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Kernel: Remove a thread from all of its waiting objects' waiting_threads list when it is awoken.
This fixes a potential bug where threads would not get removed from said list if they awoke after waiting with WaitSynchronizationN with wait_all = false
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@ -32,19 +32,6 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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// Remove the threads that are ready or already running from our waitlist
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auto to_remove = waiting_threads.end();
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do {
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to_remove = std::find_if(waiting_threads.begin(), waiting_threads.end(),
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[](const SharedPtr<Thread>& thread) {
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return thread->status == THREADSTATUS_RUNNING ||
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thread->status == THREADSTATUS_READY ||
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thread->status == THREADSTATUS_DEAD;
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});
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// Call RemoveWaitingThread so that child classes can override the behavior.
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RemoveWaitingThread(to_remove->get());
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} while (to_remove != waiting_threads.end());
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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@ -86,17 +73,16 @@ void WaitObject::WakeupAllWaitingThreads() {
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire(thread.get());
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object->RemoveWaitingThread(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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// Clear the thread's waitlist
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thread->wait_objects.clear();
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}
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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// Note: Removing the thread from the object's waitlist will be
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// done by GetHighestPriorityReadyThread.
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}
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}
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