From d92e8ab06238c78e7a9c0cecc1efc483364f43ac Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Thu, 2 Aug 2018 11:07:07 -0400
Subject: [PATCH] gl_shader_manager: Take ShaderSetup instances by const
 reference in UseProgrammableVertexShader() and
 UseProgrammableFragmentShader()

Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.

Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
---
 src/video_core/renderer_opengl/gl_shader_manager.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index e29d551e1..2214c348a 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -105,14 +105,14 @@ public:
     }
 
     ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
-                                              const ShaderSetup setup) {
+                                              const ShaderSetup& setup) {
         ShaderEntries result;
         std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
         return result;
     }
 
     ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
-                                                const ShaderSetup setup) {
+                                                const ShaderSetup& setup) {
         ShaderEntries result;
         std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
         return result;