From 08b8fcbe6ddd3305c7e422e5a64c3112af5bbeb9 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Sun, 29 Apr 2018 13:50:52 -0400
Subject: [PATCH] gl_shader_decompiler: Implement MOV_R.

---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 6d5b7a99c..539aa87f9 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -664,7 +664,8 @@ private:
             }
 
             switch (opcode->GetId()) {
-            case OpCode::Id::MOV_C: {
+            case OpCode::Id::MOV_C:
+            case OpCode::Id::MOV_R: {
                 regs.SetRegisterToFloat(instr.gpr0, 0, op_b, 1, 1);
                 break;
             }