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Merge pull request #2983 from lioncash/fallthrough
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
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commit
7ecf9f7228
@ -2314,10 +2314,13 @@ public:
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switch (index) {
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case Tegra::Shader::Pred::NeverExecute:
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target = "false";
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break;
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case Tegra::Shader::Pred::UnusedIndex:
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target = "true";
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break;
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default:
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target = decomp.GetPredicate(index);
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break;
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}
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} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
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target = decomp.GetInternalFlag(flag->GetFlag());
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@ -1682,10 +1682,13 @@ public:
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switch (index) {
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case Tegra::Shader::Pred::NeverExecute:
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target = decomp.v_false;
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break;
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case Tegra::Shader::Pred::UnusedIndex:
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target = decomp.v_true;
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break;
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default:
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target = decomp.predicates.at(index);
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break;
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}
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} else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
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target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));
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