From f10ea944e0627d9d83f8f61d1f49a594f1fa05b3 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 14 Jan 2020 13:16:50 -0500
Subject: [PATCH] gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant

Given this isn't used, this can be removed entirely.
---
 src/video_core/renderer_opengl/gl_shader_cache.cpp | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 51526b1b0..a4acb3796 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
 
 namespace {
 
-// One UBO is always reserved for emulation values on staged shaders
-constexpr u32 STAGE_RESERVED_UBOS = 1;
-
 constexpr u32 STAGE_MAIN_OFFSET = 10;
 constexpr u32 KERNEL_MAIN_OFFSET = 0;