mirror of
https://github.com/ZGQ-inc/yuzu-games-wiki.git
synced 2024-09-14 18:55:40 +00:00
365 lines
11 KiB
JavaScript
365 lines
11 KiB
JavaScript
const fs = require('fs');
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const path = require('path');
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const config = require('./config.json');
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const groupBy = require('group-by');
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const sizeOf = require('image-size');
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const readChunk = require('read-chunk');
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const imageType = require('image-type');
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const toml = require('toml');
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let currentGame = null;
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let errors = [];
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// Catch non-formatting errors
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let miscError = false;
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function getDirectories(srcpath) {
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return fs.readdirSync(srcpath)
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.filter(file => fs.lstatSync(path.join(srcpath, file)).isDirectory())
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}
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function getFiles(srcpath) {
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return fs.readdirSync(srcpath)
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.filter(file => fs.lstatSync(path.join(srcpath, file)).isFile())
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}
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/// Check that a filename matches the following:
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/// [any of a-z, A-Z, 0-9, a '-' or a '_'](one or more) . [a-z](two or three)
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function isValidFilename(name) {
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return name.match(/^([a-zA-Z0-9_\-])+\.([a-z]){2,3}$/);
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}
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/// Validates that a image is correctly sized and of the right format.
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function validateImage(path, config) {
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if (fs.existsSync(path) === false) {
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validationError(`Image \"${path}\"' was not found at ${path}.`);
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} else {
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// Read first 12 bytes (enough for '%PNG', etc)
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const buffer = readChunk.sync(path, 0, 12);
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const type = imageType(buffer).mime;
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if (type !== config.type) {
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validationError(`Incorrect format of image (${type} != ${config.type})`);
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}
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let dimensions = sizeOf(path);
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for (const sizeIndex in config.sizes) {
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const size = config.sizes[sizeIndex];
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if (dimensions.width === size.width && dimensions.height === size.height) {
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return;
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}
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}
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// Build our error message
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let possibleSizes = config.sizes.reduce((acc, curVal) => {
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if (acc.length !== 0) {
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acc += ", ";
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}
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acc += `${curVal.width} x ${curVal.height}`;
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return acc;
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}, "");
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validationError(`Image \"${path}\"'s dimensions are ${dimensions.width} x ${dimensions.height} ` +
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`instead of the any of the following: ${possibleSizes}`);
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}
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}
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/// Validates that a folder (if it exists) of images contains images that are
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// correctly sized and of the right format.
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function validateDirImages(path, config) {
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// TODO: Do we want to enforce having screenshots?
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if (fs.existsSync(path)) {
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const files = getFiles(path);
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files.forEach(file => {
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if (!isValidFilename(file)) {
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validationError(`File \"${file}\" contains bad characters!`);
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} else {
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validateImage(`${path}/${file}`, config);
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}
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});
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}
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}
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// TODO: Could these errors be prefixed with the section/line in which they come from?
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/// Validates the existance of a particular entry in a structure
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function validateExists(struct, name) {
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if (struct[name] === undefined) {
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validationError("Field \"" + name + "\" missing");
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return false;
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} else {
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return true;
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}
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}
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/// Validates the existence of a particular entry in a structure, and
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/// ensures that it meets a particular set of criteria.
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function validateContents(struct, name, test) {
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if (validateExists(struct, name)) {
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test(struct[name]);
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}
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}
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/// Validates the existence of a particular entry in a structure, and
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/// ensures that it is not a empty string.
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function validateNotEmpty(struct, name) {
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validateContents(struct, name, field => {
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if (typeof field !== "string") {
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validationError("Field \"" + name + "\" is not a string");
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} else if (field === "") {
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validationError("Field \"" + name + "\" is empty");
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}
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});
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}
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/// Validates the existence of a particular entry in a structure, and
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/// ensures that it is not a empty string.
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function validateIsBoolean(struct, name) {
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if (struct[name] !== false && struct[name] !== true) {
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validationError("Field \"" + name + "\" is not a boolean");
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}
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}
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/// Validates pattern of YYYY-MM-DD in a field of a structure.
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function validateIsDate(struct, name) {
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validateContents(struct, name, field => {
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if (!field.match(/^[0-9]{4}-((0[1-9])|(1[0-2]))-((0[1-9])|([1-2][0-9])|(3[0-1]))$/)) {
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validationError(`\"${name}\" is not a valid date (\"${field}\").`);
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}
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});
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}
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function validateFileExists(dir) {
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if (fs.existsSync(dir) === false) {
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validationError(`\"${dir}\" does not exist!`);
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return false;
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}
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return true;
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}
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/// Validates a TOML document
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function validateTOML(path) {
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if (fs.existsSync(path) === false) {
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validationError(`TOML was not found at ${path}.`);
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return;
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}
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let rawContents = fs.readFileSync(path);
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let tomlDoc;
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try {
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tomlDoc = toml.parse(rawContents);
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} catch (e) {
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validationError("TOML parse error (" + e.line + "): " + e.message);
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return;
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}
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// Check the global header section
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validateNotEmpty(tomlDoc, "title");
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validateNotEmpty(tomlDoc, "description");
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if (tomlDoc["github_issues"] !== undefined) {
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validateContents(tomlDoc, "github_issues", field => {
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if (Array.isArray(field) === false) {
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validationError("Github issues field is not an array!")
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} else {
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// Validate each individual entry
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field.forEach(elem => {
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if (typeof elem !== "number") {
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validationError("Github issues entry is not a number!")
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}
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});
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}
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});
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}
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if (tomlDoc["gametypes"] !== undefined) {
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validateContents(tomlDoc, "gametypes", field => {
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if (config.gametypes.indexOf(field) === -1) {
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validationError(`Could not find gametype \"${field}\"!`);
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}
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if (field === "vc") {
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validateContents(tomlDoc, "vc_system", field => {
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if (config.vc_systems.indexOf(field) === -1) {
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validationError(`Could not find VC console \"${field}\"!`);
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}
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});
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}
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});
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}
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let section;
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// Check each release individually
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if (tomlDoc["releases"] !== undefined) {
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section = tomlDoc["releases"];
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section.forEach(release => {
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validateContents(release, "title", field => {
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if (field.length !== 16) {
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validationError(`Release: Game title ID has an invalid length`);
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} else if (!field.match(/^([A-Z0-9]){16}$/)) {
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validationError(`Release: Game title ID is not a hexadecimal ID`);
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}
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});
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validateContents(release, "region", field => {
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if (config.regions.indexOf(field) === -1) {
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validationError(`Release: Invalid region ${field}`);
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}
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});
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validateIsDate(release, "release_date");
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});
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} else {
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validationError("No releases.")
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}
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}
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/// Validates the basic structure of a save game's TOML. Assumes it exists.
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function validateSaveTOML(path) {
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let rawContents = fs.readFileSync(path);
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let tomlDoc;
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try {
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tomlDoc = toml.parse(rawContents);
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} catch (e) {
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validationError("TOML parse error (" + e.line + "): " + e.message);
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return;
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}
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// Check the global header section
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validateNotEmpty(tomlDoc, "title");
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validateNotEmpty(tomlDoc, "description");
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validateNotEmpty(tomlDoc, "author");
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validateContents(tomlDoc, "title_id", field => {
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if (field.length !== 16) {
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validationError(`Game save data: Game title ID has an invalid length`);
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} else if (!field.match(/^([A-Z0-9]){16}$/)) {
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validationError(`Game save data: Game title ID is not a hexadecimal ID`);
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}
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});
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}
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/// Validates that a save is actually a .zip.
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function validateSaveZip(path) {
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// TODO: Would a node library MIME check be better?
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const zipHeader = Buffer.from([0x50, 0x4B, 0x03, 0x04]);
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const data = readChunk.sync(path, 0, 4);
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if (zipHeader.compare(data) !== 0) {
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validationError(`File ${path} is not a .zip!`)
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}
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}
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/// Validates a folder of game saves.
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function validateSaves(dir) {
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if (fs.existsSync(dir) === false) {
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return;
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}
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const files = getFiles(dir);
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files.forEach(file => {
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if (!isValidFilename(file)) {
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validationError(`File \"${file}\" contains bad characters!`);
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}
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});
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// Strip extensions, so we know what save 'groups' we are dealing with
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const strippedFiles = files.map(file => {
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return file.substr(0, file.lastIndexOf("."))
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});
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const groups = strippedFiles.filter((element, i) => {
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return strippedFiles.indexOf(element) === i
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});
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// Check each group
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groups.forEach(group => {
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if (validateFileExists(`${dir}/${group}.dat`)) {
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validateSaveTOML(`${dir}/${group}.dat`);
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}
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if (validateFileExists(`${dir}/${group}.zip`)) {
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validateSaveZip(`${dir}/${group}.zip`);
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}
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});
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}
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function validationError(err) {
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errors.push({game: currentGame, error: err});
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}
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// Loop through each game folder, validating each game.
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getDirectories(config.directory).forEach(function (game) {
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try {
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if (game === '.git' || game === '_validation') {
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return;
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}
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let inputDirectoryGame = `${config.directory}/${game}`;
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currentGame = game;
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// Check that everything is lowercase and is a known file.
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getFiles(inputDirectoryGame).forEach(file => {
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if (config.permitted_files.indexOf(file) === -1) {
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validationError(`Unknown file \"${file}\"!`);
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} else if (!isValidFilename(file)) {
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validationError(`File \"${file}\" contains bad characters!`);
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}
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});
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// Check that all directories are known.
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getDirectories(inputDirectoryGame).forEach(file => {
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if (config.permitted_dirs.indexOf(file) === -1) {
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validationError(`Unknown directory \"${file}\"!`);
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}
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});
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// Verify the game's boxart.
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if (config.boxart) {
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validateImage(`${inputDirectoryGame}/${config.boxart.filename}`, config.boxart);
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}
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// Verify the game's image.
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validateImage(`${inputDirectoryGame}/${config.icon.filename}`, config.icon);
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// Verify the game's metadata.
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validateTOML(`${inputDirectoryGame}/${config.data.filename}`);
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// Verify the game's screenshots.
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validateDirImages(`${inputDirectoryGame}/${config.screenshots.dirname}`,
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config.screenshots);
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// Verify the game's save files.
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validateSaves(`${inputDirectoryGame}/${config.saves.dirname}`);
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} catch (ex) {
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console.warn(`${game} has encountered an unexpected error.`);
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console.error(ex);
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miscError = true;
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}
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});
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if (errors.length > 0 || miscError) {
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console.warn('Validation completed with errors.');
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const groups = groupBy(errors, "game");
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for (let key in groups) {
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let group = groups[key];
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console.info(` ${key}:`);
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group.forEach(issue => {
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console.info(` - ${issue.error}`);
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});
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}
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process.exit(1);
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} else {
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console.info('Validation completed without errors.');
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process.exit(0);
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}
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