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OpenGL: Remove unused RendererOpenGL fields
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@ -94,14 +94,8 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
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return matrix;
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return matrix;
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}
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}
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/// RendererOpenGL constructor
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RendererOpenGL::RendererOpenGL() = default;
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RendererOpenGL::RendererOpenGL() {
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RendererOpenGL::~RendererOpenGL() = default;
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resolution_width = std::max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth);
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resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight;
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}
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/// RendererOpenGL destructor
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RendererOpenGL::~RendererOpenGL() {}
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/// Swap buffers (render frame)
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/// Swap buffers (render frame)
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void RendererOpenGL::SwapBuffers() {
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void RendererOpenGL::SwapBuffers() {
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@ -68,9 +68,6 @@ private:
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EmuWindow* render_window; ///< Handle to render window
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EmuWindow* render_window; ///< Handle to render window
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int resolution_width; ///< Current resolution width
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int resolution_height; ///< Current resolution height
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OpenGLState state;
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OpenGLState state;
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// OpenGL object IDs
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// OpenGL object IDs
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