiner + " (" + second_pred + "))";
-
-            if (instr.iset.bf) {
-                regs.SetRegisterToFloat(instr.gpr0, 0, predicate + " ? 1.0 : 0.0", 1, 1);
-            } else {
-                regs.SetRegisterToInteger(instr.gpr0, false, 0, predicate + " ? 0xFFFFFFFF : 0", 1,
-                                          1);
-            }
-            break;
-        }
-        case OpCode::Type::HalfSet: {
-            UNIMPLEMENTED_IF(instr.hset2.ftz != 0);
-
-            const std::string op_a =
-                GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hset2.type_a,
-                             instr.hset2.abs_a != 0, instr.hset2.negate_a != 0);
-
-            const std::string op_b = [&]() {
-                switch (opcode->get().GetId()) {
-                case OpCode::Id::HSET2_R:
-                    return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
-                                        instr.hset2.type_b, instr.hset2.abs_b != 0,
-                                        instr.hset2.negate_b != 0);
-                default:
-                    UNREACHABLE();
-                    return std::string("vec2(0)");
-                }
-            }();
-
-            const std::string second_pred =
-                GetPredicateCondition(instr.hset2.pred39, instr.hset2.neg_pred != 0);
-
-            const std::string combiner = GetPredicateCombiner(instr.hset2.op);
-
-            // HSET2 operates on each half float in the pack.
-            std::string result;
-            for (int i = 0; i < 2; ++i) {
-                const std::string float_value = i == 0 ? "0x00003c00" : "0x3c000000";
-                const std::string integer_value = i == 0 ? "0x0000ffff" : "0xffff0000";
-                const std::string value = instr.hset2.bf == 1 ? float_value : integer_value;
-
-                const std::string comp = std::string(".") + "xy"[i];
-                const std::string predicate =
-                    "((" + GetPredicateComparison(instr.hset2.cond, op_a + comp, op_b + comp) +
-                    ") " + combiner + " (" + second_pred + "))";
-
-                result += '(' + predicate + " ? " + value + " : 0)";
-                if (i == 0) {
-                    result += " | ";
-                }
-            }
-            regs.SetRegisterToInteger(instr.gpr0, false, 0, '(' + result + ')', 1, 1);
-            break;
-        }
-        case OpCode::Type::Xmad: {
-            UNIMPLEMENTED_IF(instr.xmad.sign_a);
-            UNIMPLEMENTED_IF(instr.xmad.sign_b);
-            UNIMPLEMENTED_IF_MSG(instr.generates_cc,
-                                 "Condition codes generation in XMAD is partially implemented");
-
-            std::string op_a{regs.GetRegisterAsInteger(instr.gpr8, 0, instr.xmad.sign_a)};
-            std::string op_b;
-            std::string op_c;
-
-            // TODO(bunnei): Needs to be fixed once op_a or op_b is signed
-            UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);
-            const bool is_signed{instr.xmad.sign_a == 1};
-
-            bool is_merge{};
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::XMAD_CR: {
-                is_merge = instr.xmad.merge_56;
-                op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                        instr.xmad.sign_b ? GLSLRegister::Type::Integer
-                                                          : GLSLRegister::Type::UnsignedInteger);
-                op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
-                break;
-            }
-            case OpCode::Id::XMAD_RR: {
-                is_merge = instr.xmad.merge_37;
-                op_b += regs.GetRegisterAsInteger(instr.gpr20, 0, instr.xmad.sign_b);
-                op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
-                break;
-            }
-            case OpCode::Id::XMAD_RC: {
-                op_b += regs.GetRegisterAsInteger(instr.gpr39, 0, instr.xmad.sign_b);
-                op_c += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
-                                        is_signed ? GLSLRegister::Type::Integer
-                                                  : GLSLRegister::Type::UnsignedInteger);
-                break;
-            }
-            case OpCode::Id::XMAD_IMM: {
-                is_merge = instr.xmad.merge_37;
-                op_b += std::to_string(instr.xmad.imm20_16);
-                op_c += regs.GetRegisterAsInteger(instr.gpr39, 0, is_signed);
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
-            }
-            }
-
-            // TODO(bunnei): Ensure this is right with signed operands
-            if (instr.xmad.high_a) {
-                op_a = "((" + op_a + ") >> 16)";
-            } else {
-                op_a = "((" + op_a + ") & 0xFFFF)";
-            }
-
-            std::string src2 = '(' + op_b + ')'; // Preserve original source 2
-            if (instr.xmad.high_b) {
-                op_b = '(' + src2 + " >> 16)";
-            } else {
-                op_b = '(' + src2 + " & 0xFFFF)";
-            }
-
-            std::string product = '(' + op_a + " * " + op_b + ')';
-            if (instr.xmad.product_shift_left) {
-                product = '(' + product + " << 16)";
-            }
-
-            switch (instr.xmad.mode) {
-            case Tegra::Shader::XmadMode::None:
-                break;
-            case Tegra::Shader::XmadMode::CLo:
-                op_c = "((" + op_c + ") & 0xFFFF)";
-                break;
-            case Tegra::Shader::XmadMode::CHi:
-                op_c = "((" + op_c + ") >> 16)";
-                break;
-            case Tegra::Shader::XmadMode::CBcc:
-                op_c = "((" + op_c + ") + (" + src2 + "<< 16))";
-                break;
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled XMAD mode: {}",
-                                  static_cast<u32>(instr.xmad.mode.Value()));
-            }
-            }
-
-            std::string sum{'(' + product + " + " + op_c + ')'};
-            if (is_merge) {
-                sum = "((" + sum + " & 0xFFFF) | (" + src2 + "<< 16))";
-            }
-
-            regs.SetRegisterToInteger(instr.gpr0, is_signed, 0, sum, 1, 1, false,
-                                      instr.generates_cc);
-            break;
-        }
-        default: {
-            switch (opcode->get().GetId()) {
-            case OpCode::Id::EXIT: {
-                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
-                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
-                                     "EXIT condition code used: {}", static_cast<u32>(cc));
-
-                if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
-                    EmitFragmentOutputsWrite();
-                }
-
-                switch (instr.flow.cond) {
-                case Tegra::Shader::FlowCondition::Always:
-                    shader.AddLine("return true;");
-                    if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
-                        // If this is an unconditional exit then just end processing here,
-                        // otherwise we have to account for the possibility of the condition
-                        // not being met, so continue processing the next instruction.
-                        offset = PROGRAM_END - 1;
-                    }
-                    break;
-
-                case Tegra::Shader::FlowCondition::Fcsm_Tr:
-                    // TODO(bunnei): What is this used for? If we assume this conditon is not
-                    // satisifed, dual vertex shaders in Farming Simulator make more sense
-                    UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
-                    break;
-
-                default:
-                    UNIMPLEMENTED_MSG("Unhandled flow condition: {}",
-                                      static_cast<u32>(instr.flow.cond.Value()));
-                }
-                break;
-            }
-            case OpCode::Id::KIL: {
-                UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always);
-
-                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
-                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
-                                     "KIL condition code used: {}", static_cast<u32>(cc));
-
-                // Enclose "discard" in a conditional, so that GLSL compilation does not complain
-                // about unexecuted instructions that may follow this.
-                shader.AddLine("if (true) {");
-                ++shader.scope;
-                shader.AddLine("discard;");
-                --shader.scope;
-                shader.AddLine("}");
-
-                break;
-            }
-            case OpCode::Id::OUT_R: {
-                UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex,
-                                     "Stream buffer is not supported");
-                ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry,
-                           "OUT is expected to be used in a geometry shader.");
-
-                if (instr.out.emit) {
-                    // gpr0 is used to store the next address. Hardware returns a pointer but
-                    // we just return the next index with a cyclic cap.
-                    const std::string current{regs.GetRegisterAsInteger(instr.gpr8, 0, false)};
-                    const std::string next = "((" + current + " + 1" + ") % " +
-                                             std::to_string(MAX_GEOMETRY_BUFFERS) + ')';
-                    shader.AddLine("emit_vertex(" + current + ");");
-                    regs.SetRegisterToInteger(instr.gpr0, false, 0, next, 1, 1);
-                }
-                if (instr.out.cut) {
-                    shader.AddLine("EndPrimitive();");
-                }
-
-                break;
-            }
-            case OpCode::Id::MOV_SYS: {
-                switch (instr.sys20) {
-                case Tegra::Shader::SystemVariable::InvocationInfo: {
-                    LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
-                    regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1);
-                    break;
-                }
-                case Tegra::Shader::SystemVariable::Ydirection: {
-                    // Config pack's third value is Y_NEGATE's state.
-                    regs.SetRegisterToFloat(instr.gpr0, 0, "uintBitsToFloat(config_pack[2])", 1, 1);
-                    break;
-                }
-                default: {
-                    UNIMPLEMENTED_MSG("Unhandled system move: {}",
-                                      static_cast<u32>(instr.sys20.Value()));
-                }
-                }
-                break;
-            }
-            case OpCode::Id::ISBERD: {
-                UNIMPLEMENTED_IF(instr.isberd.o != 0);
-                UNIMPLEMENTED_IF(instr.isberd.skew != 0);
-                UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None);
-                UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None);
-                ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry,
-                           "ISBERD is expected to be used in a geometry shader.");
-                LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete");
-                regs.SetRegisterToFloat(instr.gpr0, 0, regs.GetRegisterAsFloat(instr.gpr8), 1, 1);
-                break;
-            }
-            case OpCode::Id::BRA: {
-                UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
-                                     "BRA with constant buffers are not implemented");
-
-                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
-                const u32 target = offset + instr.bra.GetBranchTarget();
-                if (cc != Tegra::Shader::ConditionCode::T) {
-                    const std::string condition_code = regs.GetConditionCode(cc);
-                    shader.AddLine("if (" + condition_code + "){");
-                    shader.scope++;
-                    shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
-                    shader.scope--;
-                    shader.AddLine('}');
-                } else {
-                    shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
-                }
-                break;
-            }
-            case OpCode::Id::IPA: {
-                const auto& attribute = instr.attribute.fmt28;
-                const auto& reg = instr.gpr0;
-
-                Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
-                                                  instr.ipa.sample_mode.Value()};
-                regs.SetRegisterToInputAttibute(reg, attribute.element, attribute.index,
-                                                input_mode);
-
-                if (instr.ipa.saturate) {
-                    regs.SetRegisterToFloat(reg, 0, regs.GetRegisterAsFloat(reg), 1, 1, true);
-                }
-                break;
-            }
-            case OpCode::Id::SSY: {
-                // The SSY opcode tells the GPU where to re-converge divergent execution paths, it
-                // sets the target of the jump that the SYNC instruction will make. The SSY opcode
-                // has a similar structure to the BRA opcode.
-                UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
-                                     "Constant buffer flow is not supported");
-
-                const u32 target = offset + instr.bra.GetBranchTarget();
-                EmitPushToFlowStack(target);
-                break;
-            }
-            case OpCode::Id::PBK: {
-                // PBK pushes to a stack the address where BRK will jump to. This shares stack with
-                // SSY but using SYNC on a PBK address will kill the shader execution. We don't
-                // emulate this because it's very unlikely a driver will emit such invalid shader.
-                UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
-                                     "Constant buffer PBK is not supported");
-
-                const u32 target = offset + instr.bra.GetBranchTarget();
-                EmitPushToFlowStack(target);
-                break;
-            }
-            case OpCode::Id::SYNC: {
-                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
-                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
-                                     "SYNC condition code used: {}", static_cast<u32>(cc));
-
-                // The SYNC opcode jumps to the address previously set by the SSY opcode
-                EmitPopFromFlowStack();
-                break;
-            }
-            case OpCode::Id::BRK: {
-                // The BRK opcode jumps to the address previously set by the PBK opcode
-                const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
-                UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T,
-                                     "BRK condition code used: {}", static_cast<u32>(cc));
-
-                EmitPopFromFlowStack();
-                break;
-            }
-            case OpCode::Id::DEPBAR: {
-                // TODO(Subv): Find out if we actually have to care about this instruction or if
-                // the GLSL compiler takes care of that for us.
-                LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
-                break;
-            }
-            case OpCode::Id::VMAD: {
-                UNIMPLEMENTED_IF_MSG(instr.generates_cc,
-                                     "Condition codes generation in VMAD is not implemented");
-
-                const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1;
-                const std::string op_a = GetVideoOperandA(instr);
-                const std::string op_b = GetVideoOperandB(instr);
-                const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39, 0, result_signed);
-
-                std::string result = '(' + op_a + " * " + op_b + " + " + op_c + ')';
-
-                switch (instr.vmad.shr) {
-                case Tegra::Shader::VmadShr::Shr7:
-                    result = '(' + result + " >> 7)";
-                    break;
-                case Tegra::Shader::VmadShr::Shr15:
-                    result = '(' + result + " >> 15)";
-                    break;
-                }
-
-                regs.SetRegisterToInteger(instr.gpr0, result_signed, 1, result, 1, 1,
-                                          instr.vmad.saturate, instr.vmad.cc);
-                break;
-            }
-            case OpCode::Id::VSETP: {
-                const std::string op_a = GetVideoOperandA(instr);
-                const std::string op_b = GetVideoOperandB(instr);
-
-                // We can't use the constant predicate as destination.
-                ASSERT(instr.vsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
-                const std::string second_pred = GetPredicateCondition(instr.vsetp.pred39, false);
-
-                const std::string combiner = GetPredicateCombiner(instr.vsetp.op);
-
-                const std::string predicate = GetPredicateComparison(instr.vsetp.cond, op_a, op_b);
-                // Set the primary predicate to the result of Predicate OP SecondPredicate
-                SetPredicate(instr.vsetp.pred3,
-                             '(' + predicate + ") " + combiner + " (" + second_pred + ')');
-
-                if (instr.vsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
-                    // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
-                    // if enabled
-                    SetPredicate(instr.vsetp.pred0,
-                                 "!(" + predicate + ") " + combiner + " (" + second_pred + ')');
-                }
-                break;
-            }
-            default: {
-                UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
-                break;
-            }
-            }
-
-            break;
-        }
-        }
-
-        // Close the predicate condition scope.
-        if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
-            --shader.scope;
-            shader.AddLine('}');
-        }
-
-        return offset + 1;
+    std::string GetSampler(const Sampler& sampler) const {
+        return GetDeclarationWithSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
     }
 
-    /**
-     * Compiles a range of instructions from Tegra to GLSL.
-     * @param begin the offset of the starting instruction.
-     * @param end the offset where the compilation should stop (exclusive).
-     * @return the offset of the next instruction to compile. PROGRAM_END if the program
-     * terminates.
-     */
-    u32 CompileRange(u32 begin, u32 end) {
-        u32 program_counter;
-        for (program_counter = begin; program_counter < (begin > end ? PROGRAM_END : end);) {
-            program_counter = CompileInstr(program_counter);
-        }
-        return program_counter;
+    std::string GetDeclarationWithSuffix(u32 index, const std::string& name) const {
+        return name + '_' + std::to_string(index) + '_' + suffix;
     }
 
-    void Generate(const std::string& suffix) {
-        // Add declarations for all subroutines
-        for (const auto& subroutine : subroutines) {
-            shader.AddLine("bool " + subroutine.GetName() + "();");
-        }
-        shader.AddNewLine();
+    const ShaderIR& ir;
+    const ShaderStage stage;
+    const std::string suffix;
+    const Header header;
 
-        // Add the main entry point
-        shader.AddLine("bool exec_" + suffix + "() {");
-        ++shader.scope;
-        CallSubroutine(GetSubroutine(main_offset, PROGRAM_END));
-        --shader.scope;
-        shader.AddLine("}\n");
-
-        // Add definitions for all subroutines
-        for (const auto& subroutine : subroutines) {
-            std::set<u32> labels = subroutine.labels;
-
-            shader.AddLine("bool " + subroutine.GetName() + "() {");
-            ++shader.scope;
-
-            if (labels.empty()) {
-                if (CompileRange(subroutine.begin, subroutine.end) != PROGRAM_END) {
-                    shader.AddLine("return false;");
-                }
-            } else {
-                labels.insert(subroutine.begin);
-                shader.AddLine("uint jmp_to = " + std::to_string(subroutine.begin) + "u;");
-
-                // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
-                // unlikely that shaders will use 20 nested SSYs and PBKs.
-                constexpr u32 FLOW_STACK_SIZE = 20;
-                shader.AddLine("uint flow_stack[" + std::to_string(FLOW_STACK_SIZE) + "];");
-                shader.AddLine("uint flow_stack_top = 0u;");
-
-                shader.AddLine("while (true) {");
-                ++shader.scope;
-
-                shader.AddLine("switch (jmp_to) {");
-
-                for (auto label : labels) {
-                    shader.AddLine("case " + std::to_string(label) + "u: {");
-                    ++shader.scope;
-
-                    const auto next_it = labels.lower_bound(label + 1);
-                    const u32 next_label = next_it == labels.end() ? subroutine.end : *next_it;
-
-                    const u32 compile_end = CompileRange(label, next_label);
-                    if (compile_end > next_label && compile_end != PROGRAM_END) {
-                        // This happens only when there is a label inside a IF/LOOP block
-                        shader.AddLine(" jmp_to = " + std::to_string(compile_end) + "u; break; }");
-                        labels.emplace(compile_end);
-                    }
-
-                    --shader.scope;
-                    shader.AddLine('}');
-                }
-
-                shader.AddLine("default: return false;");
-                shader.AddLine('}');
-
-                --shader.scope;
-                shader.AddLine('}');
-
-                shader.AddLine("return false;");
-            }
-
-            --shader.scope;
-            shader.AddLine("}\n");
-
-            DEBUG_ASSERT(shader.scope == 0);
-        }
-
-        GenerateDeclarations();
-    }
-
-    /// Add declarations for registers
-    void GenerateDeclarations() {
-        regs.GenerateDeclarations(suffix);
-
-        for (const auto& pred : declr_predicates) {
-            declarations.AddLine("bool " + pred + " = false;");
-        }
-        declarations.AddNewLine();
-    }
-
-private:
-    const std::set<Subroutine>& subroutines;
-    const ProgramCode& program_code;
-    Tegra::Shader::Header header;
-    const u32 main_offset;
-    Maxwell3D::Regs::ShaderStage stage;
-    const std::string& suffix;
-    u64 local_memory_size;
-    std::size_t shader_length;
-
-    ShaderWriter shader;
-    ShaderWriter declarations;
-    GLSLRegisterManager regs{shader, declarations, stage, suffix, header};
-
-    // Declarations
-    std::set<std::string> declr_predicates;
-}; // namespace OpenGL::GLShader::Decompiler
+    ShaderWriter code;
+};
 
 std::string GetCommonDeclarations() {
-    return fmt::format("#define MAX_CONSTBUFFER_ELEMENTS {}\n",
-                       RasterizerOpenGL::MaxConstbufferSize / sizeof(GLvec4));
+    return "#define MAX_CONSTBUFFER_ELEMENTS " + std::to_string(MAX_CONSTBUFFER_ELEMENTS) +
+           "\n"
+           "#define ftoi floatBitsToInt\n"
+           "#define ftou floatBitsToUint\n"
+           "#define itof intBitsToFloat\n"
+           "#define utof uintBitsToFloat\n\n"
+           "float fromHalf2(vec2 pair) {\n"
+           "    return utof(packHalf2x16(pair));\n"
+           "}\n\n"
+           "vec2 toHalf2(float value) {\n"
+           "    return unpackHalf2x16(ftou(value));\n"
+           "}\n";
 }
 
-std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
-                                              Maxwell3D::Regs::ShaderStage stage,
-                                              const std::string& suffix) {
-    try {
-        ControlFlowAnalyzer analyzer(program_code, main_offset, suffix);
-        const auto subroutines = analyzer.GetSubroutines();
-        GLSLGenerator generator(subroutines, program_code, main_offset, stage, suffix,
-                                analyzer.GetShaderLength());
-        return ProgramResult{generator.GetShaderCode(), generator.GetEntries()};
-    } catch (const DecompileFail& exception) {
-        LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
-    }
-    return {};
+ProgramResult Decompile(const ShaderIR& ir, Maxwell::ShaderStage stage, const std::string& suffix) {
+    GLSLDecompiler decompiler(ir, stage, suffix);
+    decompiler.Decompile();
+    return {decompiler.GetResult(), decompiler.GetShaderEntries()};
 }
 
-} // namespace OpenGL::GLShader::Decompiler
+} // namespace OpenGL::GLShader
\ No newline at end of file
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index d01a4a7ee5..396a560d8e 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -5,21 +5,84 @@
 #pragma once
 
 #include <array>
-#include <functional>
-#include <optional>
 #include <string>
+#include <utility>
+#include <vector>
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
-#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/shader/shader_ir.h"
 
-namespace OpenGL::GLShader::Decompiler {
+namespace VideoCommon::Shader {
+class ShaderIR;
+}
 
-using Tegra::Engines::Maxwell3D;
+namespace OpenGL::GLShader {
+
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
+class ConstBufferEntry : public VideoCommon::Shader::ConstBuffer {
+public:
+    explicit ConstBufferEntry(const VideoCommon::Shader::ConstBuffer& entry,
+                              Maxwell::ShaderStage stage, const std::string& name, u32 index)
+        : VideoCommon::Shader::ConstBuffer{entry}, stage{stage}, name{name}, index{index} {}
+
+    const std::string& GetName() const {
+        return name;
+    }
+
+    Maxwell::ShaderStage GetStage() const {
+        return stage;
+    }
+
+    u32 GetIndex() const {
+        return index;
+    }
+
+    u32 GetHash() const {
+        return (static_cast<u32>(stage) << 16) | index;
+    }
+
+private:
+    std::string name;
+    Maxwell::ShaderStage stage{};
+    u32 index{};
+};
+
+class SamplerEntry : public VideoCommon::Shader::Sampler {
+public:
+    explicit SamplerEntry(const VideoCommon::Shader::Sampler& entry, Maxwell::ShaderStage stage,
+                          const std::string& name)
+        : VideoCommon::Shader::Sampler{entry}, stage{stage}, name{name} {}
+
+    const std::string& GetName() const {
+        return name;
+    }
+
+    Maxwell::ShaderStage GetStage() const {
+        return stage;
+    }
+
+    u32 GetHash() const {
+        return (static_cast<u32>(stage) << 16) | static_cast<u32>(GetIndex());
+    }
+
+private:
+    std::string name;
+    Maxwell::ShaderStage stage{};
+};
+
+struct ShaderEntries {
+    std::vector<ConstBufferEntry> const_buffers;
+    std::vector<SamplerEntry> samplers;
+    std::array<bool, Maxwell::NumClipDistances> clip_distances{};
+    std::size_t shader_length{};
+};
+
+using ProgramResult = std::pair<std::string, ShaderEntries>;
 
 std::string GetCommonDeclarations();
 
-std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
-                                              Maxwell3D::Regs::ShaderStage stage,
-                                              const std::string& suffix);
+ProgramResult Decompile(const VideoCommon::Shader::ShaderIR& ir, Maxwell::ShaderStage stage,
+                        const std::string& suffix);
 
-} // namespace OpenGL::GLShader::Decompiler
+} // namespace OpenGL::GLShader
\ No newline at end of file
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 5d0819dc5a..446d1a93fe 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -7,22 +7,25 @@
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/shader/shader_ir.h"
 
 namespace OpenGL::GLShader {
 
 using Tegra::Engines::Maxwell3D;
+using VideoCommon::Shader::ProgramCode;
+using VideoCommon::Shader::ShaderIR;
 
 static constexpr u32 PROGRAM_OFFSET{10};
 
 ProgramResult GenerateVertexShader(const ShaderSetup& setup) {
+    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
+
     std::string out = "#version 430 core\n";
     out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
-    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
     out += "// Shader Unique Id: VS" + id + "\n\n";
-    out += Decompiler::GetCommonDeclarations();
+    out += GetCommonDeclarations();
 
     out += R"(
-
 layout (location = 0) out vec4 position;
 
 layout(std140) uniform vs_config {
@@ -30,40 +33,32 @@ layout(std140) uniform vs_config {
     uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
     uvec4 alpha_test;
 };
+
 )";
-
-    if (setup.IsDualProgram()) {
-        out += "bool exec_vertex_b();\n";
-    }
-
-    ProgramResult program =
-        Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
-                                     Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
-            .value_or(ProgramResult());
+    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+    ProgramResult program = Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
 
     out += program.first;
 
     if (setup.IsDualProgram()) {
+        ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
         ProgramResult program_b =
-            Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
-                                         Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
-                .value_or(ProgramResult());
+            Decompile(program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
+
         out += program_b.first;
     }
 
     out += R"(
-
 void main() {
     position = vec4(0.0, 0.0, 0.0, 0.0);
-    exec_vertex();
+    execute_vertex();
 )";
 
     if (setup.IsDualProgram()) {
-        out += "    exec_vertex_b();";
+        out += "    execute_vertex_b();";
     }
 
     out += R"(
-
     // Check if the flip stage is VertexB
     // Config pack's second value is flip_stage
     if (config_pack[1] == 1) {
@@ -77,30 +72,20 @@ void main() {
     if (config_pack[1] == 1) {
         position.w = 1.0;
     }
-}
-
-)";
+})";
 
     return {out, program.second};
 }
 
 ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
     // Version is intentionally skipped in shader generation, it's added by the lazy compilation.
-    std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
     const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
+
+    std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
     out += "// Shader Unique Id: GS" + id + "\n\n";
-    out += Decompiler::GetCommonDeclarations();
-    out += "bool exec_geometry();\n";
+    out += GetCommonDeclarations();
 
-    ProgramResult program =
-        Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
-                                     Maxwell3D::Regs::ShaderStage::Geometry, "geometry")
-            .value_or(ProgramResult());
     out += R"(
-out gl_PerVertex {
-    vec4 gl_Position;
-};
-
 layout (location = 0) in vec4 gs_position[];
 layout (location = 0) out vec4 position;
 
@@ -110,36 +95,37 @@ layout (std140) uniform gs_config {
     uvec4 alpha_test;
 };
 
-void main() {
-    exec_geometry();
-}
-
 )";
+    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+    ProgramResult program =
+        Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
     out += program.first;
+
+    out += R"(
+void main() {
+    execute_geometry();
+};)";
+
     return {out, program.second};
 }
 
 ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
+    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
+
     std::string out = "#version 430 core\n";
     out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
-    const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
     out += "// Shader Unique Id: FS" + id + "\n\n";
-    out += Decompiler::GetCommonDeclarations();
-    out += "bool exec_fragment();\n";
+    out += GetCommonDeclarations();
 
-    ProgramResult program =
-        Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
-                                     Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
-            .value_or(ProgramResult());
     out += R"(
-layout(location = 0) out vec4 FragColor0;
-layout(location = 1) out vec4 FragColor1;
-layout(location = 2) out vec4 FragColor2;
-layout(location = 3) out vec4 FragColor3;
-layout(location = 4) out vec4 FragColor4;
-layout(location = 5) out vec4 FragColor5;
-layout(location = 6) out vec4 FragColor6;
-layout(location = 7) out vec4 FragColor7;
+layout (location = 0) out vec4 FragColor0;
+layout (location = 1) out vec4 FragColor1;
+layout (location = 2) out vec4 FragColor2;
+layout (location = 3) out vec4 FragColor3;
+layout (location = 4) out vec4 FragColor4;
+layout (location = 5) out vec4 FragColor5;
+layout (location = 6) out vec4 FragColor6;
+layout (location = 7) out vec4 FragColor7;
 
 layout (location = 0) in vec4 position;
 
@@ -173,12 +159,20 @@ bool AlphaFunc(in float value) {
     }
 }
 
+)";
+    ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
+    ProgramResult program =
+        Decompile(program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
+
+    out += program.first;
+
+    out += R"(
 void main() {
-    exec_fragment();
+    execute_fragment();
 }
 
 )";
-    out += program.first;
     return {out, program.second};
 }
-} // namespace OpenGL::GLShader
+
+} // namespace OpenGL::GLShader
\ No newline at end of file
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index fcc20d3b4a..ac5e6917b6 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -10,164 +10,12 @@
 
 #include "common/common_types.h"
 #include "video_core/engines/shader_bytecode.h"
+#include "video_core/renderer_opengl/gl_shader_decompiler.h"
+#include "video_core/shader/shader_ir.h"
 
 namespace OpenGL::GLShader {
 
-constexpr std::size_t MAX_PROGRAM_CODE_LENGTH{0x1000};
-using ProgramCode = std::vector<u64>;
-
-enum : u32 { POSITION_VARYING_LOCATION = 0, GENERIC_VARYING_START_LOCATION = 1 };
-
-class ConstBufferEntry {
-    using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
-public:
-    void MarkAsUsed(u64 index, u64 offset, Maxwell::ShaderStage stage) {
-        is_used = true;
-        this->index = static_cast<unsigned>(index);
-        this->stage = stage;
-        max_offset = std::max(max_offset, static_cast<unsigned>(offset));
-    }
-
-    void MarkAsUsedIndirect(u64 index, Maxwell::ShaderStage stage) {
-        is_used = true;
-        is_indirect = true;
-        this->index = static_cast<unsigned>(index);
-        this->stage = stage;
-    }
-
-    bool IsUsed() const {
-        return is_used;
-    }
-
-    bool IsIndirect() const {
-        return is_indirect;
-    }
-
-    unsigned GetIndex() const {
-        return index;
-    }
-
-    unsigned GetSize() const {
-        return max_offset + 1;
-    }
-
-    std::string GetName() const {
-        return BufferBaseNames[static_cast<std::size_t>(stage)] + std::to_string(index);
-    }
-
-    u32 GetHash() const {
-        return (static_cast<u32>(stage) << 16) | index;
-    }
-
-private:
-    static constexpr std::array<const char*, Maxwell::MaxShaderStage> BufferBaseNames = {
-        "buffer_vs_c", "buffer_tessc_c", "buffer_tesse_c", "buffer_gs_c", "buffer_fs_c",
-    };
-
-    bool is_used{};
-    bool is_indirect{};
-    unsigned index{};
-    unsigned max_offset{};
-    Maxwell::ShaderStage stage;
-};
-
-class SamplerEntry {
-    using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
-public:
-    SamplerEntry(Maxwell::ShaderStage stage, std::size_t offset, std::size_t index,
-                 Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
-        : offset(offset), stage(stage), sampler_index(index), type(type), is_array(is_array),
-          is_shadow(is_shadow) {}
-
-    std::size_t GetOffset() const {
-        return offset;
-    }
-
-    std::size_t GetIndex() const {
-        return sampler_index;
-    }
-
-    Maxwell::ShaderStage GetStage() const {
-        return stage;
-    }
-
-    std::string GetName() const {
-        return std::string(TextureSamplerNames[static_cast<std::size_t>(stage)]) + '_' +
-               std::to_string(sampler_index);
-    }
-
-    std::string GetTypeString() const {
-        using Tegra::Shader::TextureType;
-        std::string glsl_type;
-
-        switch (type) {
-        case TextureType::Texture1D:
-            glsl_type = "sampler1D";
-            break;
-        case TextureType::Texture2D:
-            glsl_type = "sampler2D";
-            break;
-        case TextureType::Texture3D:
-            glsl_type = "sampler3D";
-            break;
-        case TextureType::TextureCube:
-            glsl_type = "samplerCube";
-            break;
-        default:
-            UNIMPLEMENTED();
-        }
-        if (is_array)
-            glsl_type += "Array";
-        if (is_shadow)
-            glsl_type += "Shadow";
-        return glsl_type;
-    }
-
-    Tegra::Shader::TextureType GetType() const {
-        return type;
-    }
-
-    bool IsArray() const {
-        return is_array;
-    }
-
-    bool IsShadow() const {
-        return is_shadow;
-    }
-
-    u32 GetHash() const {
-        return (static_cast<u32>(stage) << 16) | static_cast<u32>(sampler_index);
-    }
-
-    static std::string GetArrayName(Maxwell::ShaderStage stage) {
-        return TextureSamplerNames[static_cast<std::size_t>(stage)];
-    }
-
-private:
-    static constexpr std::array<const char*, Maxwell::MaxShaderStage> TextureSamplerNames = {
-        "tex_vs", "tex_tessc", "tex_tesse", "tex_gs", "tex_fs",
-    };
-
-    /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
-    /// instruction.
-    std::size_t offset;
-    Maxwell::ShaderStage stage;      ///< Shader stage where this sampler was used.
-    std::size_t sampler_index;       ///< Value used to index into the generated GLSL sampler array.
-    Tegra::Shader::TextureType type; ///< The type used to sample this texture (Texture2D, etc)
-    bool is_array;  ///< Whether the texture is being sampled as an array texture or not.
-    bool is_shadow; ///< Whether the texture is being sampled as a depth texture or not.
-};
-
-struct ShaderEntries {
-    std::vector<ConstBufferEntry> const_buffer_entries;
-    std::vector<SamplerEntry> texture_samplers;
-    std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> clip_distances;
-    std::size_t shader_length;
-};
-
-using ProgramResult = std::pair<std::string, ShaderEntries>;
+using VideoCommon::Shader::ProgramCode;
 
 struct ShaderSetup {
     explicit ShaderSetup(ProgramCode program_code) {
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
new file mode 100644
index 0000000000..6fdcac7848
--- /dev/null
+++ b/src/video_core/shader/decode.cpp
@@ -0,0 +1,206 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <set>
+
+#include <fmt/format.h>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/engines/shader_header.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+namespace {
+
+/// Merges exit method of two parallel branches.
+constexpr ExitMethod ParallelExit(ExitMethod a, ExitMethod b) {
+    if (a == ExitMethod::Undetermined) {
+        return b;
+    }
+    if (b == ExitMethod::Undetermined) {
+        return a;
+    }
+    if (a == b) {
+        return a;
+    }
+    return ExitMethod::Conditional;
+}
+
+/**
+ * Returns whether the instruction at the specified offset is a 'sched' instruction.
+ * Sched instructions always appear before a sequence of 3 instructions.
+ */
+constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
+    constexpr u32 SchedPeriod = 4;
+    u32 absolute_offset = offset - main_offset;
+
+    return (absolute_offset % SchedPeriod) == 0;
+}
+
+} // namespace
+
+void ShaderIR::Decode() {
+    std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
+
+    std::set<u32> labels;
+    const ExitMethod exit_method = Scan(main_offset, MAX_PROGRAM_LENGTH, labels);
+    if (exit_method != ExitMethod::AlwaysEnd) {
+        UNREACHABLE_MSG("Program does not always end");
+    }
+
+    if (labels.empty()) {
+        basic_blocks.insert({main_offset, DecodeRange(main_offset, MAX_PROGRAM_LENGTH)});
+        return;
+    }
+
+    labels.insert(main_offset);
+
+    for (const u32 label : labels) {
+        const auto next_it = labels.lower_bound(label + 1);
+        const u32 next_label = next_it == labels.end() ? MAX_PROGRAM_LENGTH : *next_it;
+
+        basic_blocks.insert({label, DecodeRange(label, next_label)});
+    }
+}
+
+ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
+    const auto [iter, inserted] =
+        exit_method_map.emplace(std::make_pair(begin, end), ExitMethod::Undetermined);
+    ExitMethod& exit_method = iter->second;
+    if (!inserted)
+        return exit_method;
+
+    for (u32 offset = begin; offset != end && offset != MAX_PROGRAM_LENGTH; ++offset) {
+        coverage_begin = std::min(coverage_begin, offset);
+        coverage_end = std::max(coverage_end, offset + 1);
+
+        const Instruction instr = {program_code[offset]};
+        const auto opcode = OpCode::Decode(instr);
+        if (!opcode)
+            continue;
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::EXIT: {
+            // The EXIT instruction can be predicated, which means that the shader can conditionally
+            // end on this instruction. We have to consider the case where the condition is not met
+            // and check the exit method of that other basic block.
+            using Tegra::Shader::Pred;
+            if (instr.pred.pred_index == static_cast<u64>(Pred::UnusedIndex)) {
+                return exit_method = ExitMethod::AlwaysEnd;
+            } else {
+                const ExitMethod not_met = Scan(offset + 1, end, labels);
+                return exit_method = ParallelExit(ExitMethod::AlwaysEnd, not_met);
+            }
+        }
+        case OpCode::Id::BRA: {
+            const u32 target = offset + instr.bra.GetBranchTarget();
+            labels.insert(target);
+            const ExitMethod no_jmp = Scan(offset + 1, end, labels);
+            const ExitMethod jmp = Scan(target, end, labels);
+            return exit_method = ParallelExit(no_jmp, jmp);
+        }
+        case OpCode::Id::SSY:
+        case OpCode::Id::PBK: {
+            // The SSY and PBK use a similar encoding as the BRA instruction.
+            UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+                                 "Constant buffer branching is not supported");
+            const u32 target = offset + instr.bra.GetBranchTarget();
+            labels.insert(target);
+            // Continue scanning for an exit method.
+            break;
+        }
+        }
+    }
+    return exit_method = ExitMethod::AlwaysReturn;
+}
+
+BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
+    BasicBlock basic_block;
+    for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
+        pc = DecodeInstr(basic_block, pc);
+    }
+    return std::move(basic_block);
+}
+
+u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
+    // Ignore sched instructions when generating code.
+    if (IsSchedInstruction(pc, main_offset)) {
+        return pc + 1;
+    }
+
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    // Decoding failure
+    if (!opcode) {
+        UNIMPLEMENTED_MSG("Unhandled instruction: {0:x}", instr.value);
+        return pc + 1;
+    }
+
+    bb.push_back(
+        Comment(fmt::format("{}: {} (0x{:016x})", pc, opcode->get().GetName(), instr.value)));
+
+    using Tegra::Shader::Pred;
+    UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
+                         "NeverExecute predicate not implemented");
+
+    static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)>
+        decoders = {
+            {OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
+            {OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
+            {OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
+            {OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
+            {OpCode::Type::Shift, &ShaderIR::DecodeShift},
+            {OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
+            {OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
+            {OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
+            {OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
+            {OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
+            {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
+            {OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
+            {OpCode::Type::Memory, &ShaderIR::DecodeMemory},
+            {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
+            {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
+            {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
+            {OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
+            {OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
+            {OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
+            {OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
+            {OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
+            {OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
+            {OpCode::Type::Video, &ShaderIR::DecodeVideo},
+            {OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
+        };
+
+    std::vector<Node> tmp_block;
+    if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
+        pc = (this->*decoder->second)(tmp_block, bb, pc);
+    } else {
+        pc = DecodeOther(tmp_block, bb, pc);
+    }
+
+    // Some instructions (like SSY) don't have a predicate field, they are always unconditionally
+    // executed.
+    const bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->get().GetId());
+    const auto pred_index = static_cast<u32>(instr.pred.pred_index);
+
+    if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
+        bb.push_back(
+            Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block)));
+    } else {
+        for (auto& node : tmp_block) {
+            bb.push_back(std::move(node));
+        }
+    }
+
+    return pc + 1;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
new file mode 100644
index 0000000000..e7847f614b
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -0,0 +1,155 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::SubOp;
+
+u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    Node op_a = GetRegister(instr.gpr8);
+
+    Node op_b = [&]() -> Node {
+        if (instr.is_b_imm) {
+            return GetImmediate19(instr);
+        } else if (instr.is_b_gpr) {
+            return GetRegister(instr.gpr20);
+        } else {
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        }
+    }();
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::MOV_C:
+    case OpCode::Id::MOV_R: {
+        // MOV does not have neither 'abs' nor 'neg' bits.
+        SetRegister(bb, instr.gpr0, op_b);
+        break;
+    }
+    case OpCode::Id::FMUL_C:
+    case OpCode::Id::FMUL_R:
+    case OpCode::Id::FMUL_IMM: {
+        // FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
+        UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0, "FMUL tab5cb8_2({}) is not implemented",
+                             instr.fmul.tab5cb8_2.Value());
+        UNIMPLEMENTED_IF_MSG(
+            instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
+            instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default
+
+        op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
+
+        // TODO(Rodrigo): Should precise be used when there's a postfactor?
+        Node value = Operation(OperationCode::FMul, PRECISE, op_a, op_b);
+
+        if (instr.fmul.postfactor != 0) {
+            auto postfactor = static_cast<s32>(instr.fmul.postfactor);
+
+            // Postfactor encoded as 3-bit 1's complement in instruction, interpreted with below
+            // logic.
+            if (postfactor >= 4) {
+                postfactor = 7 - postfactor;
+            } else {
+                postfactor = 0 - postfactor;
+            }
+
+            if (postfactor > 0) {
+                value = Operation(OperationCode::FMul, NO_PRECISE, value,
+                                  Immediate(static_cast<f32>(1 << postfactor)));
+            } else {
+                value = Operation(OperationCode::FDiv, NO_PRECISE, value,
+                                  Immediate(static_cast<f32>(1 << -postfactor)));
+            }
+        }
+
+        value = GetSaturatedFloat(value, instr.alu.saturate_d);
+
+        SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::FADD_C:
+    case OpCode::Id::FADD_R:
+    case OpCode::Id::FADD_IMM: {
+        op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
+        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
+
+        Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
+        value = GetSaturatedFloat(value, instr.alu.saturate_d);
+
+        SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::MUFU: {
+        op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
+
+        Node value = [&]() {
+            switch (instr.sub_op) {
+            case SubOp::Cos:
+                return Operation(OperationCode::FCos, PRECISE, op_a);
+            case SubOp::Sin:
+                return Operation(OperationCode::FSin, PRECISE, op_a);
+            case SubOp::Ex2:
+                return Operation(OperationCode::FExp2, PRECISE, op_a);
+            case SubOp::Lg2:
+                return Operation(OperationCode::FLog2, PRECISE, op_a);
+            case SubOp::Rcp:
+                return Operation(OperationCode::FDiv, PRECISE, Immediate(1.0f), op_a);
+            case SubOp::Rsq:
+                return Operation(OperationCode::FInverseSqrt, PRECISE, op_a);
+            case SubOp::Sqrt:
+                return Operation(OperationCode::FSqrt, PRECISE, op_a);
+            default:
+                UNIMPLEMENTED_MSG("Unhandled MUFU sub op={0:x}",
+                                  static_cast<unsigned>(instr.sub_op.Value()));
+                return Immediate(0);
+            }
+        }();
+        value = GetSaturatedFloat(value, instr.alu.saturate_d);
+
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::FMNMX_C:
+    case OpCode::Id::FMNMX_R:
+    case OpCode::Id::FMNMX_IMM: {
+        op_a = GetOperandAbsNegFloat(op_a, instr.alu.abs_a, instr.alu.negate_a);
+        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
+
+        const Node condition = GetPredicate(instr.alu.fmnmx.pred, instr.alu.fmnmx.negate_pred != 0);
+
+        const Node min = Operation(OperationCode::FMin, NO_PRECISE, op_a, op_b);
+        const Node max = Operation(OperationCode::FMax, NO_PRECISE, op_a, op_b);
+        const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
+
+        SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::RRO_C:
+    case OpCode::Id::RRO_R:
+    case OpCode::Id::RRO_IMM: {
+        // Currently RRO is only implemented as a register move.
+        op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
+        SetRegister(bb, instr.gpr0, op_b);
+        LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/arithmetic_half.cpp b/src/video_core/shader/decode/arithmetic_half.cpp
new file mode 100644
index 0000000000..a237dcb920
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic_half.cpp
@@ -0,0 +1,70 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
+        opcode->get().GetId() == OpCode::Id::HADD2_R) {
+        UNIMPLEMENTED_IF(instr.alu_half.ftz != 0);
+    }
+    UNIMPLEMENTED_IF_MSG(instr.alu_half.saturate != 0, "Half float saturation not implemented");
+
+    const bool negate_a =
+        opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
+    const bool negate_b =
+        opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
+
+    const Node op_a = GetOperandAbsNegHalf(GetRegister(instr.gpr8), instr.alu_half.abs_a, negate_a);
+
+    // instr.alu_half.type_a
+
+    Node op_b = [&]() {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::HADD2_C:
+        case OpCode::Id::HMUL2_C:
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        case OpCode::Id::HADD2_R:
+        case OpCode::Id::HMUL2_R:
+            return GetRegister(instr.gpr20);
+        default:
+            UNREACHABLE();
+            return Immediate(0);
+        }
+    }();
+    op_b = GetOperandAbsNegHalf(op_b, instr.alu_half.abs_b, negate_b);
+
+    Node value = [&]() {
+        MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a, instr.alu_half.type_b}};
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::HADD2_C:
+        case OpCode::Id::HADD2_R:
+            return Operation(OperationCode::HAdd, meta, op_a, op_b);
+        case OpCode::Id::HMUL2_C:
+        case OpCode::Id::HMUL2_R:
+            return Operation(OperationCode::HMul, meta, op_a, op_b);
+        default:
+            UNIMPLEMENTED_MSG("Unhandled half float instruction: {}", opcode->get().GetName());
+            return Immediate(0);
+        }
+    }();
+    value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half.merge);
+
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
new file mode 100644
index 0000000000..7b4f7d284b
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
@@ -0,0 +1,51 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
+        UNIMPLEMENTED_IF(instr.alu_half_imm.ftz != 0);
+    } else {
+        UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
+    }
+    UNIMPLEMENTED_IF_MSG(instr.alu_half_imm.saturate != 0,
+                         "Half float immediate saturation not implemented");
+
+    Node op_a = GetRegister(instr.gpr8);
+    op_a = GetOperandAbsNegHalf(op_a, instr.alu_half_imm.abs_a, instr.alu_half_imm.negate_a);
+
+    const Node op_b = UnpackHalfImmediate(instr, true);
+
+    Node value = [&]() {
+        MetaHalfArithmetic meta{true, {instr.alu_half_imm.type_a}};
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::HADD2_IMM:
+            return Operation(OperationCode::HAdd, meta, op_a, op_b);
+        case OpCode::Id::HMUL2_IMM:
+            return Operation(OperationCode::HMul, meta, op_a, op_b);
+        default:
+            UNREACHABLE();
+            return Immediate(0);
+        }
+    }();
+    value = HalfMerge(GetRegister(instr.gpr0), value, instr.alu_half_imm.merge);
+
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/arithmetic_immediate.cpp b/src/video_core/shader/decode/arithmetic_immediate.cpp
new file mode 100644
index 0000000000..4fd3db54e1
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic_immediate.cpp
@@ -0,0 +1,52 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::MOV32_IMM: {
+        SetRegister(bb, instr.gpr0, GetImmediate32(instr));
+        break;
+    }
+    case OpCode::Id::FMUL32_IMM: {
+        Node value =
+            Operation(OperationCode::FMul, PRECISE, GetRegister(instr.gpr8), GetImmediate32(instr));
+        value = GetSaturatedFloat(value, instr.fmul32.saturate);
+
+        SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::FADD32I: {
+        const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fadd32i.abs_a,
+                                                instr.fadd32i.negate_a);
+        const Node op_b = GetOperandAbsNegFloat(GetImmediate32(instr), instr.fadd32i.abs_b,
+                                                instr.fadd32i.negate_b);
+
+        const Node value = Operation(OperationCode::FAdd, PRECISE, op_a, op_b);
+        SetInternalFlagsFromFloat(bb, value, instr.op_32.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled arithmetic immediate instruction: {}",
+                          opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/arithmetic_integer.cpp b/src/video_core/shader/decode/arithmetic_integer.cpp
new file mode 100644
index 0000000000..4a8cc1a1c8
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic_integer.cpp
@@ -0,0 +1,287 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::IAdd3Height;
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+using Tegra::Shader::Register;
+
+u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    Node op_a = GetRegister(instr.gpr8);
+    Node op_b = [&]() {
+        if (instr.is_b_imm) {
+            return Immediate(instr.alu.GetSignedImm20_20());
+        } else if (instr.is_b_gpr) {
+            return GetRegister(instr.gpr20);
+        } else {
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        }
+    }();
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::IADD_C:
+    case OpCode::Id::IADD_R:
+    case OpCode::Id::IADD_IMM: {
+        UNIMPLEMENTED_IF_MSG(instr.alu.saturate_d, "IADD saturation not implemented");
+
+        op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
+        op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
+
+        const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
+
+        SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::IADD3_C:
+    case OpCode::Id::IADD3_R:
+    case OpCode::Id::IADD3_IMM: {
+        Node op_c = GetRegister(instr.gpr39);
+
+        const auto ApplyHeight = [&](IAdd3Height height, Node value) {
+            switch (height) {
+            case IAdd3Height::None:
+                return value;
+            case IAdd3Height::LowerHalfWord:
+                return BitfieldExtract(value, 0, 16);
+            case IAdd3Height::UpperHalfWord:
+                return BitfieldExtract(value, 16, 16);
+            default:
+                UNIMPLEMENTED_MSG("Unhandled IADD3 height: {}", static_cast<u32>(height));
+                return Immediate(0);
+            }
+        };
+
+        if (opcode->get().GetId() == OpCode::Id::IADD3_R) {
+            op_a = ApplyHeight(instr.iadd3.height_a, op_a);
+            op_b = ApplyHeight(instr.iadd3.height_b, op_b);
+            op_c = ApplyHeight(instr.iadd3.height_c, op_c);
+        }
+
+        op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd3.neg_a, true);
+        op_b = GetOperandAbsNegInteger(op_b, false, instr.iadd3.neg_b, true);
+        op_c = GetOperandAbsNegInteger(op_c, false, instr.iadd3.neg_c, true);
+
+        const Node value = [&]() {
+            const Node add_ab = Operation(OperationCode::IAdd, NO_PRECISE, op_a, op_b);
+            if (opcode->get().GetId() != OpCode::Id::IADD3_R) {
+                return Operation(OperationCode::IAdd, NO_PRECISE, add_ab, op_c);
+            }
+            const Node shifted = [&]() {
+                switch (instr.iadd3.mode) {
+                case Tegra::Shader::IAdd3Mode::RightShift:
+                    // TODO(tech4me): According to
+                    // https://envytools.readthedocs.io/en/latest/hw/graph/maxwell/cuda/int.html?highlight=iadd3
+                    // The addition between op_a and op_b should be done in uint33, more
+                    // investigation required
+                    return Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, add_ab,
+                                     Immediate(16));
+                case Tegra::Shader::IAdd3Mode::LeftShift:
+                    return Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, add_ab,
+                                     Immediate(16));
+                default:
+                    return add_ab;
+                }
+            }();
+            return Operation(OperationCode::IAdd, NO_PRECISE, shifted, op_c);
+        }();
+
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::ISCADD_C:
+    case OpCode::Id::ISCADD_R:
+    case OpCode::Id::ISCADD_IMM: {
+        UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+                             "Condition codes generation in ISCADD is not implemented");
+
+        op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true);
+        op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true);
+
+        const Node shift = Immediate(static_cast<u32>(instr.alu_integer.shift_amount));
+        const Node shifted_a = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, shift);
+        const Node value = Operation(OperationCode::IAdd, NO_PRECISE, shifted_a, op_b);
+
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::POPC_C:
+    case OpCode::Id::POPC_R:
+    case OpCode::Id::POPC_IMM: {
+        if (instr.popc.invert) {
+            op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
+        }
+        const Node value = Operation(OperationCode::IBitCount, PRECISE, op_b);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::SEL_C:
+    case OpCode::Id::SEL_R:
+    case OpCode::Id::SEL_IMM: {
+        const Node condition = GetPredicate(instr.sel.pred, instr.sel.neg_pred != 0);
+        const Node value = Operation(OperationCode::Select, PRECISE, condition, op_a, op_b);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::LOP_C:
+    case OpCode::Id::LOP_R:
+    case OpCode::Id::LOP_IMM: {
+        if (instr.alu.lop.invert_a)
+            op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
+        if (instr.alu.lop.invert_b)
+            op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
+
+        WriteLogicOperation(bb, instr.gpr0, instr.alu.lop.operation, op_a, op_b,
+                            instr.alu.lop.pred_result_mode, instr.alu.lop.pred48,
+                            instr.generates_cc);
+        break;
+    }
+    case OpCode::Id::LOP3_C:
+    case OpCode::Id::LOP3_R:
+    case OpCode::Id::LOP3_IMM: {
+        const Node op_c = GetRegister(instr.gpr39);
+        const Node lut = [&]() {
+            if (opcode->get().GetId() == OpCode::Id::LOP3_R) {
+                return Immediate(instr.alu.lop3.GetImmLut28());
+            } else {
+                return Immediate(instr.alu.lop3.GetImmLut48());
+            }
+        }();
+
+        WriteLop3Instruction(bb, instr.gpr0, op_a, op_b, op_c, lut, instr.generates_cc);
+        break;
+    }
+    case OpCode::Id::IMNMX_C:
+    case OpCode::Id::IMNMX_R:
+    case OpCode::Id::IMNMX_IMM: {
+        UNIMPLEMENTED_IF(instr.imnmx.exchange != Tegra::Shader::IMinMaxExchange::None);
+
+        const bool is_signed = instr.imnmx.is_signed;
+
+        const Node condition = GetPredicate(instr.imnmx.pred, instr.imnmx.negate_pred != 0);
+        const Node min = SignedOperation(OperationCode::IMin, is_signed, NO_PRECISE, op_a, op_b);
+        const Node max = SignedOperation(OperationCode::IMax, is_signed, NO_PRECISE, op_a, op_b);
+        const Node value = Operation(OperationCode::Select, NO_PRECISE, condition, min, max);
+
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::LEA_R2:
+    case OpCode::Id::LEA_R1:
+    case OpCode::Id::LEA_IMM:
+    case OpCode::Id::LEA_RZ:
+    case OpCode::Id::LEA_HI: {
+        const auto [op_a, op_b, op_c] = [&]() -> std::tuple<Node, Node, Node> {
+            switch (opcode->get().GetId()) {
+            case OpCode::Id::LEA_R2: {
+                return {GetRegister(instr.gpr20), GetRegister(instr.gpr39),
+                        Immediate(static_cast<u32>(instr.lea.r2.entry_a))};
+            }
+
+            case OpCode::Id::LEA_R1: {
+                const bool neg = instr.lea.r1.neg != 0;
+                return {GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
+                        GetRegister(instr.gpr20),
+                        Immediate(static_cast<u32>(instr.lea.r1.entry_a))};
+            }
+
+            case OpCode::Id::LEA_IMM: {
+                const bool neg = instr.lea.imm.neg != 0;
+                return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)),
+                        GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
+                        Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
+            }
+
+            case OpCode::Id::LEA_RZ: {
+                const bool neg = instr.lea.rz.neg != 0;
+                return {GetConstBuffer(instr.lea.rz.cb_index, instr.lea.rz.cb_offset),
+                        GetOperandAbsNegInteger(GetRegister(instr.gpr8), false, neg, true),
+                        Immediate(static_cast<u32>(instr.lea.rz.entry_a))};
+            }
+
+            case OpCode::Id::LEA_HI:
+            default:
+                UNIMPLEMENTED_MSG("Unhandled LEA subinstruction: {}", opcode->get().GetName());
+
+                return {Immediate(static_cast<u32>(instr.lea.imm.entry_a)), GetRegister(instr.gpr8),
+                        Immediate(static_cast<u32>(instr.lea.imm.entry_b))};
+            }
+        }();
+
+        UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex),
+                             "Unhandled LEA Predicate");
+
+        const Node shifted_c =
+            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, Immediate(1), op_c);
+        const Node mul_bc = Operation(OperationCode::IMul, NO_PRECISE, op_b, shifted_c);
+        const Node value = Operation(OperationCode::IAdd, NO_PRECISE, op_a, mul_bc);
+
+        SetRegister(bb, instr.gpr0, value);
+
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled ArithmeticInteger instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+void ShaderIR::WriteLop3Instruction(BasicBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
+                                    Node imm_lut, bool sets_cc) {
+    constexpr u32 lop_iterations = 32;
+    const Node one = Immediate(1);
+    const Node two = Immediate(2);
+
+    Node value{};
+    for (u32 i = 0; i < lop_iterations; ++i) {
+        const Node shift_amount = Immediate(i);
+
+        const Node a = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_c, shift_amount);
+        const Node pack_0 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, a, one);
+
+        const Node b = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_b, shift_amount);
+        const Node c = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, b, one);
+        const Node pack_1 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, c, one);
+
+        const Node d = Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, op_a, shift_amount);
+        const Node e = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, d, one);
+        const Node pack_2 = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, e, two);
+
+        const Node pack_01 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_0, pack_1);
+        const Node pack_012 = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, pack_01, pack_2);
+
+        const Node shifted_bit =
+            Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, imm_lut, pack_012);
+        const Node bit = Operation(OperationCode::IBitwiseAnd, NO_PRECISE, shifted_bit, one);
+
+        const Node right =
+            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, bit, shift_amount);
+
+        if (i > 0) {
+            value = Operation(OperationCode::IBitwiseOr, NO_PRECISE, value, right);
+        } else {
+            value = right;
+        }
+    }
+
+    SetInternalFlagsFromInteger(bb, value, sets_cc);
+    SetRegister(bb, dest, value);
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/arithmetic_integer_immediate.cpp b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
new file mode 100644
index 0000000000..b26a6e4731
--- /dev/null
+++ b/src/video_core/shader/decode/arithmetic_integer_immediate.cpp
@@ -0,0 +1,96 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::LogicOperation;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+using Tegra::Shader::PredicateResultMode;
+using Tegra::Shader::Register;
+
+u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    Node op_a = GetRegister(instr.gpr8);
+    Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32));
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::IADD32I: {
+        UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented");
+
+        op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true);
+
+        const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b);
+
+        SetInternalFlagsFromInteger(bb, value, instr.op_32.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::LOP32I: {
+        if (instr.alu.lop32i.invert_a)
+            op_a = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_a);
+
+        if (instr.alu.lop32i.invert_b)
+            op_b = Operation(OperationCode::IBitwiseNot, NO_PRECISE, op_b);
+
+        WriteLogicOperation(bb, instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
+                            PredicateResultMode::None, Pred::UnusedIndex, instr.op_32.generates_cc);
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled ArithmeticIntegerImmediate instruction: {}",
+                          opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation logic_op,
+                                   Node op_a, Node op_b, PredicateResultMode predicate_mode,
+                                   Pred predicate, bool sets_cc) {
+    const Node result = [&]() {
+        switch (logic_op) {
+        case LogicOperation::And:
+            return Operation(OperationCode::IBitwiseAnd, PRECISE, op_a, op_b);
+        case LogicOperation::Or:
+            return Operation(OperationCode::IBitwiseOr, PRECISE, op_a, op_b);
+        case LogicOperation::Xor:
+            return Operation(OperationCode::IBitwiseXor, PRECISE, op_a, op_b);
+        case LogicOperation::PassB:
+            return op_b;
+        default:
+            UNIMPLEMENTED_MSG("Unimplemented logic operation={}", static_cast<u32>(logic_op));
+            return Immediate(0);
+        }
+    }();
+
+    SetInternalFlagsFromInteger(bb, result, sets_cc);
+    SetRegister(bb, dest, result);
+
+    // Write the predicate value depending on the predicate mode.
+    switch (predicate_mode) {
+    case PredicateResultMode::None:
+        // Do nothing.
+        return;
+    case PredicateResultMode::NotZero: {
+        // Set the predicate to true if the result is not zero.
+        const Node compare = Operation(OperationCode::LogicalINotEqual, result, Immediate(0));
+        SetPredicate(bb, static_cast<u64>(predicate), compare);
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unimplemented predicate result mode: {}",
+                          static_cast<u32>(predicate_mode));
+    }
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/bfe.cpp b/src/video_core/shader/decode/bfe.cpp
new file mode 100644
index 0000000000..0734141b04
--- /dev/null
+++ b/src/video_core/shader/decode/bfe.cpp
@@ -0,0 +1,49 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    UNIMPLEMENTED_IF(instr.bfe.negate_b);
+
+    Node op_a = GetRegister(instr.gpr8);
+    op_a = GetOperandAbsNegInteger(op_a, false, instr.bfe.negate_a, false);
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::BFE_IMM: {
+        UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+                             "Condition codes generation in BFE is not implemented");
+
+        const Node inner_shift_imm = Immediate(static_cast<u32>(instr.bfe.GetLeftShiftValue()));
+        const Node outer_shift_imm =
+            Immediate(static_cast<u32>(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position));
+
+        const Node inner_shift =
+            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, op_a, inner_shift_imm);
+        const Node outer_shift =
+            Operation(OperationCode::ILogicalShiftRight, NO_PRECISE, inner_shift, outer_shift_imm);
+
+        SetInternalFlagsFromInteger(bb, outer_shift, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, outer_shift);
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled BFE instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/bfi.cpp b/src/video_core/shader/decode/bfi.cpp
new file mode 100644
index 0000000000..942d6729d9
--- /dev/null
+++ b/src/video_core/shader/decode/bfi.cpp
@@ -0,0 +1,41 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    const auto [base, packed_shift] = [&]() -> std::tuple<Node, Node> {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::BFI_IMM_R:
+            return {GetRegister(instr.gpr39), Immediate(instr.alu.GetSignedImm20_20())};
+        default:
+            UNREACHABLE();
+            return {Immediate(0), Immediate(0)};
+        }
+    }();
+    const Node insert = GetRegister(instr.gpr8);
+    const Node offset = BitfieldExtract(packed_shift, 0, 8);
+    const Node bits = BitfieldExtract(packed_shift, 8, 8);
+
+    const Node value =
+        Operation(OperationCode::UBitfieldInsert, PRECISE, base, insert, offset, bits);
+
+    SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/conversion.cpp b/src/video_core/shader/decode/conversion.cpp
new file mode 100644
index 0000000000..ee18d3a990
--- /dev/null
+++ b/src/video_core/shader/decode/conversion.cpp
@@ -0,0 +1,149 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Register;
+
+u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::I2I_R: {
+        UNIMPLEMENTED_IF(instr.conversion.selector);
+
+        const bool input_signed = instr.conversion.is_input_signed;
+        const bool output_signed = instr.conversion.is_output_signed;
+
+        Node value = GetRegister(instr.gpr20);
+        value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
+
+        value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, instr.conversion.negate_a,
+                                        input_signed);
+        if (input_signed != output_signed) {
+            value = SignedOperation(OperationCode::ICastUnsigned, output_signed, NO_PRECISE, value);
+        }
+
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::I2F_R:
+    case OpCode::Id::I2F_C: {
+        UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
+        UNIMPLEMENTED_IF(instr.conversion.selector);
+        UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+                             "Condition codes generation in I2F is not implemented");
+
+        Node value = [&]() {
+            if (instr.is_b_gpr) {
+                return GetRegister(instr.gpr20);
+            } else {
+                return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+            }
+        }();
+        const bool input_signed = instr.conversion.is_input_signed;
+        value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
+        value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
+        value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);
+        value = GetOperandAbsNegFloat(value, false, instr.conversion.negate_a);
+
+        SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::F2F_R:
+    case OpCode::Id::F2F_C: {
+        UNIMPLEMENTED_IF(instr.conversion.dest_size != Register::Size::Word);
+        UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
+        UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+                             "Condition codes generation in F2F is not implemented");
+
+        Node value = [&]() {
+            if (instr.is_b_gpr) {
+                return GetRegister(instr.gpr20);
+            } else {
+                return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+            }
+        }();
+
+        value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
+
+        value = [&]() {
+            switch (instr.conversion.f2f.rounding) {
+            case Tegra::Shader::F2fRoundingOp::None:
+                return value;
+            case Tegra::Shader::F2fRoundingOp::Round:
+                return Operation(OperationCode::FRoundEven, PRECISE, value);
+            case Tegra::Shader::F2fRoundingOp::Floor:
+                return Operation(OperationCode::FFloor, PRECISE, value);
+            case Tegra::Shader::F2fRoundingOp::Ceil:
+                return Operation(OperationCode::FCeil, PRECISE, value);
+            case Tegra::Shader::F2fRoundingOp::Trunc:
+                return Operation(OperationCode::FTrunc, PRECISE, value);
+            }
+            UNIMPLEMENTED_MSG("Unimplemented F2F rounding mode {}",
+                              static_cast<u32>(instr.conversion.f2f.rounding.Value()));
+            return Immediate(0);
+        }();
+        value = GetSaturatedFloat(value, instr.alu.saturate_d);
+
+        SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::F2I_R:
+    case OpCode::Id::F2I_C: {
+        UNIMPLEMENTED_IF(instr.conversion.src_size != Register::Size::Word);
+        UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+                             "Condition codes generation in F2I is not implemented");
+        Node value = [&]() {
+            if (instr.is_b_gpr) {
+                return GetRegister(instr.gpr20);
+            } else {
+                return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+            }
+        }();
+
+        value = GetOperandAbsNegFloat(value, instr.conversion.abs_a, instr.conversion.negate_a);
+
+        value = [&]() {
+            switch (instr.conversion.f2i.rounding) {
+            case Tegra::Shader::F2iRoundingOp::None:
+                return value;
+            case Tegra::Shader::F2iRoundingOp::Floor:
+                return Operation(OperationCode::FFloor, PRECISE, value);
+            case Tegra::Shader::F2iRoundingOp::Ceil:
+                return Operation(OperationCode::FCeil, PRECISE, value);
+            case Tegra::Shader::F2iRoundingOp::Trunc:
+                return Operation(OperationCode::FTrunc, PRECISE, value);
+            default:
+                UNIMPLEMENTED_MSG("Unimplemented F2I rounding mode {}",
+                                  static_cast<u32>(instr.conversion.f2i.rounding.Value()));
+                return Immediate(0);
+            }
+        }();
+        const bool is_signed = instr.conversion.is_output_signed;
+        value = SignedOperation(OperationCode::ICastFloat, is_signed, PRECISE, value);
+        value = ConvertIntegerSize(value, instr.conversion.dest_size, is_signed);
+
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled conversion instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/decode_integer_set.cpp b/src/video_core/shader/decode/decode_integer_set.cpp
new file mode 100644
index 0000000000..e69de29bb2
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
new file mode 100644
index 0000000000..be8dc22303
--- /dev/null
+++ b/src/video_core/shader/decode/ffma.cpp
@@ -0,0 +1,59 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
+    UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented",
+                         instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
+    UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented",
+                         instr.ffma.tab5980_1.Value());
+
+    const Node op_a = GetRegister(instr.gpr8);
+
+    auto [op_b, op_c] = [&]() -> std::tuple<Node, Node> {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::FFMA_CR: {
+            return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
+                    GetRegister(instr.gpr39)};
+        }
+        case OpCode::Id::FFMA_RR:
+            return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
+        case OpCode::Id::FFMA_RC: {
+            return {GetRegister(instr.gpr39),
+                    GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
+        }
+        case OpCode::Id::FFMA_IMM:
+            return {GetImmediate19(instr), GetRegister(instr.gpr39)};
+        default:
+            UNIMPLEMENTED_MSG("Unhandled FFMA instruction: {}", opcode->get().GetName());
+            return {Immediate(0), Immediate(0)};
+        }
+    }();
+
+    op_b = GetOperandAbsNegFloat(op_b, false, instr.ffma.negate_b);
+    op_c = GetOperandAbsNegFloat(op_c, false, instr.ffma.negate_c);
+
+    Node value = Operation(OperationCode::FFma, PRECISE, op_a, op_b, op_c);
+    value = GetSaturatedFloat(value, instr.alu.saturate_d);
+
+    SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/float_set.cpp b/src/video_core/shader/decode/float_set.cpp
new file mode 100644
index 0000000000..ba846f1bd3
--- /dev/null
+++ b/src/video_core/shader/decode/float_set.cpp
@@ -0,0 +1,58 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fset.abs_a != 0,
+                                            instr.fset.neg_a != 0);
+
+    Node op_b = [&]() {
+        if (instr.is_b_imm) {
+            return GetImmediate19(instr);
+        } else if (instr.is_b_gpr) {
+            return GetRegister(instr.gpr20);
+        } else {
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        }
+    }();
+
+    op_b = GetOperandAbsNegFloat(op_b, instr.fset.abs_b != 0, instr.fset.neg_b != 0);
+
+    // The fset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the
+    // condition is true, and to 0 otherwise.
+    const Node second_pred = GetPredicate(instr.fset.pred39, instr.fset.neg_pred != 0);
+
+    const OperationCode combiner = GetPredicateCombiner(instr.fset.op);
+    const Node first_pred = GetPredicateComparisonFloat(instr.fset.cond, op_a, op_b);
+
+    const Node predicate = Operation(combiner, first_pred, second_pred);
+
+    const Node true_value = instr.fset.bf ? Immediate(1.0f) : Immediate(-1);
+    const Node false_value = instr.fset.bf ? Immediate(0.0f) : Immediate(0);
+    const Node value =
+        Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
+
+    if (instr.fset.bf) {
+        SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+    } else {
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+    }
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/float_set_predicate.cpp b/src/video_core/shader/decode/float_set_predicate.cpp
new file mode 100644
index 0000000000..e88b04d187
--- /dev/null
+++ b/src/video_core/shader/decode/float_set_predicate.cpp
@@ -0,0 +1,56 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+
+u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    const Node op_a = GetOperandAbsNegFloat(GetRegister(instr.gpr8), instr.fsetp.abs_a != 0,
+                                            instr.fsetp.neg_a != 0);
+    Node op_b = [&]() {
+        if (instr.is_b_imm) {
+            return GetImmediate19(instr);
+        } else if (instr.is_b_gpr) {
+            return GetRegister(instr.gpr20);
+        } else {
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        }
+    }();
+    op_b = GetOperandAbsNegFloat(op_b, instr.fsetp.abs_b, false);
+
+    // We can't use the constant predicate as destination.
+    ASSERT(instr.fsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+    const Node predicate = GetPredicateComparisonFloat(instr.fsetp.cond, op_a, op_b);
+    const Node second_pred = GetPredicate(instr.fsetp.pred39, instr.fsetp.neg_pred != 0);
+
+    const OperationCode combiner = GetPredicateCombiner(instr.fsetp.op);
+    const Node value = Operation(combiner, predicate, second_pred);
+
+    // Set the primary predicate to the result of Predicate OP SecondPredicate
+    SetPredicate(bb, instr.fsetp.pred3, value);
+
+    if (instr.fsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+        // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
+        // if enabled
+        const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate);
+        const Node second_value = Operation(combiner, negated_pred, second_pred);
+        SetPredicate(bb, instr.fsetp.pred0, second_value);
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/half_set.cpp b/src/video_core/shader/decode/half_set.cpp
new file mode 100644
index 0000000000..dfd7cb98f3
--- /dev/null
+++ b/src/video_core/shader/decode/half_set.cpp
@@ -0,0 +1,67 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    UNIMPLEMENTED_IF(instr.hset2.ftz != 0);
+
+    // instr.hset2.type_a
+    // instr.hset2.type_b
+    Node op_a = GetRegister(instr.gpr8);
+    Node op_b = [&]() {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::HSET2_R:
+            return GetRegister(instr.gpr20);
+        default:
+            UNREACHABLE();
+            return Immediate(0);
+        }
+    }();
+
+    op_a = GetOperandAbsNegHalf(op_a, instr.hset2.abs_a, instr.hset2.negate_a);
+    op_b = GetOperandAbsNegHalf(op_b, instr.hset2.abs_b, instr.hset2.negate_b);
+
+    const Node second_pred = GetPredicate(instr.hset2.pred39, instr.hset2.neg_pred);
+
+    MetaHalfArithmetic meta{false, {instr.hset2.type_a, instr.hset2.type_b}};
+    const Node comparison_pair = GetPredicateComparisonHalf(instr.hset2.cond, meta, op_a, op_b);
+
+    const OperationCode combiner = GetPredicateCombiner(instr.hset2.op);
+
+    // HSET2 operates on each half float in the pack.
+    std::array<Node, 2> values;
+    for (u32 i = 0; i < 2; ++i) {
+        const u32 raw_value = instr.hset2.bf ? 0x3c00 : 0xffff;
+        const Node true_value = Immediate(raw_value << (i * 16));
+        const Node false_value = Immediate(0);
+
+        const Node comparison =
+            Operation(OperationCode::LogicalPick2, comparison_pair, Immediate(i));
+        const Node predicate = Operation(combiner, comparison, second_pred);
+
+        values[i] =
+            Operation(OperationCode::Select, NO_PRECISE, predicate, true_value, false_value);
+    }
+
+    const Node value = Operation(OperationCode::UBitwiseOr, NO_PRECISE, values[0], values[1]);
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp
new file mode 100644
index 0000000000..53c44ae5ab
--- /dev/null
+++ b/src/video_core/shader/decode/half_set_predicate.cpp
@@ -0,0 +1,62 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+
+u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
+
+    Node op_a = GetRegister(instr.gpr8);
+    op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
+
+    const Node op_b = [&]() {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::HSETP2_R:
+            return GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.abs_a,
+                                        instr.hsetp2.negate_b);
+        default:
+            UNREACHABLE();
+            return Immediate(0);
+        }
+    }();
+
+    // We can't use the constant predicate as destination.
+    ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+    const Node second_pred = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0);
+
+    const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op);
+    const OperationCode pair_combiner =
+        instr.hsetp2.h_and ? OperationCode::LogicalAll2 : OperationCode::LogicalAny2;
+
+    MetaHalfArithmetic meta = {false, {instr.hsetp2.type_a, instr.hsetp2.type_b}};
+    const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, meta, op_a, op_b);
+    const Node first_pred = Operation(pair_combiner, comparison);
+
+    // Set the primary predicate to the result of Predicate OP SecondPredicate
+    const Node value = Operation(combiner, first_pred, second_pred);
+    SetPredicate(bb, instr.hsetp2.pred3, value);
+
+    if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+        // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
+        const Node negated_pred = Operation(OperationCode::LogicalNegate, first_pred);
+        SetPredicate(bb, instr.hsetp2.pred0, Operation(combiner, negated_pred, second_pred));
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp
new file mode 100644
index 0000000000..4a6b945f9b
--- /dev/null
+++ b/src/video_core/shader/decode/hfma2.cpp
@@ -0,0 +1,76 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <tuple>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::HalfPrecision;
+using Tegra::Shader::HalfType;
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
+        UNIMPLEMENTED_IF(instr.hfma2.rr.precision != HalfPrecision::None);
+    } else {
+        UNIMPLEMENTED_IF(instr.hfma2.precision != HalfPrecision::None);
+    }
+
+    constexpr auto identity = HalfType::H0_H1;
+
+    const HalfType type_a = instr.hfma2.type_a;
+    const Node op_a = GetRegister(instr.gpr8);
+
+    bool neg_b{}, neg_c{};
+    auto [saturate, type_b, op_b, type_c,
+          op_c] = [&]() -> std::tuple<bool, HalfType, Node, HalfType, Node> {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::HFMA2_CR:
+            neg_b = instr.hfma2.negate_b;
+            neg_c = instr.hfma2.negate_c;
+            return {instr.hfma2.saturate, instr.hfma2.type_b,
+                    GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset), instr.hfma2.type_reg39,
+                    GetRegister(instr.gpr39)};
+        case OpCode::Id::HFMA2_RC:
+            neg_b = instr.hfma2.negate_b;
+            neg_c = instr.hfma2.negate_c;
+            return {instr.hfma2.saturate, instr.hfma2.type_reg39, GetRegister(instr.gpr39),
+                    instr.hfma2.type_b, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
+        case OpCode::Id::HFMA2_RR:
+            neg_b = instr.hfma2.rr.negate_b;
+            neg_c = instr.hfma2.rr.negate_c;
+            return {instr.hfma2.rr.saturate, instr.hfma2.type_b, GetRegister(instr.gpr20),
+                    instr.hfma2.rr.type_c, GetRegister(instr.gpr39)};
+        case OpCode::Id::HFMA2_IMM_R:
+            neg_c = instr.hfma2.negate_c;
+            return {instr.hfma2.saturate, identity, UnpackHalfImmediate(instr, true),
+                    instr.hfma2.type_reg39, GetRegister(instr.gpr39)};
+        default:
+            return {false, identity, Immediate(0), identity, Immediate(0)};
+        }
+    }();
+    UNIMPLEMENTED_IF_MSG(saturate, "HFMA2 saturation is not implemented");
+
+    op_b = GetOperandAbsNegHalf(op_b, false, neg_b);
+    op_c = GetOperandAbsNegHalf(op_c, false, neg_c);
+
+    MetaHalfArithmetic meta{true, {type_a, type_b, type_c}};
+    Node value = Operation(OperationCode::HFma, meta, op_a, op_b, op_c);
+    value = HalfMerge(GetRegister(instr.gpr0), value, instr.hfma2.merge);
+
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/integer_set.cpp b/src/video_core/shader/decode/integer_set.cpp
new file mode 100644
index 0000000000..85e67b03b3
--- /dev/null
+++ b/src/video_core/shader/decode/integer_set.cpp
@@ -0,0 +1,50 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    const Node op_a = GetRegister(instr.gpr8);
+    const Node op_b = [&]() {
+        if (instr.is_b_imm) {
+            return Immediate(instr.alu.GetSignedImm20_20());
+        } else if (instr.is_b_gpr) {
+            return GetRegister(instr.gpr20);
+        } else {
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        }
+    }();
+
+    // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition
+    // is true, and to 0 otherwise.
+    const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0);
+    const Node first_pred =
+        GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b);
+
+    const OperationCode combiner = GetPredicateCombiner(instr.iset.op);
+
+    const Node predicate = Operation(combiner, first_pred, second_pred);
+
+    const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1);
+    const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0);
+    const Node value =
+        Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
+
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/integer_set_predicate.cpp b/src/video_core/shader/decode/integer_set_predicate.cpp
new file mode 100644
index 0000000000..c8b105a080
--- /dev/null
+++ b/src/video_core/shader/decode/integer_set_predicate.cpp
@@ -0,0 +1,53 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+
+u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    const Node op_a = GetRegister(instr.gpr8);
+
+    const Node op_b = [&]() {
+        if (instr.is_b_imm) {
+            return Immediate(instr.alu.GetSignedImm20_20());
+        } else if (instr.is_b_gpr) {
+            return GetRegister(instr.gpr20);
+        } else {
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        }
+    }();
+
+    // We can't use the constant predicate as destination.
+    ASSERT(instr.isetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+    const Node second_pred = GetPredicate(instr.isetp.pred39, instr.isetp.neg_pred != 0);
+    const Node predicate =
+        GetPredicateComparisonInteger(instr.isetp.cond, instr.isetp.is_signed, op_a, op_b);
+
+    // Set the primary predicate to the result of Predicate OP SecondPredicate
+    const OperationCode combiner = GetPredicateCombiner(instr.isetp.op);
+    const Node value = Operation(combiner, predicate, second_pred);
+    SetPredicate(bb, instr.isetp.pred3, value);
+
+    if (instr.isetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+        // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
+        const Node negated_pred = Operation(OperationCode::LogicalNegate, predicate);
+        SetPredicate(bb, instr.isetp.pred0, Operation(combiner, negated_pred, second_pred));
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
new file mode 100644
index 0000000000..ae71672d68
--- /dev/null
+++ b/src/video_core/shader/decode/memory.cpp
@@ -0,0 +1,688 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <vector>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Attribute;
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Register;
+using Tegra::Shader::TextureMiscMode;
+using Tegra::Shader::TextureProcessMode;
+using Tegra::Shader::TextureType;
+
+static std::size_t GetCoordCount(TextureType texture_type) {
+    switch (texture_type) {
+    case TextureType::Texture1D:
+        return 1;
+    case TextureType::Texture2D:
+        return 2;
+    case TextureType::Texture3D:
+    case TextureType::TextureCube:
+        return 3;
+    default:
+        UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type));
+        return 0;
+    }
+}
+
+u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::LD_A: {
+        // Note: Shouldn't this be interp mode flat? As in no interpolation made.
+        UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
+                             "Indirect attribute loads are not supported");
+        UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
+                             "Unaligned attribute loads are not supported");
+
+        Tegra::Shader::IpaMode input_mode{Tegra::Shader::IpaInterpMode::Perspective,
+                                          Tegra::Shader::IpaSampleMode::Default};
+
+        u64 next_element = instr.attribute.fmt20.element;
+        auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
+
+        const auto LoadNextElement = [&](u32 reg_offset) {
+            const Node buffer = GetRegister(instr.gpr39);
+            const Node attribute = GetInputAttribute(static_cast<Attribute::Index>(next_index),
+                                                     next_element, input_mode, buffer);
+
+            SetRegister(bb, instr.gpr0.Value() + reg_offset, attribute);
+
+            // Load the next attribute element into the following register. If the element
+            // to load goes beyond the vec4 size, load the first element of the next
+            // attribute.
+            next_element = (next_element + 1) % 4;
+            next_index = next_index + (next_element == 0 ? 1 : 0);
+        };
+
+        const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
+        for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
+            LoadNextElement(reg_offset);
+        }
+        break;
+    }
+    case OpCode::Id::LD_C: {
+        UNIMPLEMENTED_IF(instr.ld_c.unknown != 0);
+
+        Node index = GetRegister(instr.gpr8);
+
+        const Node op_a =
+            GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 0, index);
+
+        switch (instr.ld_c.type.Value()) {
+        case Tegra::Shader::UniformType::Single:
+            SetRegister(bb, instr.gpr0, op_a);
+            break;
+
+        case Tegra::Shader::UniformType::Double: {
+            const Node op_b =
+                GetConstBufferIndirect(instr.cbuf36.index, instr.cbuf36.offset + 4, index);
+
+            SetTemporal(bb, 0, op_a);
+            SetTemporal(bb, 1, op_b);
+            SetRegister(bb, instr.gpr0, GetTemporal(0));
+            SetRegister(bb, instr.gpr0.Value() + 1, GetTemporal(1));
+            break;
+        }
+        default:
+            UNIMPLEMENTED_MSG("Unhandled type: {}", static_cast<unsigned>(instr.ld_c.type.Value()));
+        }
+        break;
+    }
+    case OpCode::Id::LD_L: {
+        UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
+                             static_cast<unsigned>(instr.ld_l.unknown.Value()));
+
+        const Node index = Operation(OperationCode::IAdd, GetRegister(instr.gpr8),
+                                     Immediate(static_cast<s32>(instr.smem_imm)));
+        const Node lmem = GetLocalMemory(index);
+
+        switch (instr.ldst_sl.type.Value()) {
+        case Tegra::Shader::StoreType::Bytes32:
+            SetRegister(bb, instr.gpr0, lmem);
+            break;
+        default:
+            UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
+                              static_cast<unsigned>(instr.ldst_sl.type.Value()));
+        }
+        break;
+    }
+    case OpCode::Id::ST_A: {
+        UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
+                             "Indirect attribute loads are not supported");
+        UNIMPLEMENTED_IF_MSG((instr.attribute.fmt20.immediate.Value() % sizeof(u32)) != 0,
+                             "Unaligned attribute loads are not supported");
+
+        u64 next_element = instr.attribute.fmt20.element;
+        auto next_index = static_cast<u64>(instr.attribute.fmt20.index.Value());
+
+        const auto StoreNextElement = [&](u32 reg_offset) {
+            const auto dest = GetOutputAttribute(static_cast<Attribute::Index>(next_index),
+                                                 next_element, GetRegister(instr.gpr39));
+            const auto src = GetRegister(instr.gpr0.Value() + reg_offset);
+
+            bb.push_back(Operation(OperationCode::Assign, dest, src));
+
+            // Load the next attribute element into the following register. If the element
+            // to load goes beyond the vec4 size, load the first element of the next
+            // attribute.
+            next_element = (next_element + 1) % 4;
+            next_index = next_index + (next_element == 0 ? 1 : 0);
+        };
+
+        const u32 num_words = static_cast<u32>(instr.attribute.fmt20.size.Value()) + 1;
+        for (u32 reg_offset = 0; reg_offset < num_words; ++reg_offset) {
+            StoreNextElement(reg_offset);
+        }
+
+        break;
+    }
+    case OpCode::Id::ST_L: {
+        UNIMPLEMENTED_IF_MSG(instr.st_l.unknown == 0, "ST_L Unhandled mode: {}",
+                             static_cast<u32>(instr.st_l.unknown.Value()));
+
+        const Node index = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
+                                     Immediate(static_cast<s32>(instr.smem_imm)));
+
+        switch (instr.ldst_sl.type.Value()) {
+        case Tegra::Shader::StoreType::Bytes32:
+            SetLocalMemory(bb, index, GetRegister(instr.gpr0));
+            break;
+        default:
+            UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
+                              static_cast<u32>(instr.ldst_sl.type.Value()));
+        }
+        break;
+    }
+    case OpCode::Id::TEX: {
+        UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+
+        if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
+        }
+
+        const TextureType texture_type{instr.tex.texture_type};
+        const bool is_array = instr.tex.array != 0;
+        const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
+        const auto process_mode = instr.tex.GetTextureProcessMode();
+        WriteTexInstructionFloat(
+            bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array));
+        break;
+    }
+    case OpCode::Id::TEXS: {
+        const TextureType texture_type{instr.texs.GetTextureType()};
+        const bool is_array{instr.texs.IsArrayTexture()};
+        const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC);
+        const auto process_mode = instr.texs.GetTextureProcessMode();
+
+        if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete");
+        }
+
+        const Node4 components =
+            GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array);
+
+        if (instr.texs.fp32_flag) {
+            WriteTexsInstructionFloat(bb, instr, components);
+        } else {
+            WriteTexsInstructionHalfFloat(bb, instr, components);
+        }
+        break;
+    }
+    case OpCode::Id::TLD4: {
+        ASSERT(instr.tld4.array == 0);
+        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
+                             "NDV is not implemented");
+        UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
+                             "PTP is not implemented");
+
+        if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
+        }
+
+        const auto texture_type = instr.tld4.texture_type.Value();
+        const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
+        const bool is_array = instr.tld4.array != 0;
+        WriteTexInstructionFloat(bb, instr,
+                                 GetTld4Code(instr, texture_type, depth_compare, is_array));
+        break;
+    }
+    case OpCode::Id::TLD4S: {
+        UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+
+        if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
+        }
+
+        const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
+        const Node op_a = GetRegister(instr.gpr8);
+        const Node op_b = GetRegister(instr.gpr20);
+
+        std::vector<Node> coords;
+
+        // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
+        if (depth_compare) {
+            // Note: TLD4S coordinate encoding works just like TEXS's
+            const Node op_y = GetRegister(instr.gpr8.Value() + 1);
+            coords.push_back(op_a);
+            coords.push_back(op_y);
+            coords.push_back(op_b);
+        } else {
+            coords.push_back(op_a);
+            coords.push_back(op_b);
+        }
+        const auto num_coords = static_cast<u32>(coords.size());
+        coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
+
+        const auto& sampler =
+            GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
+
+        Node4 values;
+        for (u32 element = 0; element < values.size(); ++element) {
+            auto params = coords;
+            MetaTexture meta{sampler, element, num_coords};
+            values[element] =
+                Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
+        }
+
+        WriteTexsInstructionFloat(bb, instr, values);
+        break;
+    }
+    case OpCode::Id::TXQ: {
+        if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
+        }
+
+        // TODO: The new commits on the texture refactor, change the way samplers work.
+        // Sadly, not all texture instructions specify the type of texture their sampler
+        // uses. This must be fixed at a later instance.
+        const auto& sampler =
+            GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
+
+        switch (instr.txq.query_type) {
+        case Tegra::Shader::TextureQueryType::Dimension: {
+            for (u32 element = 0; element < 4; ++element) {
+                MetaTexture meta{sampler, element};
+                const Node value = Operation(OperationCode::F4TextureQueryDimensions,
+                                             std::move(meta), GetRegister(instr.gpr8));
+                SetTemporal(bb, element, value);
+            }
+            for (u32 i = 0; i < 4; ++i) {
+                SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+            }
+            break;
+        }
+        default:
+            UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
+                              static_cast<u32>(instr.txq.query_type.Value()));
+        }
+        break;
+    }
+    case OpCode::Id::TMML: {
+        UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
+                             "NDV is not implemented");
+
+        if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
+        }
+
+        auto texture_type = instr.tmml.texture_type.Value();
+        const bool is_array = instr.tmml.array != 0;
+        const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
+
+        std::vector<Node> coords;
+
+        // TODO: Add coordinates for different samplers once other texture types are implemented.
+        switch (texture_type) {
+        case TextureType::Texture1D:
+            coords.push_back(GetRegister(instr.gpr8));
+            break;
+        case TextureType::Texture2D:
+            coords.push_back(GetRegister(instr.gpr8.Value() + 0));
+            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
+            break;
+        default:
+            UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
+
+            // Fallback to interpreting as a 2D texture for now
+            coords.push_back(GetRegister(instr.gpr8.Value() + 0));
+            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
+            texture_type = TextureType::Texture2D;
+        }
+
+        for (u32 element = 0; element < 2; ++element) {
+            auto params = coords;
+            MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())};
+            const Node value =
+                Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params));
+            SetTemporal(bb, element, value);
+        }
+        for (u32 element = 0; element < 2; ++element) {
+            SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element));
+        }
+
+        break;
+    }
+    case OpCode::Id::TLDS: {
+        const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()};
+        const bool is_array{instr.tlds.IsArrayTexture()};
+
+        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI),
+                             "AOFFI is not implemented");
+        UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented");
+
+        if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) {
+            LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete");
+        }
+
+        WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array));
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
+                                    bool is_array, bool is_shadow) {
+    const auto offset = static_cast<std::size_t>(sampler.index.Value());
+
+    // If this sampler has already been used, return the existing mapping.
+    const auto itr =
+        std::find_if(used_samplers.begin(), used_samplers.end(),
+                     [&](const Sampler& entry) { return entry.GetOffset() == offset; });
+    if (itr != used_samplers.end()) {
+        ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
+               itr->IsShadow() == is_shadow);
+        return *itr;
+    }
+
+    // Otherwise create a new mapping for this sampler
+    const std::size_t next_index = used_samplers.size();
+    const Sampler entry{offset, next_index, type, is_array, is_shadow};
+    return *used_samplers.emplace(entry).first;
+}
+
+void ShaderIR::WriteTexInstructionFloat(BasicBlock& bb, Instruction instr,
+                                        const Node4& components) {
+    u32 dest_elem = 0;
+    for (u32 elem = 0; elem < 4; ++elem) {
+        if (!instr.tex.IsComponentEnabled(elem)) {
+            // Skip disabled components
+            continue;
+        }
+        SetTemporal(bb, dest_elem++, components[elem]);
+    }
+    // After writing values in temporals, move them to the real registers
+    for (u32 i = 0; i < dest_elem; ++i) {
+        SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
+    }
+}
+
+void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr,
+                                         const Node4& components) {
+    // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
+    // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
+
+    u32 dest_elem = 0;
+    for (u32 component = 0; component < 4; ++component) {
+        if (!instr.texs.IsComponentEnabled(component))
+            continue;
+        SetTemporal(bb, dest_elem++, components[component]);
+    }
+
+    for (u32 i = 0; i < dest_elem; ++i) {
+        if (i < 2) {
+            // Write the first two swizzle components to gpr0 and gpr0+1
+            SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i));
+        } else {
+            ASSERT(instr.texs.HasTwoDestinations());
+            // Write the rest of the swizzle components to gpr28 and gpr28+1
+            SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i));
+        }
+    }
+}
+
+void ShaderIR::WriteTexsInstructionHalfFloat(BasicBlock& bb, Instruction instr,
+                                             const Node4& components) {
+    // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
+    // float instruction).
+
+    Node4 values;
+    u32 dest_elem = 0;
+    for (u32 component = 0; component < 4; ++component) {
+        if (!instr.texs.IsComponentEnabled(component))
+            continue;
+        values[dest_elem++] = components[component];
+    }
+    if (dest_elem == 0)
+        return;
+
+    std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); });
+
+    const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]);
+    if (dest_elem <= 2) {
+        SetRegister(bb, instr.gpr0, first_value);
+        return;
+    }
+
+    SetTemporal(bb, 0, first_value);
+    SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3]));
+
+    SetRegister(bb, instr.gpr0, GetTemporal(0));
+    SetRegister(bb, instr.gpr28, GetTemporal(1));
+}
+
+Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
+                               TextureProcessMode process_mode, bool depth_compare, bool is_array,
+                               std::size_t array_offset, std::size_t bias_offset,
+                               std::vector<Node>&& coords) {
+    UNIMPLEMENTED_IF_MSG(
+        (texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
+            (texture_type == TextureType::TextureCube && is_array && depth_compare),
+        "This method is not supported.");
+
+    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+
+    const bool lod_needed = process_mode == TextureProcessMode::LZ ||
+                            process_mode == TextureProcessMode::LL ||
+                            process_mode == TextureProcessMode::LLA;
+
+    // LOD selection (either via bias or explicit textureLod) not supported in GL for
+    // sampler2DArrayShadow and samplerCubeArrayShadow.
+    const bool gl_lod_supported =
+        !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
+          (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare));
+
+    const OperationCode read_method =
+        lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
+
+    UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
+
+    std::optional<u32> array_offset_value;
+    if (is_array)
+        array_offset_value = static_cast<u32>(array_offset);
+
+    const auto coords_count = static_cast<u32>(coords.size());
+
+    if (process_mode != TextureProcessMode::None && gl_lod_supported) {
+        if (process_mode == TextureProcessMode::LZ) {
+            coords.push_back(Immediate(0.0f));
+        } else {
+            // If present, lod or bias are always stored in the register indexed by the gpr20
+            // field with an offset depending on the usage of the other registers
+            coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
+        }
+    }
+
+    Node4 values;
+    for (u32 element = 0; element < values.size(); ++element) {
+        auto params = coords;
+        MetaTexture meta{sampler, element, coords_count, array_offset_value};
+        values[element] = Operation(read_method, std::move(meta), std::move(params));
+    }
+
+    return values;
+}
+
+Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
+                           TextureProcessMode process_mode, bool depth_compare, bool is_array) {
+    const bool lod_bias_enabled =
+        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
+
+    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
+        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
+    const u64 coord_register = array_register + (is_array ? 1 : 0);
+
+    std::vector<Node> coords;
+    for (std::size_t i = 0; i < coord_count; ++i) {
+        coords.push_back(GetRegister(coord_register + i));
+    }
+    // 1D.DC in opengl the 2nd component is ignored.
+    if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
+        coords.push_back(Immediate(0.0f));
+    }
+    std::size_t array_offset{};
+    if (is_array) {
+        array_offset = coords.size();
+        coords.push_back(GetRegister(array_register));
+    }
+    if (depth_compare) {
+        // Depth is always stored in the register signaled by gpr20
+        // or in the next register if lod or bias are used
+        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+        coords.push_back(GetRegister(depth_register));
+    }
+    // Fill ignored coordinates
+    while (coords.size() < total_coord_count) {
+        coords.push_back(Immediate(0));
+    }
+
+    return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
+                          0, std::move(coords));
+}
+
+Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
+                            TextureProcessMode process_mode, bool depth_compare, bool is_array) {
+    const bool lod_bias_enabled =
+        (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ);
+
+    const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
+        texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4);
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
+    const u64 coord_register = array_register + (is_array ? 1 : 0);
+    const u64 last_coord_register =
+        (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
+            ? static_cast<u64>(instr.gpr20.Value())
+            : coord_register + 1;
+
+    std::vector<Node> coords;
+    for (std::size_t i = 0; i < coord_count; ++i) {
+        const bool last = (i == (coord_count - 1)) && (coord_count > 1);
+        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
+    }
+
+    std::size_t array_offset{};
+    if (is_array) {
+        array_offset = coords.size();
+        coords.push_back(GetRegister(array_register));
+    }
+    if (depth_compare) {
+        // Depth is always stored in the register signaled by gpr20
+        // or in the next register if lod or bias are used
+        const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+        coords.push_back(GetRegister(depth_register));
+    }
+    // Fill ignored coordinates
+    while (coords.size() < total_coord_count) {
+        coords.push_back(Immediate(0));
+    }
+
+    return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
+                          (coord_count > 2 ? 1 : 0), std::move(coords));
+}
+
+Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
+                            bool is_array) {
+    const std::size_t coord_count = GetCoordCount(texture_type);
+    const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0);
+    const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0);
+
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
+    const u64 coord_register = array_register + (is_array ? 1 : 0);
+
+    std::vector<Node> coords;
+
+    for (size_t i = 0; i < coord_count; ++i) {
+        coords.push_back(GetRegister(coord_register + i));
+    }
+    std::optional<u32> array_offset;
+    if (is_array) {
+        array_offset = static_cast<u32>(coords.size());
+        coords.push_back(GetRegister(array_register));
+    }
+
+    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+
+    Node4 values;
+    for (u32 element = 0; element < values.size(); ++element) {
+        auto params = coords;
+        MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset};
+        values[element] =
+            Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
+    }
+
+    return values;
+}
+
+Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
+    const std::size_t type_coord_count = GetCoordCount(texture_type);
+    const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0);
+    const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
+
+    // If enabled arrays index is always stored in the gpr8 field
+    const u64 array_register = instr.gpr8.Value();
+    // if is array gpr20 is used
+    const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value();
+
+    const u64 last_coord_register =
+        ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array
+            ? static_cast<u64>(instr.gpr20.Value())
+            : coord_register + 1;
+
+    std::vector<Node> coords;
+
+    for (std::size_t i = 0; i < type_coord_count; ++i) {
+        const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
+        coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
+    }
+    std::optional<u32> array_offset;
+    if (is_array) {
+        array_offset = static_cast<u32>(coords.size());
+        coords.push_back(GetRegister(array_register));
+    }
+    const auto coords_count = static_cast<u32>(coords.size());
+
+    if (lod_enabled) {
+        // When lod is used always is in grp20
+        coords.push_back(GetRegister(instr.gpr20));
+    } else {
+        coords.push_back(Immediate(0));
+    }
+
+    const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
+
+    Node4 values;
+    for (u32 element = 0; element < values.size(); ++element) {
+        auto params = coords;
+        MetaTexture meta{sampler, element, coords_count, array_offset};
+        values[element] =
+            Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params));
+    }
+    return values;
+}
+
+std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement(
+    TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled,
+    std::size_t max_coords, std::size_t max_inputs) {
+    const std::size_t coord_count = GetCoordCount(texture_type);
+
+    std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0);
+    const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0);
+    if (total_coord_count > max_coords || total_reg_count > max_inputs) {
+        UNIMPLEMENTED_MSG("Unsupported Texture operation");
+        total_coord_count = std::min(total_coord_count, max_coords);
+    }
+    // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
+    total_coord_count +=
+        (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0;
+
+    return {coord_count, total_coord_count};
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
new file mode 100644
index 0000000000..c1e5f4efb2
--- /dev/null
+++ b/src/video_core/shader/decode/other.cpp
@@ -0,0 +1,178 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::ConditionCode;
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Register;
+
+u32 ShaderIR::DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::EXIT: {
+        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}",
+                             static_cast<u32>(cc));
+
+        switch (instr.flow.cond) {
+        case Tegra::Shader::FlowCondition::Always:
+            bb.push_back(Operation(OperationCode::Exit));
+            if (instr.pred.pred_index == static_cast<u64>(Tegra::Shader::Pred::UnusedIndex)) {
+                // If this is an unconditional exit then just end processing here,
+                // otherwise we have to account for the possibility of the condition
+                // not being met, so continue processing the next instruction.
+                pc = MAX_PROGRAM_LENGTH - 1;
+            }
+            break;
+
+        case Tegra::Shader::FlowCondition::Fcsm_Tr:
+            // TODO(bunnei): What is this used for? If we assume this conditon is not
+            // satisifed, dual vertex shaders in Farming Simulator make more sense
+            UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
+            break;
+
+        default:
+            UNIMPLEMENTED_MSG("Unhandled flow condition: {}",
+                              static_cast<u32>(instr.flow.cond.Value()));
+        }
+        break;
+    }
+    case OpCode::Id::KIL: {
+        UNIMPLEMENTED_IF(instr.flow.cond != Tegra::Shader::FlowCondition::Always);
+
+        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "KIL condition code used: {}",
+                             static_cast<u32>(cc));
+
+        bb.push_back(Operation(OperationCode::Discard));
+        break;
+    }
+    case OpCode::Id::MOV_SYS: {
+        switch (instr.sys20) {
+        case Tegra::Shader::SystemVariable::InvocationInfo: {
+            LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
+            SetRegister(bb, instr.gpr0, Immediate(0u));
+            break;
+        }
+        case Tegra::Shader::SystemVariable::Ydirection: {
+            // Config pack's third value is Y_NEGATE's state.
+            SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate));
+            break;
+        }
+        default:
+            UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value()));
+        }
+        break;
+    }
+    case OpCode::Id::BRA: {
+        UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+                             "BRA with constant buffers are not implemented");
+
+        const u32 target = pc + instr.bra.GetBranchTarget();
+        const Node branch = Operation(OperationCode::Branch, Immediate(target));
+
+        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+        if (cc != Tegra::Shader::ConditionCode::T) {
+            bb.push_back(Conditional(GetConditionCode(cc), {branch}));
+        } else {
+            bb.push_back(branch);
+        }
+        break;
+    }
+    case OpCode::Id::SSY: {
+        UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+                             "Constant buffer flow is not supported");
+
+        // The SSY opcode tells the GPU where to re-converge divergent execution paths, it sets the
+        // target of the jump that the SYNC instruction will make. The SSY opcode has a similar
+        // structure to the BRA opcode.
+        const u32 target = pc + instr.bra.GetBranchTarget();
+        bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
+        break;
+    }
+    case OpCode::Id::PBK: {
+        UNIMPLEMENTED_IF_MSG(instr.bra.constant_buffer != 0,
+                             "Constant buffer PBK is not supported");
+
+        // PBK pushes to a stack the address where BRK will jump to. This shares stack with SSY but
+        // using SYNC on a PBK address will kill the shader execution. We don't emulate this because
+        // it's very unlikely a driver will emit such invalid shader.
+        const u32 target = pc + instr.bra.GetBranchTarget();
+        bb.push_back(Operation(OperationCode::PushFlowStack, Immediate(target)));
+        break;
+    }
+    case OpCode::Id::SYNC: {
+        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "SYNC condition code used: {}",
+                             static_cast<u32>(cc));
+
+        // The SYNC opcode jumps to the address previously set by the SSY opcode
+        bb.push_back(Operation(OperationCode::PopFlowStack));
+        break;
+    }
+    case OpCode::Id::BRK: {
+        const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
+        UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "BRK condition code used: {}",
+                             static_cast<u32>(cc));
+
+        // The BRK opcode jumps to the address previously set by the PBK opcode
+        bb.push_back(Operation(OperationCode::PopFlowStack));
+        break;
+    }
+    case OpCode::Id::IPA: {
+        const auto& attribute = instr.attribute.fmt28;
+        const Tegra::Shader::IpaMode input_mode{instr.ipa.interp_mode.Value(),
+                                                instr.ipa.sample_mode.Value()};
+
+        const Node attr = GetInputAttribute(attribute.index, attribute.element, input_mode);
+        const Node value = GetSaturatedFloat(attr, instr.ipa.saturate);
+
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::OUT_R: {
+        UNIMPLEMENTED_IF_MSG(instr.gpr20.Value() != Register::ZeroIndex,
+                             "Stream buffer is not supported");
+
+        if (instr.out.emit) {
+            // gpr0 is used to store the next address and gpr8 contains the address to emit.
+            // Hardware uses pointers here but we just ignore it
+            bb.push_back(Operation(OperationCode::EmitVertex));
+            SetRegister(bb, instr.gpr0, Immediate(0));
+        }
+        if (instr.out.cut) {
+            bb.push_back(Operation(OperationCode::EndPrimitive));
+        }
+        break;
+    }
+    case OpCode::Id::ISBERD: {
+        UNIMPLEMENTED_IF(instr.isberd.o != 0);
+        UNIMPLEMENTED_IF(instr.isberd.skew != 0);
+        UNIMPLEMENTED_IF(instr.isberd.shift != Tegra::Shader::IsberdShift::None);
+        UNIMPLEMENTED_IF(instr.isberd.mode != Tegra::Shader::IsberdMode::None);
+        LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete");
+        SetRegister(bb, instr.gpr0, GetRegister(instr.gpr8));
+        break;
+    }
+    case OpCode::Id::DEPBAR: {
+        LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/predicate_set_predicate.cpp b/src/video_core/shader/decode/predicate_set_predicate.cpp
new file mode 100644
index 0000000000..1717f0653d
--- /dev/null
+++ b/src/video_core/shader/decode/predicate_set_predicate.cpp
@@ -0,0 +1,67 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+
+u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::PSETP: {
+        const Node op_a = GetPredicate(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
+        const Node op_b = GetPredicate(instr.psetp.pred29, instr.psetp.neg_pred29 != 0);
+
+        // We can't use the constant predicate as destination.
+        ASSERT(instr.psetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+        const Node second_pred = GetPredicate(instr.psetp.pred39, instr.psetp.neg_pred39 != 0);
+
+        const OperationCode combiner = GetPredicateCombiner(instr.psetp.op);
+        const Node predicate = Operation(combiner, op_a, op_b);
+
+        // Set the primary predicate to the result of Predicate OP SecondPredicate
+        SetPredicate(bb, instr.psetp.pred3, Operation(combiner, predicate, second_pred));
+
+        if (instr.psetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+            // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if
+            // enabled
+            SetPredicate(bb, instr.psetp.pred0,
+                         Operation(combiner, Operation(OperationCode::LogicalNegate, predicate),
+                                   second_pred));
+        }
+        break;
+    }
+    case OpCode::Id::CSETP: {
+        const Node pred = GetPredicate(instr.csetp.pred39, instr.csetp.neg_pred39 != 0);
+        const Node condition_code = GetConditionCode(instr.csetp.cc);
+
+        const OperationCode combiner = GetPredicateCombiner(instr.csetp.op);
+
+        if (instr.csetp.pred3 != static_cast<u64>(Pred::UnusedIndex)) {
+            SetPredicate(bb, instr.csetp.pred3, Operation(combiner, condition_code, pred));
+        }
+        if (instr.csetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+            const Node neg_cc = Operation(OperationCode::LogicalNegate, condition_code);
+            SetPredicate(bb, instr.csetp.pred0, Operation(combiner, neg_cc, pred));
+        }
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled predicate instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/predicate_set_register.cpp b/src/video_core/shader/decode/predicate_set_register.cpp
new file mode 100644
index 0000000000..8bd15fb001
--- /dev/null
+++ b/src/video_core/shader/decode/predicate_set_register.cpp
@@ -0,0 +1,46 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+                         "Condition codes generation in PSET is not implemented");
+
+    const Node op_a = GetPredicate(instr.pset.pred12, instr.pset.neg_pred12 != 0);
+    const Node op_b = GetPredicate(instr.pset.pred29, instr.pset.neg_pred29 != 0);
+    const Node first_pred = Operation(GetPredicateCombiner(instr.pset.cond), op_a, op_b);
+
+    const Node second_pred = GetPredicate(instr.pset.pred39, instr.pset.neg_pred39 != 0);
+
+    const OperationCode combiner = GetPredicateCombiner(instr.pset.op);
+    const Node predicate = Operation(combiner, first_pred, second_pred);
+
+    const Node true_value = instr.pset.bf ? Immediate(1.0f) : Immediate(0xffffffff);
+    const Node false_value = instr.pset.bf ? Immediate(0.0f) : Immediate(0);
+    const Node value =
+        Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value);
+
+    if (instr.pset.bf) {
+        SetInternalFlagsFromFloat(bb, value, instr.generates_cc);
+    } else {
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+    }
+    SetRegister(bb, instr.gpr0, value);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/register_set_predicate.cpp b/src/video_core/shader/decode/register_set_predicate.cpp
new file mode 100644
index 0000000000..bdb4424a6d
--- /dev/null
+++ b/src/video_core/shader/decode/register_set_predicate.cpp
@@ -0,0 +1,51 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    UNIMPLEMENTED_IF(instr.r2p.mode != Tegra::Shader::R2pMode::Pr);
+
+    const Node apply_mask = [&]() {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::R2P_IMM:
+            return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
+        default:
+            UNREACHABLE();
+            return Immediate(static_cast<u32>(instr.r2p.immediate_mask));
+        }
+    }();
+    const Node mask = GetRegister(instr.gpr8);
+    const auto offset = static_cast<u32>(instr.r2p.byte) * 8;
+
+    constexpr u32 programmable_preds = 7;
+    for (u64 pred = 0; pred < programmable_preds; ++pred) {
+        const auto shift = static_cast<u32>(pred);
+
+        const Node apply_compare = BitfieldExtract(apply_mask, shift, 1);
+        const Node condition =
+            Operation(OperationCode::LogicalUNotEqual, apply_compare, Immediate(0));
+
+        const Node value_compare = BitfieldExtract(mask, offset + shift, 1);
+        const Node value = Operation(OperationCode::LogicalUNotEqual, value_compare, Immediate(0));
+
+        const Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), value);
+        bb.push_back(Conditional(condition, {code}));
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/shift.cpp b/src/video_core/shader/decode/shift.cpp
new file mode 100644
index 0000000000..85026bb377
--- /dev/null
+++ b/src/video_core/shader/decode/shift.cpp
@@ -0,0 +1,55 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    const Node op_a = GetRegister(instr.gpr8);
+    const Node op_b = [&]() {
+        if (instr.is_b_imm) {
+            return Immediate(instr.alu.GetSignedImm20_20());
+        } else if (instr.is_b_gpr) {
+            return GetRegister(instr.gpr20);
+        } else {
+            return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset);
+        }
+    }();
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::SHR_C:
+    case OpCode::Id::SHR_R:
+    case OpCode::Id::SHR_IMM: {
+        const Node value = SignedOperation(OperationCode::IArithmeticShiftRight,
+                                           instr.shift.is_signed, PRECISE, op_a, op_b);
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::SHL_C:
+    case OpCode::Id::SHL_R:
+    case OpCode::Id::SHL_IMM: {
+        const Node value = Operation(OperationCode::ILogicalShiftLeft, PRECISE, op_a, op_b);
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/video.cpp b/src/video_core/shader/decode/video.cpp
new file mode 100644
index 0000000000..c3432356de
--- /dev/null
+++ b/src/video_core/shader/decode/video.cpp
@@ -0,0 +1,111 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+using Tegra::Shader::Pred;
+using Tegra::Shader::VideoType;
+using Tegra::Shader::VmadShr;
+
+u32 ShaderIR::DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    const Node op_a =
+        GetVideoOperand(GetRegister(instr.gpr8), instr.video.is_byte_chunk_a, instr.video.signed_a,
+                        instr.video.type_a, instr.video.byte_height_a);
+    const Node op_b = [&]() {
+        if (instr.video.use_register_b) {
+            return GetVideoOperand(GetRegister(instr.gpr20), instr.video.is_byte_chunk_b,
+                                   instr.video.signed_b, instr.video.type_b,
+                                   instr.video.byte_height_b);
+        }
+        if (instr.video.signed_b) {
+            const auto imm = static_cast<s16>(instr.alu.GetImm20_16());
+            return Immediate(static_cast<u32>(imm));
+        } else {
+            return Immediate(instr.alu.GetImm20_16());
+        }
+    }();
+
+    switch (opcode->get().GetId()) {
+    case OpCode::Id::VMAD: {
+        const bool result_signed = instr.video.signed_a == 1 || instr.video.signed_b == 1;
+        const Node op_c = GetRegister(instr.gpr39);
+
+        Node value = SignedOperation(OperationCode::IMul, result_signed, NO_PRECISE, op_a, op_b);
+        value = SignedOperation(OperationCode::IAdd, result_signed, NO_PRECISE, value, op_c);
+
+        if (instr.vmad.shr == VmadShr::Shr7 || instr.vmad.shr == VmadShr::Shr15) {
+            const Node shift = Immediate(instr.vmad.shr == VmadShr::Shr7 ? 7 : 15);
+            value =
+                SignedOperation(OperationCode::IArithmeticShiftRight, result_signed, value, shift);
+        }
+
+        SetInternalFlagsFromInteger(bb, value, instr.generates_cc);
+        SetRegister(bb, instr.gpr0, value);
+        break;
+    }
+    case OpCode::Id::VSETP: {
+        // We can't use the constant predicate as destination.
+        ASSERT(instr.vsetp.pred3 != static_cast<u64>(Pred::UnusedIndex));
+
+        const bool sign = instr.video.signed_a == 1 || instr.video.signed_b == 1;
+        const Node first_pred = GetPredicateComparisonInteger(instr.vsetp.cond, sign, op_a, op_b);
+        const Node second_pred = GetPredicate(instr.vsetp.pred39, false);
+
+        const OperationCode combiner = GetPredicateCombiner(instr.vsetp.op);
+
+        // Set the primary predicate to the result of Predicate OP SecondPredicate
+        SetPredicate(bb, instr.vsetp.pred3, Operation(combiner, first_pred, second_pred));
+
+        if (instr.vsetp.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
+            // Set the secondary predicate to the result of !Predicate OP SecondPredicate,
+            // if enabled
+            const Node negate_pred = Operation(OperationCode::LogicalNegate, first_pred);
+            SetPredicate(bb, instr.vsetp.pred0, Operation(combiner, negate_pred, second_pred));
+        }
+        break;
+    }
+    default:
+        UNIMPLEMENTED_MSG("Unhandled video instruction: {}", opcode->get().GetName());
+    }
+
+    return pc;
+}
+
+Node ShaderIR::GetVideoOperand(Node op, bool is_chunk, bool is_signed,
+                               Tegra::Shader::VideoType type, u64 byte_height) {
+    if (!is_chunk) {
+        return BitfieldExtract(op, static_cast<u32>(byte_height * 8), 8);
+    }
+    const Node zero = Immediate(0);
+
+    switch (type) {
+    case Tegra::Shader::VideoType::Size16_Low:
+        return BitfieldExtract(op, 0, 16);
+    case Tegra::Shader::VideoType::Size16_High:
+        return BitfieldExtract(op, 16, 16);
+    case Tegra::Shader::VideoType::Size32:
+        // TODO(Rodrigo): From my hardware tests it becomes a bit "mad" when this type is used
+        // (1 * 1 + 0 == 0x5b800000). Until a better explanation is found: abort.
+        UNIMPLEMENTED();
+        return zero;
+    case Tegra::Shader::VideoType::Invalid:
+        UNREACHABLE_MSG("Invalid instruction encoding");
+        return zero;
+    default:
+        UNREACHABLE();
+        return zero;
+    }
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/decode/xmad.cpp b/src/video_core/shader/decode/xmad.cpp
new file mode 100644
index 0000000000..0cd9cd1cc0
--- /dev/null
+++ b/src/video_core/shader/decode/xmad.cpp
@@ -0,0 +1,97 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Instruction;
+using Tegra::Shader::OpCode;
+
+u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
+    const Instruction instr = {program_code[pc]};
+    const auto opcode = OpCode::Decode(instr);
+
+    UNIMPLEMENTED_IF(instr.xmad.sign_a);
+    UNIMPLEMENTED_IF(instr.xmad.sign_b);
+    UNIMPLEMENTED_IF_MSG(instr.generates_cc,
+                         "Condition codes generation in XMAD is not implemented");
+
+    Node op_a = GetRegister(instr.gpr8);
+
+    // TODO(bunnei): Needs to be fixed once op_a or op_b is signed
+    UNIMPLEMENTED_IF(instr.xmad.sign_a != instr.xmad.sign_b);
+    const bool is_signed_a = instr.xmad.sign_a == 1;
+    const bool is_signed_b = instr.xmad.sign_b == 1;
+    const bool is_signed_c = is_signed_a;
+
+    auto [is_merge, op_b, op_c] = [&]() -> std::tuple<bool, Node, Node> {
+        switch (opcode->get().GetId()) {
+        case OpCode::Id::XMAD_CR:
+            return {instr.xmad.merge_56, GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
+                    GetRegister(instr.gpr39)};
+        case OpCode::Id::XMAD_RR:
+            return {instr.xmad.merge_37, GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
+        case OpCode::Id::XMAD_RC:
+            return {false, GetRegister(instr.gpr39),
+                    GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
+        case OpCode::Id::XMAD_IMM:
+            return {instr.xmad.merge_37, Immediate(static_cast<u32>(instr.xmad.imm20_16)),
+                    GetRegister(instr.gpr39)};
+        }
+        UNIMPLEMENTED_MSG("Unhandled XMAD instruction: {}", opcode->get().GetName());
+        return {false, Immediate(0), Immediate(0)};
+    }();
+
+    op_a = BitfieldExtract(op_a, instr.xmad.high_a ? 16 : 0, 16);
+
+    const Node original_b = op_b;
+    op_b = BitfieldExtract(op_b, instr.xmad.high_b ? 16 : 0, 16);
+
+    // TODO(Rodrigo): Use an appropiate sign for this operation
+    Node product = Operation(OperationCode::IMul, NO_PRECISE, op_a, op_b);
+    if (instr.xmad.product_shift_left) {
+        product = Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, product, Immediate(16));
+    }
+
+    const Node original_c = op_c;
+    op_c = [&]() {
+        switch (instr.xmad.mode) {
+        case Tegra::Shader::XmadMode::None:
+            return original_c;
+        case Tegra::Shader::XmadMode::CLo:
+            return BitfieldExtract(original_c, 0, 16);
+        case Tegra::Shader::XmadMode::CHi:
+            return BitfieldExtract(original_c, 16, 16);
+        case Tegra::Shader::XmadMode::CBcc: {
+            const Node shifted_b = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed_b,
+                                                   NO_PRECISE, original_b, Immediate(16));
+            return SignedOperation(OperationCode::IAdd, is_signed_c, NO_PRECISE, original_c,
+                                   shifted_b);
+        }
+        default:
+            UNIMPLEMENTED_MSG("Unhandled XMAD mode: {}", static_cast<u32>(instr.xmad.mode.Value()));
+            return Immediate(0);
+        }
+    }();
+
+    // TODO(Rodrigo): Use an appropiate sign for this operation
+    Node sum = Operation(OperationCode::IAdd, product, op_c);
+    if (is_merge) {
+        const Node a = BitfieldExtract(sum, 0, 16);
+        const Node b =
+            Operation(OperationCode::ILogicalShiftLeft, NO_PRECISE, original_b, Immediate(16));
+        sum = Operation(OperationCode::IBitwiseOr, NO_PRECISE, a, b);
+    }
+
+    SetInternalFlagsFromInteger(bb, sum, instr.generates_cc);
+    SetRegister(bb, instr.gpr0, sum);
+
+    return pc;
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
new file mode 100644
index 0000000000..d7747103e9
--- /dev/null
+++ b/src/video_core/shader/shader_ir.cpp
@@ -0,0 +1,444 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <cmath>
+#include <unordered_map>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/shader/shader_ir.h"
+
+namespace VideoCommon::Shader {
+
+using Tegra::Shader::Attribute;
+using Tegra::Shader::Instruction;
+using Tegra::Shader::IpaMode;
+using Tegra::Shader::Pred;
+using Tegra::Shader::PredCondition;
+using Tegra::Shader::PredOperation;
+using Tegra::Shader::Register;
+
+Node ShaderIR::StoreNode(NodeData&& node_data) {
+    auto store = std::make_unique<NodeData>(node_data);
+    const Node node = store.get();
+    stored_nodes.push_back(std::move(store));
+    return node;
+}
+
+Node ShaderIR::Conditional(Node condition, std::vector<Node>&& code) {
+    return StoreNode(ConditionalNode(condition, std::move(code)));
+}
+
+Node ShaderIR::Comment(const std::string& text) {
+    return StoreNode(CommentNode(text));
+}
+
+Node ShaderIR::Immediate(u32 value) {
+    return StoreNode(ImmediateNode(value));
+}
+
+Node ShaderIR::GetRegister(Register reg) {
+    if (reg != Register::ZeroIndex) {
+        used_registers.insert(static_cast<u32>(reg));
+    }
+    return StoreNode(GprNode(reg));
+}
+
+Node ShaderIR::GetImmediate19(Instruction instr) {
+    return Immediate(instr.alu.GetImm20_19());
+}
+
+Node ShaderIR::GetImmediate32(Instruction instr) {
+    return Immediate(instr.alu.GetImm20_32());
+}
+
+Node ShaderIR::GetConstBuffer(u64 index_, u64 offset_) {
+    const auto index = static_cast<u32>(index_);
+    const auto offset = static_cast<u32>(offset_);
+
+    const auto [entry, is_new] = used_cbufs.try_emplace(index);
+    entry->second.MarkAsUsed(offset);
+
+    return StoreNode(CbufNode(index, Immediate(offset)));
+}
+
+Node ShaderIR::GetConstBufferIndirect(u64 index_, u64 offset_, Node node) {
+    const auto index = static_cast<u32>(index_);
+    const auto offset = static_cast<u32>(offset_);
+
+    const auto [entry, is_new] = used_cbufs.try_emplace(index);
+    entry->second.MarkAsUsedIndirect();
+
+    const Node final_offset = Operation(OperationCode::UAdd, NO_PRECISE, node, Immediate(offset));
+    return StoreNode(CbufNode(index, final_offset));
+}
+
+Node ShaderIR::GetPredicate(u64 pred_, bool negated) {
+    const auto pred = static_cast<Pred>(pred_);
+    if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
+        used_predicates.insert(pred);
+    }
+
+    return StoreNode(PredicateNode(pred, negated));
+}
+
+Node ShaderIR::GetPredicate(bool immediate) {
+    return GetPredicate(static_cast<u64>(immediate ? Pred::UnusedIndex : Pred::NeverExecute));
+}
+
+Node ShaderIR::GetInputAttribute(Attribute::Index index, u64 element,
+                                 const Tegra::Shader::IpaMode& input_mode, Node buffer) {
+    const auto [entry, is_new] =
+        used_input_attributes.emplace(std::make_pair(index, std::set<Tegra::Shader::IpaMode>{}));
+    entry->second.insert(input_mode);
+
+    return StoreNode(AbufNode(index, static_cast<u32>(element), input_mode, buffer));
+}
+
+Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buffer) {
+    if (index == Attribute::Index::ClipDistances0123 ||
+        index == Attribute::Index::ClipDistances4567) {
+        const auto clip_index =
+            static_cast<u32>((index == Attribute::Index::ClipDistances4567 ? 1 : 0) + element);
+        used_clip_distances.at(clip_index) = true;
+    }
+    used_output_attributes.insert(index);
+
+    return StoreNode(AbufNode(index, static_cast<u32>(element), buffer));
+}
+
+Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) {
+    const Node node = StoreNode(InternalFlagNode(flag));
+    if (negated) {
+        return Operation(OperationCode::LogicalNegate, node);
+    }
+    return node;
+}
+
+Node ShaderIR::GetLocalMemory(Node address) {
+    return StoreNode(LmemNode(address));
+}
+
+Node ShaderIR::GetTemporal(u32 id) {
+    return GetRegister(Register::ZeroIndex + 1 + id);
+}
+
+Node ShaderIR::GetOperandAbsNegFloat(Node value, bool absolute, bool negate) {
+    if (absolute) {
+        value = Operation(OperationCode::FAbsolute, NO_PRECISE, value);
+    }
+    if (negate) {
+        value = Operation(OperationCode::FNegate, NO_PRECISE, value);
+    }
+    return value;
+}
+
+Node ShaderIR::GetSaturatedFloat(Node value, bool saturate) {
+    if (!saturate) {
+        return value;
+    }
+    const Node positive_zero = Immediate(std::copysignf(0, 1));
+    const Node positive_one = Immediate(1.0f);
+    return Operation(OperationCode::FClamp, NO_PRECISE, value, positive_zero, positive_one);
+}
+
+Node ShaderIR::ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed) {
+    switch (size) {
+    case Register::Size::Byte:
+        value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
+                                Immediate(24));
+        value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
+                                Immediate(24));
+        return value;
+    case Register::Size::Short:
+        value = SignedOperation(OperationCode::ILogicalShiftLeft, is_signed, NO_PRECISE, value,
+                                Immediate(16));
+        value = SignedOperation(OperationCode::IArithmeticShiftRight, is_signed, NO_PRECISE, value,
+                                Immediate(16));
+    case Register::Size::Word:
+        // Default - do nothing
+        return value;
+    default:
+        UNREACHABLE_MSG("Unimplemented conversion size: {}", static_cast<u32>(size));
+        return value;
+    }
+}
+
+Node ShaderIR::GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed) {
+    if (!is_signed) {
+        // Absolute or negate on an unsigned is pointless
+        return value;
+    }
+    if (absolute) {
+        value = Operation(OperationCode::IAbsolute, NO_PRECISE, value);
+    }
+    if (negate) {
+        value = Operation(OperationCode::INegate, NO_PRECISE, value);
+    }
+    return value;
+}
+
+Node ShaderIR::UnpackHalfImmediate(Instruction instr, bool has_negation) {
+    const Node value = Immediate(instr.half_imm.PackImmediates());
+    if (!has_negation) {
+        return value;
+    }
+    const Node first_negate = GetPredicate(instr.half_imm.first_negate != 0);
+    const Node second_negate = GetPredicate(instr.half_imm.second_negate != 0);
+
+    return Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, first_negate, second_negate);
+}
+
+Node ShaderIR::HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge) {
+    switch (merge) {
+    case Tegra::Shader::HalfMerge::H0_H1:
+        return src;
+    case Tegra::Shader::HalfMerge::F32:
+        return Operation(OperationCode::HMergeF32, src);
+    case Tegra::Shader::HalfMerge::Mrg_H0:
+        return Operation(OperationCode::HMergeH0, dest, src);
+    case Tegra::Shader::HalfMerge::Mrg_H1:
+        return Operation(OperationCode::HMergeH1, dest, src);
+    }
+    UNREACHABLE();
+    return src;
+}
+
+Node ShaderIR::GetOperandAbsNegHalf(Node value, bool absolute, bool negate) {
+    if (absolute) {
+        value = Operation(OperationCode::HAbsolute, HALF_NO_PRECISE, value);
+    }
+    if (negate) {
+        value = Operation(OperationCode::HNegate, HALF_NO_PRECISE, value, GetPredicate(true),
+                          GetPredicate(true));
+    }
+    return value;
+}
+
+Node ShaderIR::GetPredicateComparisonFloat(PredCondition condition, Node op_a, Node op_b) {
+    static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+        {PredCondition::LessThan, OperationCode::LogicalFLessThan},
+        {PredCondition::Equal, OperationCode::LogicalFEqual},
+        {PredCondition::LessEqual, OperationCode::LogicalFLessEqual},
+        {PredCondition::GreaterThan, OperationCode::LogicalFGreaterThan},
+        {PredCondition::NotEqual, OperationCode::LogicalFNotEqual},
+        {PredCondition::GreaterEqual, OperationCode::LogicalFGreaterEqual},
+        {PredCondition::LessThanWithNan, OperationCode::LogicalFLessThan},
+        {PredCondition::NotEqualWithNan, OperationCode::LogicalFNotEqual},
+        {PredCondition::LessEqualWithNan, OperationCode::LogicalFLessEqual},
+        {PredCondition::GreaterThanWithNan, OperationCode::LogicalFGreaterThan},
+        {PredCondition::GreaterEqualWithNan, OperationCode::LogicalFGreaterEqual}};
+
+    const auto comparison{PredicateComparisonTable.find(condition)};
+    UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
+                         "Unknown predicate comparison operation");
+
+    Node predicate = Operation(comparison->second, NO_PRECISE, op_a, op_b);
+
+    if (condition == PredCondition::LessThanWithNan ||
+        condition == PredCondition::NotEqualWithNan ||
+        condition == PredCondition::LessEqualWithNan ||
+        condition == PredCondition::GreaterThanWithNan ||
+        condition == PredCondition::GreaterEqualWithNan) {
+
+        predicate = Operation(OperationCode::LogicalOr, predicate,
+                              Operation(OperationCode::LogicalFIsNan, op_a));
+        predicate = Operation(OperationCode::LogicalOr, predicate,
+                              Operation(OperationCode::LogicalFIsNan, op_b));
+    }
+
+    return predicate;
+}
+
+Node ShaderIR::GetPredicateComparisonInteger(PredCondition condition, bool is_signed, Node op_a,
+                                             Node op_b) {
+    static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+        {PredCondition::LessThan, OperationCode::LogicalILessThan},
+        {PredCondition::Equal, OperationCode::LogicalIEqual},
+        {PredCondition::LessEqual, OperationCode::LogicalILessEqual},
+        {PredCondition::GreaterThan, OperationCode::LogicalIGreaterThan},
+        {PredCondition::NotEqual, OperationCode::LogicalINotEqual},
+        {PredCondition::GreaterEqual, OperationCode::LogicalIGreaterEqual},
+        {PredCondition::LessThanWithNan, OperationCode::LogicalILessThan},
+        {PredCondition::NotEqualWithNan, OperationCode::LogicalINotEqual},
+        {PredCondition::LessEqualWithNan, OperationCode::LogicalILessEqual},
+        {PredCondition::GreaterThanWithNan, OperationCode::LogicalIGreaterThan},
+        {PredCondition::GreaterEqualWithNan, OperationCode::LogicalIGreaterEqual}};
+
+    const auto comparison{PredicateComparisonTable.find(condition)};
+    UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
+                         "Unknown predicate comparison operation");
+
+    Node predicate = SignedOperation(comparison->second, is_signed, NO_PRECISE, op_a, op_b);
+
+    UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
+                             condition == PredCondition::NotEqualWithNan ||
+                             condition == PredCondition::LessEqualWithNan ||
+                             condition == PredCondition::GreaterThanWithNan ||
+                             condition == PredCondition::GreaterEqualWithNan,
+                         "NaN comparisons for integers are not implemented");
+    return predicate;
+}
+
+Node ShaderIR::GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
+                                          const MetaHalfArithmetic& meta, Node op_a, Node op_b) {
+
+    UNIMPLEMENTED_IF_MSG(condition == PredCondition::LessThanWithNan ||
+                             condition == PredCondition::NotEqualWithNan ||
+                             condition == PredCondition::LessEqualWithNan ||
+                             condition == PredCondition::GreaterThanWithNan ||
+                             condition == PredCondition::GreaterEqualWithNan,
+                         "Unimplemented NaN comparison for half floats");
+
+    static const std::unordered_map<PredCondition, OperationCode> PredicateComparisonTable = {
+        {PredCondition::LessThan, OperationCode::Logical2HLessThan},
+        {PredCondition::Equal, OperationCode::Logical2HEqual},
+        {PredCondition::LessEqual, OperationCode::Logical2HLessEqual},
+        {PredCondition::GreaterThan, OperationCode::Logical2HGreaterThan},
+        {PredCondition::NotEqual, OperationCode::Logical2HNotEqual},
+        {PredCondition::GreaterEqual, OperationCode::Logical2HGreaterEqual},
+        {PredCondition::LessThanWithNan, OperationCode::Logical2HLessThan},
+        {PredCondition::NotEqualWithNan, OperationCode::Logical2HNotEqual},
+        {PredCondition::LessEqualWithNan, OperationCode::Logical2HLessEqual},
+        {PredCondition::GreaterThanWithNan, OperationCode::Logical2HGreaterThan},
+        {PredCondition::GreaterEqualWithNan, OperationCode::Logical2HGreaterEqual}};
+
+    const auto comparison{PredicateComparisonTable.find(condition)};
+    UNIMPLEMENTED_IF_MSG(comparison == PredicateComparisonTable.end(),
+                         "Unknown predicate comparison operation");
+
+    const Node predicate = Operation(comparison->second, meta, op_a, op_b);
+
+    return predicate;
+}
+
+OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
+    static const std::unordered_map<PredOperation, OperationCode> PredicateOperationTable = {
+        {PredOperation::And, OperationCode::LogicalAnd},
+        {PredOperation::Or, OperationCode::LogicalOr},
+        {PredOperation::Xor, OperationCode::LogicalXor},
+    };
+
+    const auto op = PredicateOperationTable.find(operation);
+    UNIMPLEMENTED_IF_MSG(op == PredicateOperationTable.end(), "Unknown predicate operation");
+    return op->second;
+}
+
+Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
+    switch (cc) {
+    case Tegra::Shader::ConditionCode::NEU:
+        return GetInternalFlag(InternalFlag::Zero, true);
+    default:
+        UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
+        return GetPredicate(static_cast<u64>(Pred::NeverExecute));
+    }
+}
+
+void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
+    bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
+}
+
+void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
+    bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
+}
+
+void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
+    bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
+}
+
+void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
+    bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
+}
+
+void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) {
+    SetRegister(bb, Register::ZeroIndex + 1 + id, value);
+}
+
+void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) {
+    if (!sets_cc) {
+        return;
+    }
+    const Node zerop = Operation(OperationCode::LogicalFEqual, value, Immediate(0.0f));
+    SetInternalFlag(bb, InternalFlag::Zero, zerop);
+    LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
+}
+
+void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) {
+    if (!sets_cc) {
+        return;
+    }
+    const Node zerop = Operation(OperationCode::LogicalIEqual, value, Immediate(0));
+    SetInternalFlag(bb, InternalFlag::Zero, zerop);
+    LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
+}
+
+Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
+    return Operation(OperationCode::UBitfieldExtract, NO_PRECISE, value, Immediate(offset),
+                     Immediate(bits));
+}
+
+/*static*/ OperationCode ShaderIR::SignedToUnsignedCode(OperationCode operation_code,
+                                                        bool is_signed) {
+    if (is_signed) {
+        return operation_code;
+    }
+    switch (operation_code) {
+    case OperationCode::FCastInteger:
+        return OperationCode::FCastUInteger;
+    case OperationCode::IAdd:
+        return OperationCode::UAdd;
+    case OperationCode::IMul:
+        return OperationCode::UMul;
+    case OperationCode::IDiv:
+        return OperationCode::UDiv;
+    case OperationCode::IMin:
+        return OperationCode::UMin;
+    case OperationCode::IMax:
+        return OperationCode::UMax;
+    case OperationCode::ICastFloat:
+        return OperationCode::UCastFloat;
+    case OperationCode::ICastUnsigned:
+        return OperationCode::UCastSigned;
+    case OperationCode::ILogicalShiftLeft:
+        return OperationCode::ULogicalShiftLeft;
+    case OperationCode::ILogicalShiftRight:
+        return OperationCode::ULogicalShiftRight;
+    case OperationCode::IArithmeticShiftRight:
+        return OperationCode::UArithmeticShiftRight;
+    case OperationCode::IBitwiseAnd:
+        return OperationCode::UBitwiseAnd;
+    case OperationCode::IBitwiseOr:
+        return OperationCode::UBitwiseOr;
+    case OperationCode::IBitwiseXor:
+        return OperationCode::UBitwiseXor;
+    case OperationCode::IBitwiseNot:
+        return OperationCode::UBitwiseNot;
+    case OperationCode::IBitfieldInsert:
+        return OperationCode::UBitfieldInsert;
+    case OperationCode::IBitCount:
+        return OperationCode::UBitCount;
+    case OperationCode::LogicalILessThan:
+        return OperationCode::LogicalULessThan;
+    case OperationCode::LogicalIEqual:
+        return OperationCode::LogicalUEqual;
+    case OperationCode::LogicalILessEqual:
+        return OperationCode::LogicalULessEqual;
+    case OperationCode::LogicalIGreaterThan:
+        return OperationCode::LogicalUGreaterThan;
+    case OperationCode::LogicalINotEqual:
+        return OperationCode::LogicalUNotEqual;
+    case OperationCode::LogicalIGreaterEqual:
+        return OperationCode::LogicalUGreaterEqual;
+    case OperationCode::INegate:
+        UNREACHABLE_MSG("Can't negate an unsigned integer");
+    case OperationCode::IAbsolute:
+        UNREACHABLE_MSG("Can't apply absolute to an unsigned integer");
+    }
+    UNREACHABLE_MSG("Unknown signed operation with code={}", static_cast<u32>(operation_code));
+    return {};
+}
+
+} // namespace VideoCommon::Shader
\ No newline at end of file
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
new file mode 100644
index 0000000000..96e7df6b64
--- /dev/null
+++ b/src/video_core/shader/shader_ir.h
@@ -0,0 +1,793 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <cstring>
+#include <map>
+#include <set>
+#include <string>
+#include <tuple>
+#include <variant>
+#include <vector>
+
+#include "common/common_types.h"
+#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_bytecode.h"
+#include "video_core/engines/shader_header.h"
+
+namespace VideoCommon::Shader {
+
+class OperationNode;
+class ConditionalNode;
+class GprNode;
+class ImmediateNode;
+class InternalFlagNode;
+class PredicateNode;
+class AbufNode; ///< Attribute buffer
+class CbufNode; ///< Constant buffer
+class LmemNode; ///< Local memory
+class GmemNode; ///< Global memory
+class CommentNode;
+
+using ProgramCode = std::vector<u64>;
+
+using NodeData =
+    std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
+                 PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
+using Node = const NodeData*;
+using Node4 = std::array<Node, 4>;
+using BasicBlock = std::vector<Node>;
+
+constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
+
+enum class OperationCode {
+    Assign, /// (float& dest, float src) -> void
+
+    Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
+
+    FAdd,          /// (MetaArithmetic, float a, float b) -> float
+    FMul,          /// (MetaArithmetic, float a, float b) -> float
+    FDiv,          /// (MetaArithmetic, float a, float b) -> float
+    FFma,          /// (MetaArithmetic, float a, float b, float c) -> float
+    FNegate,       /// (MetaArithmetic, float a) -> float
+    FAbsolute,     /// (MetaArithmetic, float a) -> float
+    FClamp,        /// (MetaArithmetic, float value, float min, float max) -> float
+    FMin,          /// (MetaArithmetic, float a, float b) -> float
+    FMax,          /// (MetaArithmetic, float a, float b) -> float
+    FCos,          /// (MetaArithmetic, float a) -> float
+    FSin,          /// (MetaArithmetic, float a) -> float
+    FExp2,         /// (MetaArithmetic, float a) -> float
+    FLog2,         /// (MetaArithmetic, float a) -> float
+    FInverseSqrt,  /// (MetaArithmetic, float a) -> float
+    FSqrt,         /// (MetaArithmetic, float a) -> float
+    FRoundEven,    /// (MetaArithmetic, float a) -> float
+    FFloor,        /// (MetaArithmetic, float a) -> float
+    FCeil,         /// (MetaArithmetic, float a) -> float
+    FTrunc,        /// (MetaArithmetic, float a) -> float
+    FCastInteger,  /// (MetaArithmetic, int a) -> float
+    FCastUInteger, /// (MetaArithmetic, uint a) -> float
+
+    IAdd,                  /// (MetaArithmetic, int a, int b) -> int
+    IMul,                  /// (MetaArithmetic, int a, int b) -> int
+    IDiv,                  /// (MetaArithmetic, int a, int b) -> int
+    INegate,               /// (MetaArithmetic, int a) -> int
+    IAbsolute,             /// (MetaArithmetic, int a) -> int
+    IMin,                  /// (MetaArithmetic, int a, int b) -> int
+    IMax,                  /// (MetaArithmetic, int a, int b) -> int
+    ICastFloat,            /// (MetaArithmetic, float a) -> int
+    ICastUnsigned,         /// (MetaArithmetic, uint a) -> int
+    ILogicalShiftLeft,     /// (MetaArithmetic, int a, uint b) -> int
+    ILogicalShiftRight,    /// (MetaArithmetic, int a, uint b) -> int
+    IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
+    IBitwiseAnd,           /// (MetaArithmetic, int a, int b) -> int
+    IBitwiseOr,            /// (MetaArithmetic, int a, int b) -> int
+    IBitwiseXor,           /// (MetaArithmetic, int a, int b) -> int
+    IBitwiseNot,           /// (MetaArithmetic, int a) -> int
+    IBitfieldInsert,       /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
+    IBitfieldExtract,      /// (MetaArithmetic, int value, int offset, int offset) -> int
+    IBitCount,             /// (MetaArithmetic, int) -> int
+
+    UAdd,                  /// (MetaArithmetic, uint a, uint b) -> uint
+    UMul,                  /// (MetaArithmetic, uint a, uint b) -> uint
+    UDiv,                  /// (MetaArithmetic, uint a, uint b) -> uint
+    UMin,                  /// (MetaArithmetic, uint a, uint b) -> uint
+    UMax,                  /// (MetaArithmetic, uint a, uint b) -> uint
+    UCastFloat,            /// (MetaArithmetic, float a) -> uint
+    UCastSigned,           /// (MetaArithmetic, int a) -> uint
+    ULogicalShiftLeft,     /// (MetaArithmetic, uint a, uint b) -> uint
+    ULogicalShiftRight,    /// (MetaArithmetic, uint a, uint b) -> uint
+    UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
+    UBitwiseAnd,           /// (MetaArithmetic, uint a, uint b) -> uint
+    UBitwiseOr,            /// (MetaArithmetic, uint a, uint b) -> uint
+    UBitwiseXor,           /// (MetaArithmetic, uint a, uint b) -> uint
+    UBitwiseNot,           /// (MetaArithmetic, uint a) -> uint
+    UBitfieldInsert,  /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
+    UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
+    UBitCount,        /// (MetaArithmetic, uint) -> uint
+
+    HAdd,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
+    HMul,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
+    HFma,      /// (MetaHalfArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
+    HAbsolute, /// (f16vec2 a) -> f16vec2
+    HNegate,   /// (f16vec2 a, bool first, bool second) -> f16vec2
+    HMergeF32, /// (f16vec2 src) -> float
+    HMergeH0,  /// (f16vec2 dest, f16vec2 src) -> f16vec2
+    HMergeH1,  /// (f16vec2 dest, f16vec2 src) -> f16vec2
+    HPack2,    /// (float a, float b) -> f16vec2
+
+    LogicalAssign, /// (bool& dst, bool src) -> void
+    LogicalAnd,    /// (bool a, bool b) -> bool
+    LogicalOr,     /// (bool a, bool b) -> bool
+    LogicalXor,    /// (bool a, bool b) -> bool
+    LogicalNegate, /// (bool a) -> bool
+    LogicalPick2,  /// (bool2 pair, uint index) -> bool
+    LogicalAll2,   /// (bool2 a) -> bool
+    LogicalAny2,   /// (bool2 a) -> bool
+
+    LogicalFLessThan,     /// (float a, float b) -> bool
+    LogicalFEqual,        /// (float a, float b) -> bool
+    LogicalFLessEqual,    /// (float a, float b) -> bool
+    LogicalFGreaterThan,  /// (float a, float b) -> bool
+    LogicalFNotEqual,     /// (float a, float b) -> bool
+    LogicalFGreaterEqual, /// (float a, float b) -> bool
+    LogicalFIsNan,        /// (float a) -> bool
+
+    LogicalILessThan,     /// (int a, int b) -> bool
+    LogicalIEqual,        /// (int a, int b) -> bool
+    LogicalILessEqual,    /// (int a, int b) -> bool
+    LogicalIGreaterThan,  /// (int a, int b) -> bool
+    LogicalINotEqual,     /// (int a, int b) -> bool
+    LogicalIGreaterEqual, /// (int a, int b) -> bool
+
+    LogicalULessThan,     /// (uint a, uint b) -> bool
+    LogicalUEqual,        /// (uint a, uint b) -> bool
+    LogicalULessEqual,    /// (uint a, uint b) -> bool
+    LogicalUGreaterThan,  /// (uint a, uint b) -> bool
+    LogicalUNotEqual,     /// (uint a, uint b) -> bool
+    LogicalUGreaterEqual, /// (uint a, uint b) -> bool
+
+    Logical2HLessThan,     /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+    Logical2HEqual,        /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+    Logical2HLessEqual,    /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+    Logical2HGreaterThan,  /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+    Logical2HNotEqual,     /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+    Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
+
+    F4Texture,                /// (MetaTexture, float[N] coords, float[M] params) -> float4
+    F4TextureLod,             /// (MetaTexture, float[N] coords, float[M] params) -> float4
+    F4TextureGather,          /// (MetaTexture, float[N] coords, float[M] params) -> float4
+    F4TextureQueryDimensions, /// (MetaTexture, float a) -> float4
+    F4TextureQueryLod,        /// (MetaTexture, float[N] coords) -> float4
+    F4TexelFetch,             /// (MetaTexture, int[N], int) -> float4
+
+    Branch,        /// (uint branch_target) -> void
+    PushFlowStack, /// (uint branch_target) -> void
+    PopFlowStack,  /// () -> void
+    Exit,          /// () -> void
+    Discard,       /// () -> void
+
+    EmitVertex,   /// () -> void
+    EndPrimitive, /// () -> void
+
+    YNegate, /// () -> float
+
+    Amount,
+};
+
+enum class InternalFlag {
+    Zero = 0,
+    Sign = 1,
+    Carry = 2,
+    Overflow = 3,
+    Amount = 4,
+};
+
+/// Describes the behaviour of code path of a given entry point and a return point.
+enum class ExitMethod {
+    Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
+    AlwaysReturn, ///< All code paths reach the return point.
+    Conditional,  ///< Code path reaches the return point or an END instruction conditionally.
+    AlwaysEnd,    ///< All code paths reach a END instruction.
+};
+
+class Sampler {
+public:
+    explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
+                     bool is_array, bool is_shadow)
+        : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
+
+    std::size_t GetOffset() const {
+        return offset;
+    }
+
+    std::size_t GetIndex() const {
+        return index;
+    }
+
+    Tegra::Shader::TextureType GetType() const {
+        return type;
+    }
+
+    bool IsArray() const {
+        return is_array;
+    }
+
+    bool IsShadow() const {
+        return is_shadow;
+    }
+
+    bool operator<(const Sampler& rhs) const {
+        return std::tie(offset, index, type, is_array, is_shadow) <
+               std::tie(rhs.offset, rhs.index, rhs.type, rhs.is_array, rhs.is_shadow);
+    }
+
+private:
+    /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
+    /// instruction.
+    std::size_t offset{};
+    std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
+    Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
+    bool is_array{};  ///< Whether the texture is being sampled as an array texture or not.
+    bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
+};
+
+class ConstBuffer {
+public:
+    void MarkAsUsed(u64 offset) {
+        max_offset = std::max(max_offset, static_cast<u32>(offset));
+    }
+
+    void MarkAsUsedIndirect() {
+        is_indirect = true;
+    }
+
+    bool IsIndirect() const {
+        return is_indirect;
+    }
+
+    u32 GetSize() const {
+        return max_offset + 1;
+    }
+
+private:
+    u32 max_offset{};
+    bool is_indirect{};
+};
+
+struct MetaArithmetic {
+    bool precise{};
+};
+
+struct MetaHalfArithmetic {
+    bool precise{};
+    std::array<Tegra::Shader::HalfType, 3> types = {Tegra::Shader::HalfType::H0_H1,
+                                                    Tegra::Shader::HalfType::H0_H1,
+                                                    Tegra::Shader::HalfType::H0_H1};
+};
+
+struct MetaTexture {
+    const Sampler& sampler;
+    u32 element{};
+    u32 coords_count{};
+    std::optional<u32> array_index;
+};
+
+constexpr MetaArithmetic PRECISE = {true};
+constexpr MetaArithmetic NO_PRECISE = {false};
+constexpr MetaHalfArithmetic HALF_NO_PRECISE = {false};
+
+using Meta = std::variant<MetaArithmetic, MetaHalfArithmetic, MetaTexture>;
+
+/// Holds any kind of operation that can be done in the IR
+class OperationNode final {
+public:
+    template <typename... T>
+    explicit constexpr OperationNode(OperationCode code) : code{code}, meta{} {}
+
+    template <typename... T>
+    explicit constexpr OperationNode(OperationCode code, Meta&& meta)
+        : code{code}, meta{std::move(meta)} {}
+
+    template <typename... T>
+    explicit constexpr OperationNode(OperationCode code, const T*... operands)
+        : OperationNode(code, {}, operands...) {}
+
+    template <typename... T>
+    explicit constexpr OperationNode(OperationCode code, Meta&& meta, const T*... operands_)
+        : code{code}, meta{std::move(meta)} {
+
+        auto operands_list = {operands_...};
+        for (auto& operand : operands_list) {
+            operands.push_back(operand);
+        }
+    }
+
+    explicit OperationNode(OperationCode code, Meta&& meta, std::vector<Node>&& operands)
+        : code{code}, meta{meta}, operands{std::move(operands)} {}
+
+    explicit OperationNode(OperationCode code, std::vector<Node>&& operands)
+        : code{code}, meta{}, operands{std::move(operands)} {}
+
+    OperationCode GetCode() const {
+        return code;
+    }
+
+    const Meta& GetMeta() const {
+        return meta;
+    }
+
+    std::size_t GetOperandsCount() const {
+        return operands.size();
+    }
+
+    Node operator[](std::size_t operand_index) const {
+        return operands.at(operand_index);
+    }
+
+private:
+    const OperationCode code;
+    const Meta meta;
+    std::vector<Node> operands;
+};
+
+/// Encloses inside any kind of node that returns a boolean conditionally-executed code
+class ConditionalNode final {
+public:
+    explicit ConditionalNode(Node condition, std::vector<Node>&& code)
+        : condition{condition}, code{std::move(code)} {}
+
+    Node GetCondition() const {
+        return condition;
+    }
+
+    const std::vector<Node>& GetCode() const {
+        return code;
+    }
+
+private:
+    const Node condition;   ///< Condition to be satisfied
+    std::vector<Node> code; ///< Code to execute
+};
+
+/// A general purpose register
+class GprNode final {
+public:
+    explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
+
+    u32 GetIndex() const {
+        return static_cast<u32>(index);
+    }
+
+private:
+    const Tegra::Shader::Register index;
+};
+
+/// A 32-bits value that represents an immediate value
+class ImmediateNode final {
+public:
+    explicit constexpr ImmediateNode(u32 value) : value{value} {}
+
+    u32 GetValue() const {
+        return value;
+    }
+
+private:
+    const u32 value;
+};
+
+/// One of Maxwell's internal flags
+class InternalFlagNode final {
+public:
+    explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
+
+    InternalFlag GetFlag() const {
+        return flag;
+    }
+
+private:
+    const InternalFlag flag;
+};
+
+/// A predicate register, it can be negated without aditional nodes
+class PredicateNode final {
+public:
+    explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
+        : index{index}, negated{negated} {}
+
+    Tegra::Shader::Pred GetIndex() const {
+        return index;
+    }
+
+    bool IsNegated() const {
+        return negated;
+    }
+
+private:
+    const Tegra::Shader::Pred index;
+    const bool negated;
+};
+
+/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
+class AbufNode final {
+public:
+    explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
+                                const Tegra::Shader::IpaMode& input_mode, Node buffer = {})
+        : input_mode{input_mode}, index{index}, element{element}, buffer{buffer} {}
+
+    explicit constexpr AbufNode(Tegra::Shader::Attribute::Index index, u32 element,
+                                Node buffer = {})
+        : input_mode{}, index{index}, element{element}, buffer{buffer} {}
+
+    Tegra::Shader::IpaMode GetInputMode() const {
+        return input_mode;
+    }
+
+    Tegra::Shader::Attribute::Index GetIndex() const {
+        return index;
+    }
+
+    u32 GetElement() const {
+        return element;
+    }
+
+    Node GetBuffer() const {
+        return buffer;
+    }
+
+private:
+    const Tegra::Shader::IpaMode input_mode;
+    const Node buffer;
+    const Tegra::Shader::Attribute::Index index;
+    const u32 element;
+};
+
+/// Constant buffer node, usually mapped to uniform buffers in GLSL
+class CbufNode final {
+public:
+    explicit constexpr CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}
+
+    u32 GetIndex() const {
+        return index;
+    }
+
+    Node GetOffset() const {
+        return offset;
+    }
+
+private:
+    const u32 index;
+    const Node offset;
+};
+
+/// Local memory node
+class LmemNode final {
+public:
+    explicit constexpr LmemNode(Node address) : address{address} {}
+
+    Node GetAddress() const {
+        return address;
+    }
+
+private:
+    const Node address;
+};
+
+/// Global memory node
+class GmemNode final {
+public:
+    explicit constexpr GmemNode(Node address) : address{address} {}
+
+    Node GetAddress() const {
+        return address;
+    }
+
+private:
+    const Node address;
+};
+
+/// Commentary, can be dropped
+class CommentNode final {
+public:
+    explicit CommentNode(std::string text) : text{std::move(text)} {}
+
+    const std::string& GetText() const {
+        return text;
+    }
+
+private:
+    std::string text;
+};
+
+class ShaderIR final {
+public:
+    explicit ShaderIR(const ProgramCode& program_code, u32 main_offset)
+        : program_code{program_code}, main_offset{main_offset} {
+
+        Decode();
+    }
+
+    const std::map<u32, BasicBlock>& GetBasicBlocks() const {
+        return basic_blocks;
+    }
+
+    const std::set<u32>& GetRegisters() const {
+        return used_registers;
+    }
+
+    const std::set<Tegra::Shader::Pred>& GetPredicates() const {
+        return used_predicates;
+    }
+
+    const std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>&
+    GetInputAttributes() const {
+        return used_input_attributes;
+    }
+
+    const std::set<Tegra::Shader::Attribute::Index>& GetOutputAttributes() const {
+        return used_output_attributes;
+    }
+
+    const std::map<u32, ConstBuffer>& GetConstantBuffers() const {
+        return used_cbufs;
+    }
+
+    const std::set<Sampler>& GetSamplers() const {
+        return used_samplers;
+    }
+
+    const std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances>& GetClipDistances()
+        const {
+        return used_clip_distances;
+    }
+
+    std::size_t GetLength() const {
+        return static_cast<std::size_t>(coverage_end * sizeof(u64));
+    }
+
+    const Tegra::Shader::Header& GetHeader() const {
+        return header;
+    }
+
+private:
+    void Decode();
+
+    ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);
+
+    BasicBlock DecodeRange(u32 begin, u32 end);
+
+    /**
+     * Decodes a single instruction from Tegra to IR.
+     * @param bb Basic block where the nodes will be written to.
+     * @param pc Program counter. Offset to decode.
+     * @return Next address to decode.
+     */
+    u32 DecodeInstr(BasicBlock& bb, u32 pc);
+
+    u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc);
+    u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc);
+
+    /// Internalizes node's data and returns a managed pointer to a clone of that node
+    Node StoreNode(NodeData&& node_data);
+
+    /// Creates a conditional node
+    Node Conditional(Node condition, std::vector<Node>&& code);
+    /// Creates a commentary
+    Node Comment(const std::string& text);
+    /// Creates an u32 immediate
+    Node Immediate(u32 value);
+    /// Creates a s32 immediate
+    Node Immediate(s32 value) {
+        return Immediate(static_cast<u32>(value));
+    }
+    /// Creates a f32 immediate
+    Node Immediate(f32 value) {
+        u32 integral;
+        std::memcpy(&integral, &value, sizeof(u32));
+        return Immediate(integral);
+    }
+
+    /// Generates a node for a passed register.
+    Node GetRegister(Tegra::Shader::Register reg);
+    /// Generates a node representing a 19-bit immediate value
+    Node GetImmediate19(Tegra::Shader::Instruction instr);
+    /// Generates a node representing a 32-bit immediate value
+    Node GetImmediate32(Tegra::Shader::Instruction instr);
+    /// Generates a node representing a constant buffer
+    Node GetConstBuffer(u64 index, u64 offset);
+    /// Generates a node representing a constant buffer with a variadic offset
+    Node GetConstBufferIndirect(u64 index, u64 offset, Node node);
+    /// Generates a node for a passed predicate. It can be optionally negated
+    Node GetPredicate(u64 pred, bool negated = false);
+    /// Generates a predicate node for an immediate true or false value
+    Node GetPredicate(bool immediate);
+    /// Generates a node representing an input atttribute. Keeps track of used attributes.
+    Node GetInputAttribute(Tegra::Shader::Attribute::Index index, u64 element,
+                           const Tegra::Shader::IpaMode& input_mode, Node buffer = {});
+    /// Generates a node representing an output atttribute. Keeps track of used attributes.
+    Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
+    /// Generates a node representing an internal flag
+    Node GetInternalFlag(InternalFlag flag, bool negated = false);
+    /// Generates a node representing a local memory address
+    Node GetLocalMemory(Node address);
+    /// Generates a temporal, internally it uses a post-RZ register
+    Node GetTemporal(u32 id);
+
+    /// Sets a register. src value must be a number-evaluated node.
+    void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src);
+    /// Sets a predicate. src value must be a bool-evaluated node
+    void SetPredicate(BasicBlock& bb, u64 dest, Node src);
+    /// Sets an internal flag. src value must be a bool-evaluated node
+    void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value);
+    /// Sets a local memory address. address and value must be a number-evaluated node
+    void SetLocalMemory(BasicBlock& bb, Node address, Node value);
+    /// Sets a temporal. Internally it uses a post-RZ register
+    void SetTemporal(BasicBlock& bb, u32 id, Node value);
+
+    /// Sets internal flags from a float
+    void SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc = true);
+    /// Sets internal flags from an integer
+    void SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc = true);
+
+    /// Conditionally absolute/negated float. Absolute is applied first
+    Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
+    /// Conditionally saturates a float
+    Node GetSaturatedFloat(Node value, bool saturate = true);
+
+    /// Converts an integer to different sizes.
+    Node ConvertIntegerSize(Node value, Tegra::Shader::Register::Size size, bool is_signed);
+    /// Conditionally absolute/negated integer. Absolute is applied first
+    Node GetOperandAbsNegInteger(Node value, bool absolute, bool negate, bool is_signed);
+
+    /// Unpacks a half immediate from an instruction
+    Node UnpackHalfImmediate(Tegra::Shader::Instruction instr, bool has_negation);
+    /// Merges a half pair into another value
+    Node HalfMerge(Node dest, Node src, Tegra::Shader::HalfMerge merge);
+    /// Conditionally absolute/negated half float pair. Absolute is applied first
+    Node GetOperandAbsNegHalf(Node value, bool absolute, bool negate);
+
+    /// Returns a predicate comparing two floats
+    Node GetPredicateComparisonFloat(Tegra::Shader::PredCondition condition, Node op_a, Node op_b);
+    /// Returns a predicate comparing two integers
+    Node GetPredicateComparisonInteger(Tegra::Shader::PredCondition condition, bool is_signed,
+                                       Node op_a, Node op_b);
+    /// Returns a predicate comparing two half floats. meta consumes how both pairs will be compared
+    Node GetPredicateComparisonHalf(Tegra::Shader::PredCondition condition,
+                                    const MetaHalfArithmetic& meta, Node op_a, Node op_b);
+
+    /// Returns a predicate combiner operation
+    OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
+
+    /// Returns a condition code evaluated from internal flags
+    Node GetConditionCode(Tegra::Shader::ConditionCode cc);
+
+    /// Accesses a texture sampler
+    const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
+                              Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
+
+    /// Extracts a sequence of bits from a node
+    Node BitfieldExtract(Node value, u32 offset, u32 bits);
+
+    void WriteTexInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
+                                  const Node4& components);
+
+    void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
+                                   const Node4& components);
+    void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
+                                       const Node4& components);
+
+    Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+                     Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
+                     bool is_array);
+
+    Node4 GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+                      Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
+                      bool is_array);
+
+    Node4 GetTld4Code(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+                      bool depth_compare, bool is_array);
+
+    Node4 GetTldsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+                      bool is_array);
+
+    std::tuple<std::size_t, std::size_t> ValidateAndGetCoordinateElement(
+        Tegra::Shader::TextureType texture_type, bool depth_compare, bool is_array,
+        bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
+
+    Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+                         Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
+                         bool is_array, std::size_t array_offset, std::size_t bias_offset,
+                         std::vector<Node>&& coords);
+
+    Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
+                         u64 byte_height);
+
+    void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest,
+                             Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
+                             Tegra::Shader::PredicateResultMode predicate_mode,
+                             Tegra::Shader::Pred predicate, bool sets_cc);
+    void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
+                              Node op_c, Node imm_lut, bool sets_cc);
+
+    template <typename... T>
+    Node Operation(OperationCode code, const T*... operands) {
+        return StoreNode(OperationNode(code, operands...));
+    }
+
+    template <typename... T>
+    Node Operation(OperationCode code, Meta&& meta, const T*... operands) {
+        return StoreNode(OperationNode(code, std::move(meta), operands...));
+    }
+
+    template <typename... T>
+    Node Operation(OperationCode code, std::vector<Node>&& operands) {
+        return StoreNode(OperationNode(code, std::move(operands)));
+    }
+
+    template <typename... T>
+    Node Operation(OperationCode code, Meta&& meta, std::vector<Node>&& operands) {
+        return StoreNode(OperationNode(code, std::move(meta), std::move(operands)));
+    }
+
+    template <typename... T>
+    Node SignedOperation(OperationCode code, bool is_signed, const T*... operands) {
+        return StoreNode(OperationNode(SignedToUnsignedCode(code, is_signed), operands...));
+    }
+
+    template <typename... T>
+    Node SignedOperation(OperationCode code, bool is_signed, Meta&& meta, const T*... operands) {
+        return StoreNode(
+            OperationNode(SignedToUnsignedCode(code, is_signed), std::move(meta), operands...));
+    }
+
+    static OperationCode SignedToUnsignedCode(OperationCode operation_code, bool is_signed);
+
+    const ProgramCode& program_code;
+    const u32 main_offset;
+
+    u32 coverage_begin{};
+    u32 coverage_end{};
+    std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
+
+    std::map<u32, BasicBlock> basic_blocks;
+
+    std::vector<std::unique_ptr<NodeData>> stored_nodes;
+
+    std::set<u32> used_registers;
+    std::set<Tegra::Shader::Pred> used_predicates;
+    std::map<Tegra::Shader::Attribute::Index, std::set<Tegra::Shader::IpaMode>>
+        used_input_attributes;
+    std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
+    std::map<u32, ConstBuffer> used_cbufs;
+    std::set<Sampler> used_samplers;
+    std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
+
+    Tegra::Shader::Header header;
+};
+
+} // namespace VideoCommon::Shader